Player Matchup

Xbalanque
Xbalanque
Dior x Hezi
Xbalanque
Level 101
God Stats
4W - 5L
1,588 SR
Queue Stats
50W - 48L
1,431 Elo+
Party 2
Awilix
Awilix
ImCQ3
Awilix
Level 109
God Stats
4W - 2L
1,788 SR
Queue Stats
88W - 103L
1,450 Elo+
Party 2
Vulcan
Vulcan
TheMickyD
Vulcan
Level 83
God Stats
0W - 1L
1,644 SR
Queue Stats
68W - 76L
1,463 Elo+
Party 2
Ymir
Ymir
l am cartman
Ymir
Level 42
God Stats
0W - 1L
1,893 SR
Queue Stats
56W - 52L
1,457 Elo+
Party 2
Surtr
Surtr
reidw26
Surtr
Level 63
God Stats
0W - 1L
1,456 SR
Queue Stats
48W - 58L
1,447 Elo+
Party 2
Team Averages
Level 80
1,674 SR
1,450 Elo+

VS

Team Averages
Level 82
1,520 SR
1,478 Elo+
Zeus
Zeus
DoonieMan1
Zeus
Level 125
God Stats
3W - 1L
1,453 SR
Queue Stats
289W - 283L
1,500 Elo+
Solo
Pele
Pele
Manipulator
Pele
Level 42
God Stats
3W - 3L
1,305 SR
Queue Stats
7W - 11L
1,331 Elo+
Party 3
Ix Chel
Ix Chel
Maxolotll
Ix Chel
Level 69
God Stats
2W - 0L
1,291 SR
Queue Stats
9W - 7L
1,562 Elo+
Party 3
Surtr
Surtr
Sleepy Rit
Surtr
Level 88
God Stats
7W - 0L
2,015 SR
Queue Stats
105W - 94L
1,481 Elo+
Party 1
Guan Yu
Guan Yu
oskjungler
Guan Yu
Level 87
God Stats
2W - 1L
1,537 SR
Queue Stats
53W - 36L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Dior x Hezi
Xbalanque
13
1 / 7 / 4
8,126
478
7,085
14,244
4,496
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
ImCQ3
Awilix
17
13 / 4 / 3
10,883
640
14,560
22,901
9,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
TheMickyD
Vulcan
13
0 / 5 / 10
8,227
484
12,516
10,321
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 7 / 4
8,522
501
4,314
21,444
17,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
reidw26
Surtr
13
2 / 8 / 4
8,366
492
9,024
20,622
14,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 4
11,520
678
21,450
11,728
5,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
9 / 3 / 3
9,785
576
12,106
14,664
5,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Maxolotll
Ix Chel
15
3 / 6 / 5
9,982
587
11,963
13,303
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
16
5 / 4 / 3
10,775
634
12,905
16,329
17,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
oskjungler
Guan Yu
15
3 / 2 / 15
9,987
587
9,314
16,793
16,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
61
18
Kills
31
31
Deaths
18
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Dior x Hezi
Xbalanque
1
7
4
0.43
W
11
3
4
4.33
L
Awilix
ImCQ3
Awilix
13
4
3
3.63
W
9
3
3
3.5
W
Ix Chel
Maxolotll
Ix Chel
3
6
5
0.92
W
Surtr
5
4
3
1.63
L
Vulcan
TheMickyD
Vulcan
0
5
10
1
L
2
7
4
0.57
W
Guan Yu
oskjungler
Guan Yu
3
2
15
5.25
L
Surtr
reidw26
Surtr
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,499
Damage
67,738
89,532
Taken
72,817
49,694
Mitigated
48,860
19,098
Healing
22,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Dior x Hezi
Xbalanque
7,085
4,291
0
2,772
14,244
4,496
956
8,723
5,521
0
45,661
W
21,450
6,584
0
4,052
11,728
5,068
1,000
3,293
8,435
70,322
8,477
L
Awilix
ImCQ3
Awilix
14,560
6,317
0
9,036
22,901
9,517
359
8,590
14,216
0
76,222
W
12,106
3,404
0
1,996
14,664
5,266
1,367
2,949
11,676
0
59,097
W
Ix Chel
Maxolotll
Ix Chel
11,963
342
1,089
1,719
13,303
5,124
1,317
5,188
8,115
85,335
0
W
Surtr
12,905
5,286
0
4,243
16,329
17,100
845
183
15,215
2,997
78,514
L
Vulcan
TheMickyD
Vulcan
12,516
2,636
0
689
10,321
3,556
777
4,569
5,752
61,134
0
L
4,314
697
0
1,615
21,444
17,593
456
9,743
11,701
23,674
0
W
Guan Yu
oskjungler
Guan Yu
9,314
494
2,075
7,017
16,793
16,302
429
5,684
11,060
2,837
33,411
L
Surtr
reidw26
Surtr
9,024
3,127
0
4,986
20,622
14,532
0
2,583
16,993
440
50,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,124
Gold Earned
52,049
401
Minions Killed
495
0
Camps Cleared
0
1,661,508
Distance Traveled
1,665,134
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,126
478
86
5
0
319,313
0
W
Zeus
11,520
678
102
6
0
310,435
0
L
Awilix
10,883
640
112
7
0
371,388
2
W
Pele
9,785
576
83
5
0
370,884
0
W
Ix Chel
9,982
587
147
9
0
331,837
0
W
Surtr
10,775
634
119
7
0
305,070
1
L
Vulcan
8,227
484
95
6
0
350,774
5
L
Ymir
8,522
501
30
2
0
311,597
0
W
Guan Yu
9,987
587
44
3
0
346,908
1
L
Surtr
8,366
492
78
5
0
308,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role