Player Matchup

Cthulhu
Cthulhu
DJLEATHAL001
Cthulhu
Level 42
God Stats
7W - 9L
1,418 SR
Queue Stats
55W - 62L
1,191 Elo+
Party 1
Gilgamesh
Gilgamesh
ErectWinions
Gilgamesh
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 37L
1,240 Elo+
Party 1
Anubis
Anubis
LAFAUCHAUSE7
Anubis
Level 64
God Stats
2W - 1L
1,620 SR
Queue Stats
2W - 2L
1,631 Elo+
Solo
Team Averages
Level 71
1,513 SR
1,354 Elo+

VS

Team Averages
Level 68
1,450 SR
1,301 Elo+
Surtr
Surtr
LordLuciferYHWH
Surtr
Level 69
God Stats
199W - 245L
1,450 SR
Queue Stats
386W - 498L
1,307 Elo+
Solo
Kuzenbo
Kuzenbo
Scrappys2Drunk
Kuzenbo
Level 69
God Stats
321W - 279L
1,446 SR
Queue Stats
461W - 489L
1,289 Elo+
Solo
Sol
Sol
TheAfroGiraffe
Sol
Level 65
God Stats
3W - 0L
1,453 SR
Queue Stats
60W - 85L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJLEATHAL001
Cthulhu
11
1 / 5 / 0
8,145
815
4,687
13,968
10,731
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
ErectWinions
Gilgamesh
8
0 / 5 / 1
6,940
694
5,236
12,156
8,169
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anubis
10
0 / 6 / 1
7,186
719
3,766
7,145
3,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 9
9,674
967
7,779
11,472
6,048
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
3 / 0 / 6
8,242
824
3,076
8,637
7,508
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 1 / 10
9,919
992
17,469
6,895
2,632
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
16
16
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DJLEATHAL001
Cthulhu
1
5
0
0.2
L
Gilgamesh
ErectWinions
Gilgamesh
0
5
1
0.1
L
Anubis
0
6
1
0.08
W
7
1
9
11.5
W
3
0
6
6
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,689
Damage
28,324
33,269
Taken
27,004
22,499
Mitigated
16,188
2,145
Healing
5,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DJLEATHAL001
Cthulhu
4,687
601
90
755
13,968
10,731
0
10,044
3,924
21,256
545
L
Gilgamesh
ErectWinions
Gilgamesh
5,236
955
252
806
12,156
8,169
0
7,659
4,497
0
10,801
L
Anubis
3,766
282
0
242
7,145
3,599
0
3,107
4,038
21,508
0
W
7,779
2,502
0
1,318
11,472
6,048
442
3,244
8,228
639
26,963
W
3,076
1,112
0
250
8,637
7,508
125
3,713
4,924
6,671
0
W
17,469
5,737
0
3,598
6,895
2,632
1,831
1,752
5,143
59,280
4,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,271
Gold Earned
27,835
78
Minions Killed
116
0
Camps Cleared
0
488,574
Distance Traveled
573,129
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,145
815
30
3
0
171,641
0
L
Gilgamesh
6,940
694
7
1
0
169,455
0
L
Anubis
7,186
719
41
4
0
147,478
0
W
Surtr
9,674
967
36
4
0
194,350
2
W
Kuzenbo
8,242
824
8
1
0
202,282
0
W
Sol
9,919
992
72
7
0
176,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role