Player Matchup

Sylvanus
Sylvanus
DeGodlX
Sylvanus
Level 94
God Stats
5W - 4L
1,535 SR
Queue Stats
15W - 18L
1,436 Elo+
Party 2
Nemesis
Nemesis
Kyraish
Nemesis
Level 143
God Stats
1W - 1L
1,632 SR
Queue Stats
258W - 263L
1,520 Elo+
Party 2
Skadi
Skadi
RubixJS
Skadi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,784 Elo+
Party 3
Sol
Sol
chickencommander
Sol
Level 135
God Stats
11W - 8L
1,625 SR
Queue Stats
60W - 53L
1,576 Elo+
Party 3
Guan Yu
Guan Yu
mtfc0716
Guan Yu
Level 46
God Stats
2W - 1L
1,329 SR
Queue Stats
188W - 202L
1,510 Elo+
Party 2
Team Averages
Level 108
1,524 SR
1,565 Elo+

VS

Team Averages
Level 107
1,524 SR
1,486 Elo+
Bacchus
Bacchus
 
Bacchus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DMAN WALKING 98
Gilgamesh
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 53L
1,457 Elo+
Party 1
Loki
Loki
S3cShunN 8
Loki
Level 127
God Stats
112W - 60L
1,642 SR
Queue Stats
290W - 252L
1,495 Elo+
Party 1
Freya
Freya
anarchy127
Freya
Level 149
God Stats
10W - 4L
1,717 SR
Queue Stats
197W - 176L
1,525 Elo+
Party 1
Charon
Charon
execuwutieTTV
Charon
Level 66
God Stats
2W - 1L
1,260 SR
Queue Stats
48W - 41L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DeGodlX
Sylvanus
15
0 / 0 / 7
8,894
809
2,056
8,917
9,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
Kyraish
Nemesis
15
1 / 1 / 2
8,687
790
8,379
11,842
7,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
RubixJS
Skadi
15
1 / 1 / 4
8,404
764
5,940
6,480
2,867
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
7 / 0 / 2
10,085
917
13,514
7,359
3,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
mtfc0716
Guan Yu
14
0 / 1 / 7
8,082
735
5,386
11,722
8,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 3 / 1
7,948
723
6,038
14,093
17,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
DMAN WALKING 98
Gilgamesh
10
0 / 0 / 0
6,788
617
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 1 / 2
8,028
730
9,708
8,840
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
15
0 / 2 / 3
8,176
743
7,836
9,427
4,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 3 / 1
8,019
729
6,848
11,083
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
9
Kills
3
3
Deaths
9
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
1
0.5
L
Gilgamesh
DMAN WALKING 98
Gilgamesh
0
0
0
0
W
Sylvanus
DeGodlX
Sylvanus
0
0
7
3.5
W
Nemesis
Kyraish
Nemesis
1
1
2
2
W
Skadi
RubixJS
Skadi
1
1
4
3
L
1
1
2
2
L
Freya
0
2
3
0.75
W
7
0
2
8
L
1
3
1
0.5
W
Guan Yu
mtfc0716
Guan Yu
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,275
Damage
30,430
46,320
Taken
43,443
31,013
Mitigated
33,326
19,074
Healing
5,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,038
468
0
1,017
14,093
17,009
0
5,642
8,158
18,608
349
L
Gilgamesh
DMAN WALKING 98
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
DeGodlX
Sylvanus
2,056
552
4,618
3,016
8,917
9,266
598
2,802
5,934
12,956
0
W
Nemesis
Kyraish
Nemesis
8,379
2,273
0
1,762
11,842
7,193
737
5,034
6,577
0
23,768
W
Skadi
RubixJS
Skadi
5,940
2,546
0
0
6,480
2,867
1,710
3,451
2,914
0
24,159
L
9,708
703
0
658
8,840
3,280
273
2,228
6,353
0
29,971
L
Freya
7,836
1,807
117
2,222
9,427
4,018
0
3,005
6,282
27,596
0
W
13,514
5,739
0
3,913
7,359
3,345
2,155
2,633
4,630
53,888
0
L
6,848
336
0
1,075
11,083
9,019
81
4,695
6,102
19,458
0
W
Guan Yu
mtfc0716
Guan Yu
5,386
264
2,403
3,362
11,722
8,342
282
5,692
5,892
0
12,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,152
Gold Earned
38,959
227
Minions Killed
147
0
Camps Cleared
0
1,156,482
Distance Traveled
869,391
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,948
723
33
3
0
211,762
0
L
Gilgamesh
6,788
617
0
0
0
13,502
0
W
Sylvanus
8,894
809
39
4
0
203,908
0
W
Nemesis
8,687
790
35
3
0
245,470
0
W
Skadi
8,404
764
45
4
0
217,473
0
L
Loki
8,028
730
35
3
0
238,615
0
L
Freya
8,176
743
56
5
0
196,776
0
W
Sol
10,085
917
87
8
0
234,590
5
L
Charon
8,019
729
23
2
0
208,736
0
W
Guan Yu
8,082
735
21
2
0
255,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role