Player Matchup

Khepri
Khepri
AngryGnomez3
Khepri
Level 62
God Stats
14W - 15L
1,647 SR
Queue Stats
28W - 26L
1,474 Elo+
Party 2
Anubis
Anubis
RandomDrips
Anubis
Level 109
God Stats
16W - 9L
1,609 SR
Queue Stats
33W - 28L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
franktswra
Danzaburou
Level 108
God Stats
49W - 49L
1,521 SR
Queue Stats
80W - 77L
1,425 Elo+
Party 2
Team Averages
Level 93
1,592 SR
1,467 Elo+

VS

Team Averages
Level 101
1,500 SR
1,502 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
KnalhaSuicidXBR
Ishtar
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 26L
1,521 Elo+
Solo
Hel
Hel
NewBlueWorld
Hel
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
42W - 41L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
4 / 0 / 10
9,429
857
4,250
5,286
5,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
13
9 / 1 / 5
10,256
932
14,994
8,609
5,466
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
franktswra
Danzaburou
11
1 / 2 / 12
9,055
823
8,687
7,221
3,454
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 4 / 2
8,014
729
7,580
11,448
12,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 5 / 0
8,268
752
5,824
11,099
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 5 / 3
7,799
709
3,299
10,397
5,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
14
Kills
3
3
Deaths
14
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
4
2
0.5
W
Khepri
4
0
10
9
L
2
5
0
0.4
L
0
5
3
0.3
W
Anubis
9
1
5
11.5
W
Danzaburou
franktswra
Danzaburou
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,931
Damage
16,703
21,116
Taken
32,944
14,329
Mitigated
21,488
5,895
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,580
1,150
153
731
11,448
12,103
0
5,838
5,610
31,060
527
W
Khepri
4,250
179
0
1,008
5,286
5,409
187
3,130
2,156
11,511
0
L
5,824
3,176
0
429
11,099
3,561
0
6,907
4,192
0
23,765
L
3,299
457
2,274
3,735
10,397
5,824
0
6,812
3,585
17,792
0
W
Anubis
14,994
520
0
3,142
8,609
5,466
333
3,827
4,782
56,401
0
W
Danzaburou
franktswra
Danzaburou
8,687
3,388
0
1,745
7,221
3,454
896
3,454
3,767
0
29,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,740
Gold Earned
24,081
117
Minions Killed
104
0
Camps Cleared
0
610,796
Distance Traveled
562,828
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,014
729
45
4
0
198,738
0
W
Khepri
9,429
857
10
1
0
222,003
0
L
Ishtar
8,268
752
35
3
0
172,855
0
L
Hel
7,799
709
24
2
0
191,235
0
W
Anubis
10,256
932
65
6
0
194,249
0
W
Danzaburou
9,055
823
42
4
0
194,544
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role