Player Matchup

He Bo
He Bo
 
He Bo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
EJOwl
Cerberus
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,279 Elo+
Party 1
Tyr
Tyr
ExtremelySharky
Tyr
Level 126
God Stats
1W - 0L
1,791 SR
Queue Stats
2W - 3L
1,610 Elo+
Party 1
Thanatos
Thanatos
Inheritermine4
Thanatos
Level 143
God Stats
1W - 0L
1,541 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
dogtag54321
Baron Samedi
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 164L
1,432 Elo+
Solo
Team Averages
Level 125
1,566 SR
1,464 Elo+

VS

Team Averages
Level 116
1,542 SR
1,461 Elo+
Artemis
Artemis
SillyPhilly69
Artemis
Level 105
God Stats
2W - 2L
1,635 SR
Queue Stats
249W - 240L
1,493 Elo+
Party 2
Cu Chulainn
Cu Chulainn
V_Goku_Black_V
Cu Chulainn
Level 48
God Stats
1W - 1L
1,687 SR
Queue Stats
138W - 133L
1,513 Elo+
Party 2
Athena
Athena
coolblood2
Athena
Level 224
God Stats
0W - 7L
1,139 SR
Queue Stats
928W - 950L
1,404 Elo+
Party 3
The Morrigan
The Morrigan
helián
The Morrigan
Level 38
God Stats
2W - 2L
1,520 SR
Queue Stats
71W - 57L
1,493 Elo+
Solo
Artio
Artio
kamikashi
Artio
Level 164
God Stats
17W - 8L
1,729 SR
Queue Stats
906W - 922L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
7 / 1 / 10
9,452
945
9,827
7,769
3,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
EJOwl
Cerberus
13
1 / 2 / 15
8,536
854
5,582
12,461
12,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 2 / 14
8,553
855
9,382
14,220
13,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
15
6 / 1 / 9
9,054
905
9,285
7,373
3,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
dogtag54321
Baron Samedi
15
3 / 3 / 13
9,176
918
11,566
8,645
5,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
1 / 5 / 7
7,667
767
14,465
9,990
5,451
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
V_Goku_Black_V
Cu Chulainn
12
2 / 4 / 4
7,302
730
7,565
10,455
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
coolblood2
Athena
15
1 / 2 / 6
7,488
749
4,181
10,184
11,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
helián
The Morrigan
15
5 / 4 / 4
9,257
926
8,129
6,483
4,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
kamikashi
Artio
14
0 / 4 / 7
7,901
790
5,942
14,427
17,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
19
Kills
9
9
Deaths
19
61
Assists
28
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
10
12
W
Cerberus
EJOwl
Cerberus
1
2
15
4.25
W
2
2
14
4.5
W
Thanatos
6
1
9
10.5
L
Artemis
1
5
7
0.9
L
Cu Chulainn
V_Goku_Black_V
Cu Chulainn
2
4
4
1
L
Athena
coolblood2
Athena
1
2
6
2
W
Baron Samedi
dogtag54321
Baron Samedi
3
3
13
3.17
L
The Morrigan
helián
The Morrigan
5
4
4
1.75
L
Artio
kamikashi
Artio
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,642
Damage
40,282
50,468
Taken
51,539
37,762
Mitigated
49,340
27,094
Healing
12,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,827
581
921
1,050
7,769
3,234
1,011
2,021
5,627
26,900
0
W
Cerberus
EJOwl
Cerberus
5,582
116
2,464
4,932
12,461
12,404
583
3,828
8,468
10,231
155
W
9,382
805
919
3,698
14,220
13,314
630
5,091
8,949
0
19,845
W
Thanatos
9,285
952
880
4,483
7,373
3,699
1,017
2,532
4,620
0
14,762
L
Artemis
14,465
6,281
346
1,372
9,990
5,451
0
5,882
4,108
0
28,146
L
Cu Chulainn
V_Goku_Black_V
Cu Chulainn
7,565
776
418
1,751
10,455
10,120
0
5,584
4,871
937
10,064
L
Athena
coolblood2
Athena
4,181
1,290
753
1,703
10,184
11,543
0
4,991
5,193
9,179
0
W
Baron Samedi
dogtag54321
Baron Samedi
11,566
660
5,193
2,554
8,645
5,111
1,058
3,476
5,122
25,360
0
L
The Morrigan
helián
The Morrigan
8,129
690
1,130
1,000
6,483
4,366
0
3,358
3,125
13,462
2,121
L
Artio
kamikashi
Artio
5,942
53
1,503
2,769
14,427
17,860
0
7,005
7,422
14,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,771
Gold Earned
39,615
114
Minions Killed
89
0
Camps Cleared
0
1,072,078
Distance Traveled
931,113
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,452
945
27
3
0
207,630
0
W
Cerberus
8,536
854
15
2
0
208,989
0
W
Tyr
8,553
855
23
2
0
238,586
4
W
Thanatos
9,054
905
18
2
0
229,487
0
L
Artemis
7,667
767
43
4
0
149,353
0
L
Cu Chulainn
7,302
730
5
1
0
213,739
0
L
Athena
7,488
749
4
0
0
212,990
0
W
Baron Samedi
9,176
918
31
3
0
187,386
0
L
The Morrigan
9,257
926
24
2
0
179,522
0
L
Artio
7,901
790
13
1
0
175,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role