Player Matchup

Pele
Pele
DadStroker
Pele
Level 89
God Stats
15W - 11L
1,657 SR
Queue Stats
66W - 55L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
Jax2195
Kuzenbo
Level 126
God Stats
30W - 40L
1,524 SR
Queue Stats
147W - 187L
1,404 Elo+
Party 2
Janus
Janus
Muchiedelux
Janus
Level 85
God Stats
1W - 0L
1,857 SR
Queue Stats
63W - 68L
1,466 Elo+
Solo
Danzaburou
Danzaburou
ZArcticPoseidonZ
Danzaburou
Level 104
God Stats
46W - 38L
1,565 SR
Queue Stats
264W - 301L
1,476 Elo+
Party 2
Chaac
Chaac
millox84
Chaac
Level 143
God Stats
3W - 1L
1,635 SR
Queue Stats
94W - 88L
1,481 Elo+
Solo
Team Averages
Level 109
1,647 SR
1,467 Elo+

VS

Team Averages
Level 83
1,565 SR
1,445 Elo+
Arachne
Arachne
Alpha-Omega0991
Arachne
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Aries-Senpai_713
Ares
Level 111
God Stats
1W - 2L
1,698 SR
Queue Stats
85W - 83L
1,462 Elo+
Party 1
He Bo
He Bo
GamerNotFound404
He Bo
Level 61
God Stats
0W - 1L
1,420 SR
Queue Stats
96W - 93L
1,414 Elo+
Solo
Surtr
Surtr
Juancer_YT
Surtr
Level 100
God Stats
4W - 5L
1,504 SR
Queue Stats
104W - 107L
1,423 Elo+
Solo
Ix Chel
Ix Chel
shaanj
Ix Chel
Level 89
God Stats
4W - 3L
1,702 SR
Queue Stats
260W - 254L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
5,880
588
3,753
8,373
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Jax2195
Kuzenbo
9
3 / 1 / 2
5,831
583
3,953
7,750
6,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 1
5,316
532
3,375
4,254
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ZArcticPoseidonZ
Danzaburou
9
0 / 2 / 3
5,142
514
3,328
7,766
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
millox84
Chaac
11
2 / 0 / 0
5,777
578
3,931
6,800
4,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,735
374
1,086
3,768
1,211
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 2 / 1
5,255
526
5,015
7,690
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 1
6,297
630
5,004
7,622
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
9
0 / 2 / 0
5,575
558
3,763
7,736
4,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
shaanj
Ix Chel
10
1 / 1 / 0
5,677
568
2,813
5,143
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
5
5
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
2
1
0.75
W
3
1
1
3.5
L
3
2
1
1.75
W
Kuzenbo
Jax2195
Kuzenbo
3
1
2
4
L
Surtr
0
2
0
0
W
0
1
1
0.5
W
Danzaburou
ZArcticPoseidonZ
Danzaburou
0
2
3
0.75
W
Chaac
millox84
Chaac
2
0
0
2
L
Ix Chel
shaanj
Ix Chel
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,340
Damage
17,681
34,943
Taken
31,959
19,199
Mitigated
15,592
11,081
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,086
841
0
192
3,768
1,211
0
1,307
2,461
0
7,026
L
5,015
1,394
0
2,758
7,690
6,244
0
1,695
5,995
20,813
0
W
3,753
1,316
0
1,210
8,373
2,862
0
1,533
6,840
0
47,296
L
5,004
827
0
2,920
7,622
2,113
0
951
6,671
37,623
783
W
Kuzenbo
Jax2195
Kuzenbo
3,953
1,989
1,066
2,330
7,750
6,691
0
4,294
3,456
17,183
0
L
Surtr
3,763
1,333
0
1,560
7,736
4,172
0
0
7,736
220
38,474
W
3,375
199
0
249
4,254
1,410
126
2,696
1,558
31,440
0
W
Danzaburou
ZArcticPoseidonZ
Danzaburou
3,328
1,764
0
1,843
7,766
3,480
0
3,694
4,072
0
37,251
W
Chaac
millox84
Chaac
3,931
1,203
0
4,383
6,800
4,756
0
524
6,276
0
41,590
L
Ix Chel
shaanj
Ix Chel
2,813
220
0
2,112
5,143
1,852
258
3,072
1,768
38,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,946
Gold Earned
26,539
269
Minions Killed
249
0
Camps Cleared
0
1,016,522
Distance Traveled
873,037
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,735
374
18
2
0
141,179
0
L
Ares
5,255
526
28
3
0
177,051
0
W
Pele
5,880
588
62
6
0
237,610
0
L
He Bo
6,297
630
70
7
0
192,854
0
W
Kuzenbo
5,831
583
23
2
0
185,804
2
L
Surtr
5,575
558
70
7
0
185,879
0
W
Janus
5,316
532
58
6
0
200,487
0
W
Danzaburou
5,142
514
62
6
0
189,777
2
W
Chaac
5,777
578
64
6
0
202,844
0
L
Ix Chel
5,677
568
63
6
0
176,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role