Player Matchup

Ah Puch
Ah Puch
BecomeMountain
Ah Puch
Level 61
God Stats
2W - 1L
1,673 SR
Queue Stats
62W - 64L
1,526 Elo+
Party 1
Geb
Geb
Cąrą
Geb
Level 156
God Stats
1W - 0L
1,573 SR
Queue Stats
11W - 9L
1,619 Elo+
Party 1
Apollo
Apollo
Jalgr
Apollo
Level 175
God Stats
1W - 0L
1,866 SR
Queue Stats
66W - 47L
1,630 Elo+
Party 1
Team Averages
Level 131
1,704 SR
1,592 Elo+

VS

Team Averages
Level 78
1,587 SR
1,529 Elo+
Jing Wei
Jing Wei
ProfessorDad
Jing Wei
Level 108
God Stats
2W - 1L
1,681 SR
Queue Stats
112W - 101L
1,539 Elo+
Party 2
Erlang Shen
Erlang Shen
SrGian14
Erlang Shen
Level 60
God Stats
0W - 2L
1,513 SR
Queue Stats
62W - 69L
1,480 Elo+
Solo
Anubis
Anubis
WaterWithIce
Anubis
Level 67
God Stats
45W - 25L
1,566 SR
Queue Stats
128W - 107L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
10,241
788
8,512
7,281
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Cąrą
Geb
13
1 / 0 / 7
10,039
772
10,658
13,163
15,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
Jalgr
Apollo
14
5 / 4 / 4
11,325
871
11,851
12,550
4,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ProfessorDad
Jing Wei
12
1 / 3 / 2
9,166
705
7,380
12,019
4,603
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
SrGian14
Erlang Shen
11
0 / 2 / 3
8,741
672
5,562
12,875
10,653
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
13
3 / 4 / 1
10,348
796
9,963
10,769
6,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
4
5
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
W
Geb
Cąrą
Geb
1
0
7
4.5
W
Apollo
Jalgr
Apollo
5
4
4
1.75
L
Jing Wei
ProfessorDad
Jing Wei
1
3
2
0.67
L
Erlang Shen
SrGian14
Erlang Shen
0
2
3
0.75
L
Anubis
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,021
Damage
22,905
32,994
Taken
35,663
22,578
Mitigated
21,471
5,383
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,512
743
0
1,882
7,281
2,882
983
3,136
4,145
35,205
0
W
Geb
Cąrą
Geb
10,658
732
0
1,632
13,163
15,438
294
4,193
8,970
25,787
0
W
Apollo
Jalgr
Apollo
11,851
7,094
0
1,869
12,550
4,258
1,776
3,483
9,067
0
52,769
L
Jing Wei
ProfessorDad
Jing Wei
7,380
6,039
0
1,186
12,019
4,603
0
5,975
5,398
0
33,057
L
Erlang Shen
SrGian14
Erlang Shen
5,562
1,462
0
1,314
12,875
10,653
0
6,198
5,868
572
18,744
L
Anubis
9,963
481
0
2,554
10,769
6,215
0
5,692
4,424
49,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,605
Gold Earned
28,255
156
Minions Killed
166
0
Camps Cleared
0
743,216
Distance Traveled
741,486
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,241
788
58
4
0
240,162
0
W
Geb
10,039
772
20
2
0
293,388
0
W
Apollo
11,325
871
78
6
0
209,666
2
L
Jing Wei
9,166
705
72
6
0
252,824
5
L
Erlang Shen
8,741
672
14
1
0
267,229
1
L
Anubis
10,348
796
80
6
0
221,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role