Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dynamicaim
Ah Muzen Cab
Level 170
God Stats
1W - 0L
1,320 SR
Queue Stats
21W - 22L
1,514 Elo+
Party 2
Aphrodite
Aphrodite
LemonWithShades
Aphrodite
Level 89
God Stats
2W - 0L
1,727 SR
Queue Stats
40W - 24L
1,625 Elo+
Party 2
Neith
Neith
Potaffle
Neith
Level 142
God Stats
2W - 0L
1,350 SR
Queue Stats
28W - 17L
1,708 Elo+
Party 2
Kali
Kali
TobiasG27
Kali
Level 155
God Stats
2W - 2L
1,490 SR
Queue Stats
693W - 690L
1,642 Elo+
Solo
Zhong Kui
Zhong Kui
Ümbrá
Zhong Kui
Level 147
God Stats
6W - 4L
1,705 SR
Queue Stats
601W - 532L
1,629 Elo+
Solo
Team Averages
Level 141
1,518 SR
1,624 Elo+

VS

Team Averages
Level 152
1,477 SR
1,595 Elo+
Ravana
Ravana
AluCarDuU
Ravana
Level 145
God Stats
1W - 10L
1,547 SR
Queue Stats
375W - 371L
1,595 Elo+
Solo
Vulcan
Vulcan
Filosoflow
Vulcan
Level 159
God Stats
7W - 6L
1,513 SR
Queue Stats
603W - 571L
1,511 Elo+
Solo
Neith
Neith
HVAK87
Neith
Level 154
God Stats
6W - 8L
1,460 SR
Queue Stats
612W - 594L
1,576 Elo+
Solo
Hun Batz
Hun Batz
MystiNebula
Hun Batz
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,646 Elo+
Party 1
Hel
Hel
ShiroMhir
Hel
Level 148
God Stats
0W - 1L
1,363 SR
Queue Stats
6W - 4L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dynamicaim
Ah Muzen Cab
19
5 / 1 / 14
10,697
823
15,969
11,401
5,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
LemonWithShades
Aphrodite
16
1 / 4 / 14
9,393
723
7,162
15,747
7,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Potaffle
Neith
16
4 / 3 / 12
9,762
751
13,915
15,585
6,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
15
0 / 3 / 14
9,012
693
6,244
18,911
21,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Ümbrá
Zhong Kui
18
9 / 2 / 10
11,261
866
15,881
16,583
20,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AluCarDuU
Ravana
12
0 / 3 / 3
7,583
583
2,842
9,467
11,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Filosoflow
Vulcan
15
1 / 4 / 5
8,997
692
14,842
11,786
5,482
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Neith
HVAK87
Neith
18
5 / 3 / 4
10,516
809
22,747
16,638
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
MystiNebula
Hun Batz
17
4 / 4 / 4
9,649
742
16,475
14,514
8,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
2 / 5 / 6
9,237
711
6,457
11,939
6,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
34
19
Kills
12
13
Deaths
19
64
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ravana
AluCarDuU
Ravana
0
3
3
0.5
W
Ah Muzen Cab
Dynamicaim
Ah Muzen Cab
5
1
14
12
L
Vulcan
Filosoflow
Vulcan
1
4
5
0.88
L
Neith
HVAK87
Neith
5
3
4
2.33
W
Aphrodite
LemonWithShades
Aphrodite
1
4
14
2
L
Hun Batz
MystiNebula
Hun Batz
4
4
4
1.5
W
Neith
Potaffle
Neith
4
3
12
3.33
L
2
5
6
1
W
Kali
0
3
14
2.33
W
Zhong Kui
Ümbrá
Zhong Kui
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,171
Damage
63,363
78,227
Taken
64,344
61,384
Mitigated
39,616
42,293
Healing
27,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AluCarDuU
Ravana
2,842
512
610
2,180
9,467
11,532
0
2,910
6,557
0
10,809
W
Ah Muzen Cab
Dynamicaim
Ah Muzen Cab
15,969
3,696
548
2,092
11,401
5,324
2,592
3,750
7,651
0
46,889
L
Vulcan
Filosoflow
Vulcan
14,842
4,888
179
855
11,786
5,482
0
4,118
7,668
22,598
0
L
Neith
HVAK87
Neith
22,747
3,864
0
4,421
16,638
8,072
55
6,371
10,267
0
43,003
W
Aphrodite
LemonWithShades
Aphrodite
7,162
588
10,259
9,056
15,747
7,589
394
3,808
11,939
14,132
0
L
Hun Batz
MystiNebula
Hun Batz
16,475
468
1,833
1,209
14,514
8,249
0
4,858
9,656
0
34,551
W
Neith
Potaffle
Neith
13,915
5,029
876
5,978
15,585
6,691
1,001
2,579
13,006
0
30,127
L
6,457
454
12,428
4,131
11,939
6,281
73
4,786
7,153
14,519
0
W
Kali
6,244
1,664
1,526
5,414
18,911
21,628
442
6,835
12,076
0
12,927
W
Zhong Kui
Ümbrá
Zhong Kui
15,881
1,561
750
5,794
16,583
20,152
511
4,327
12,256
29,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,125
Gold Earned
45,982
176
Minions Killed
164
0
Camps Cleared
0
1,328,172
Distance Traveled
1,190,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,583
583
11
1
0
201,673
0
W
Ah Muzen Cab
10,697
823
65
5
0
287,747
0
L
Vulcan
8,997
692
32
2
0
250,775
0
L
Neith
10,516
809
60
5
0
237,283
0
W
Aphrodite
9,393
723
18
1
0
264,000
0
L
Hun Batz
9,649
742
26
2
0
274,610
0
W
Neith
9,762
751
35
3
0
267,889
0
L
Hel
9,237
711
35
3
0
225,674
0
W
Kali
9,012
693
20
2
0
256,920
0
W
Zhong Kui
11,261
866
38
3
0
251,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role