Player Matchup

Surtr
Surtr
Gold V
CyberCyte
Surtr
Gold V
Level 83
God Stats
0W - 2L
1,252 SR
Queue Stats
33W - 39L
1,417 MMR
Solo
Chiron
Chiron
Gold V
ElbowedJdaddy
Chiron
Gold V
Level 126
God Stats
2W - 6L
1,484 SR
Queue Stats
292W - 306L
1,397 MMR
Solo
Charon
Charon
Gold V
Krim223
Charon
Gold V
Level 108
God Stats
4W - 3L
1,549 SR
Queue Stats
261W - 264L
1,330 MMR
Party 1
Ra
Ra
Gold IV
SirChucklez0071
Ra
Gold IV
Level 144
God Stats
0W - 1L
1,176 SR
Queue Stats
268W - 268L
1,458 MMR
Party 1
Awilix
Awilix
Silver II
killuaazTT
Awilix
Silver II
Level 116
God Stats
0W - 1L
1,252 SR
Queue Stats
9W - 16L
1,394 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,343 SR
1,399 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,544 SR
1,400 MMR
Sobek
Sobek
Silver II
Im Fafnir
Sobek
Silver II
Level 166
God Stats
2W - 3L
1,589 SR
Queue Stats
14W - 18L
1,414 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Manu7n7
Danzaburou
Gold IV
Level 66
God Stats
12W - 12L
1,641 SR
Queue Stats
95W - 98L
1,391 MMR
Solo
Nike
Nike
Gold V
MeX xRiiCH BoYx
Nike
Gold V
Level 142
God Stats
8W - 8L
1,482 SR
Queue Stats
237W - 245L
1,389 MMR
Solo
Serqet
Serqet
Bronze III
Sangonomiya-13
Serqet
Bronze III
Level 88
God Stats
1W - 0L
1,391 SR
Queue Stats
13W - 13L
1,392 MMR
Solo
Hera
Hera
Gold IV
Wheaterville
Hera
Gold IV
Level 166
God Stats
34W - 22L
1,618 SR
Queue Stats
130W - 128L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CyberCyte
Surtr
14
3 / 7 / 2
9,302
443
17,410
27,051
14,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

16
4 / 5 / 2
10,162
484
12,335
16,434
7,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Charon
Krim223
Charon
14
1 / 7 / 5
9,717
463
12,681
25,202
31,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 5 / 3
9,884
471
12,003
13,538
6,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
killuaazTT
Awilix
14
2 / 6 / 3
8,988
428
7,098
17,151
7,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AgniMorgan Le FayJanusArachne

VS

Bans
RavanaAo KuangMaman BrigitteZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Im Fafnir
Sobek
16
5 / 1 / 16
11,413
543
11,358
20,991
25,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Manu7n7
Danzaburou
17
2 / 4 / 10
11,407
543
16,089
16,386
7,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 1 / 10
12,602
600
16,130
25,449
32,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
8 / 5 / 11
11,361
541
11,628
19,483
9,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 2 / 6
11,822
563
20,747
10,258
4,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
13
Kills
30
30
Deaths
13
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Surtr
CyberCyte
Surtr
3
7
2
0.57
L
4
5
2
1
W
Sobek
Im Fafnir
Sobek
5
1
16
13
L
Charon
Krim223
Charon
1
7
5
0.5
W
Danzaburou
Manu7n7
Danzaburou
2
4
10
1.75
W
6
1
10
11
W
8
5
11
2.7
L
3
5
3
0.9
W
9
2
6
6
L
Awilix
killuaazTT
Awilix
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,527
Damage
75,952
99,376
Taken
92,567
68,185
Mitigated
81,156
18,607
Healing
28,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
CyberCyte
Surtr
17,410
7,064
0
7,383
27,051
14,786
0
4,773
21,890
3,177
65,541
L
12,335
3,776
982
2,990
16,434
7,589
1,442
4,976
11,306
0
87,526
W
Sobek
Im Fafnir
Sobek
11,358
1,091
0
8,362
20,991
25,980
389
7,518
13,342
35,254
0
L
Charon
Krim223
Charon
12,681
1,912
459
3,396
25,202
31,857
0
9,600
15,602
42,715
0
W
Danzaburou
Manu7n7
Danzaburou
16,089
7,220
0
5,368
16,386
7,579
336
5,429
10,957
0
110,131
W
16,130
1,459
0
6,513
25,449
32,957
307
4,464
20,867
0
119,845
W
11,628
2,844
0
5,330
19,483
9,895
295
5,663
13,817
0
62,252
L
12,003
1,208
545
2,532
13,538
6,401
0
6,881
6,537
86,191
0
W
20,747
6,656
0
2,631
10,258
4,745
2,183
3,700
6,558
94,220
0
L
Awilix
killuaazTT
Awilix
7,098
2,042
0
320
17,151
7,552
0
5,875
10,725
0
74,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,053
Gold Earned
58,605
495
Minions Killed
580
0
Camps Cleared
0
1,972,928
Distance Traveled
2,107,476
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,302
443
79
4
0
397,800
7
L
Chiron
10,162
484
150
7
0
393,744
0
W
Sobek
11,413
543
30
1
0
435,319
0
L
Charon
9,717
463
27
1
0
410,345
6
W
Danzaburou
11,407
543
149
7
0
388,717
0
W
Nike
12,602
600
184
9
0
403,181
1
W
Serqet
11,361
541
79
4
0
486,514
0
L
Ra
9,884
471
139
7
0
379,329
3
W
Hera
11,822
563
138
7
0
393,745
1
L
Awilix
8,988
428
100
5
0
391,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role