Player Matchup

Hades
Hades
 
Hades
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
CMSU WOODY1
Ne Zha
Level 27
God Stats
5W - 0L
1,868 SR
Queue Stats
71W - 72L
1,537 Elo+
Solo
Tyr
Tyr
bootyclapperxoxo
Tyr
Level 109
God Stats
2W - 0L
1,489 SR
Queue Stats
16W - 6L
1,750 Elo+
Party 1
Neith
Neith
chewski6130
Neith
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 171L
1,520 Elo+
Solo
Hel
Hel
michiganblows2
Hel
Level 19
God Stats
2W - 1L
1,570 SR
Queue Stats
24W - 17L
1,618 Elo+
Party 1
Team Averages
Level 78
1,585 SR
1,585 Elo+

VS

Team Averages
Level 112
1,600 SR
1,579 Elo+
Ares
Ares
 
Ares
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Eclipze22
Hel
Level 104
God Stats
1W - 3L
1,408 SR
Queue Stats
184W - 172L
1,565 Elo+
Solo
Ymir
Ymir
Rudagarma
Ymir
Level 123
God Stats
5W - 2L
1,697 SR
Queue Stats
328W - 320L
1,528 Elo+
Solo
Surtr
Surtr
acgmoney
Surtr
Level 127
God Stats
3W - 1L
1,869 SR
Queue Stats
60W - 34L
1,707 Elo+
Solo
Pele
Pele
viccypoot
Pele
Level 64
God Stats
2W - 4L
1,529 SR
Queue Stats
226W - 173L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 1 / 4
6,290
1,258
6,761
6,311
4,730
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
11
2 / 1 / 7
6,301
1,260
7,619
3,415
3,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 1 / 10
5,683
1,137
4,356
4,726
4,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 0 / 5
6,605
1,321
4,663
4,240
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
2 / 1 / 8
6,416
1,283
2,480
3,916
1,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 2 / 2
5,183
1,037
1,899
6,156
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 2
5,280
1,056
2,351
5,760
2,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
9
0 / 3 / 2
5,207
1,041
3,850
6,528
5,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
acgmoney
Surtr
11
3 / 2 / 0
5,898
1,180
7,549
7,693
8,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pele
8
0 / 1 / 0
4,764
953
640
2,759
1,012
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
10
Kills
3
4
Deaths
10
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
1
4
4
L
Ares
 
Ares
0
2
2
0.5
W
Ne Zha
2
1
7
5.5
L
0
2
2
0.5
L
Ymir
0
3
2
0.33
L
Surtr
acgmoney
Surtr
3
2
0
1.5
W
0
1
10
5
W
4
0
5
6.5
W
2
1
8
6
L
Pele
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,879
Damage
16,289
22,608
Taken
28,896
15,968
Mitigated
23,756
11,988
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,761
624
756
2,338
6,311
4,730
436
3,771
2,540
12,030
0
L
Ares
 
Ares
1,899
175
533
553
6,156
6,156
0
2,222
3,934
2,136
0
W
Ne Zha
7,619
338
229
1,100
3,415
3,490
438
769
2,646
0
15,412
L
2,351
98
3,975
2,629
5,760
2,807
0
2,223
3,537
8,766
0
L
Ymir
3,850
225
0
114
6,528
5,446
0
2,285
4,243
6,548
0
L
Surtr
acgmoney
Surtr
7,549
632
102
762
7,693
8,335
0
2,289
5,404
4,126
11,242
W
4,356
174
398
849
4,726
4,282
32
1,744
2,982
0
5,908
W
4,663
1,517
110
1,388
4,240
1,738
645
2,123
2,117
0
9,924
W
2,480
0
3,328
1,492
3,916
1,728
160
2,199
1,717
13,806
0
L
Pele
640
0
0
329
2,759
1,012
0
222
2,537
0
6,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,295
Gold Earned
26,332
87
Minions Killed
43
0
Camps Cleared
0
578,469
Distance Traveled
467,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,290
1,258
25
5
0
92,677
0
L
Ares
5,183
1,037
0
0
0
82,704
0
W
Ne Zha
6,301
1,260
14
3
0
124,550
0
L
Hel
5,280
1,056
8
2
0
111,944
0
L
Ymir
5,207
1,041
10
2
0
91,263
0
L
Surtr
5,898
1,180
11
2
0
123,379
0
W
Tyr
5,683
1,137
6
1
0
126,500
0
W
Neith
6,605
1,321
23
5
0
117,533
0
W
Hel
6,416
1,283
19
4
0
117,209
0
L
Pele
4,764
953
14
3
0
58,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role