Player Matchup

Bacchus
Bacchus
DisIsSparta99
Bacchus
Level 89
God Stats
5W - 9L
1,596 SR
Queue Stats
125W - 197L
1,399 Elo+
Party 2
Pele
Pele
Evan3006
Pele
Level 77
God Stats
4W - 6L
1,490 SR
Queue Stats
118W - 198L
1,414 Elo+
Party 2
Artemis
Artemis
TheDerpyTable
Artemis
Level 140
God Stats
1W - 3L
1,515 SR
Queue Stats
122W - 198L
1,363 Elo+
Party 2
Hera
Hera
TheWanderingSol
Hera
Level 89
God Stats
11W - 10L
1,452 SR
Queue Stats
105W - 149L
1,425 Elo+
Party 2
Mulan
Mulan
deduade
Mulan
Level 48
God Stats
2W - 2L
1,820 SR
Queue Stats
28W - 16L
1,593 Elo+
Solo
Team Averages
Level 89
1,575 SR
1,439 Elo+

VS

Team Averages
Level 109
1,546 SR
1,467 Elo+
Baron Samedi
Baron Samedi
GBPunisher21
Baron Samedi
Level 67
God Stats
31W - 20L
1,566 SR
Queue Stats
81W - 69L
1,533 Elo+
Party 1
Hercules
Hercules
Sir-Bann
Hercules
Level 167
God Stats
4W - 3L
1,375 SR
Queue Stats
174W - 170L
1,497 Elo+
Party 3
Cthulhu
Cthulhu
VICervantes_l
Cthulhu
Level 157
God Stats
4W - 2L
1,566 SR
Queue Stats
180W - 182L
1,492 Elo+
Party 3
Ullr
Ullr
VaultHhunterBro
Ullr
Level 129
God Stats
3W - 1L
1,472 SR
Queue Stats
71W - 127L
1,341 Elo+
Solo
Kali
Kali
zvalarz
Kali
Level 23
God Stats
2W - 0L
1,752 SR
Queue Stats
20W - 21L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 4 / 3
7,463
466
6,650
14,680
15,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
13
3 / 7 / 1
8,286
518
9,002
18,369
7,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
16
3 / 3 / 0
10,161
635
10,734
12,639
5,835
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
2 / 5 / 0
9,095
568
7,320
7,084
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
deduade
Mulan
12
0 / 5 / 1
7,494
468
3,766
14,285
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GBPunisher21
Baron Samedi
14
4 / 0 / 8
8,773
548
8,269
8,259
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Sir-Bann
Hercules
12
2 / 2 / 9
8,303
519
6,245
14,470
13,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
14
7 / 3 / 5
9,090
568
14,317
11,769
11,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 2 / 1
8,167
510
2,569
9,833
3,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kali
zvalarz
Kali
16
9 / 1 / 2
10,234
640
11,251
16,153
7,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
8
Kills
24
24
Deaths
8
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
4
3
0.38
L
Pele
3
7
1
0.5
W
Baron Samedi
GBPunisher21
Baron Samedi
4
0
8
8
W
Hercules
Sir-Bann
Hercules
2
2
9
3.25
L
Artemis
3
3
0
1
L
2
5
0
0.4
W
Cthulhu
7
3
5
3.17
W
2
2
1
1.25
L
Mulan
deduade
Mulan
0
5
1
0.1
W
Kali
zvalarz
Kali
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,472
Damage
42,651
67,057
Taken
60,484
38,548
Mitigated
39,876
19,207
Healing
16,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
6,650
528
0
4,289
14,680
15,178
0
5,256
9,234
28,150
0
L
Pele
9,002
2,672
0
6,392
18,369
7,384
0
6,275
11,846
0
63,784
W
Baron Samedi
GBPunisher21
Baron Samedi
8,269
604
253
2,219
8,259
4,394
880
3,287
4,972
53,814
0
W
Hercules
Sir-Bann
Hercules
6,245
1,362
0
3,993
14,470
13,557
280
5,599
8,871
0
27,621
L
Artemis
10,734
5,188
0
4,905
12,639
5,835
759
488
12,099
0
80,712
L
7,320
3,121
0
921
7,084
2,502
414
2,672
4,402
67,350
0
W
Cthulhu
14,317
656
293
2,930
11,769
11,269
0
3,888
7,881
54,857
854
W
2,569
1,184
0
1,871
9,833
3,378
919
772
9,061
0
48,908
L
Mulan
deduade
Mulan
3,766
305
0
2,700
14,285
7,649
455
6,053
7,744
0
41,422
W
Kali
zvalarz
Kali
11,251
7,368
0
5,077
16,153
7,278
0
902
15,251
0
88,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,499
Gold Earned
44,567
452
Minions Killed
408
0
Camps Cleared
0
1,613,567
Distance Traveled
1,743,881
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,463
466
37
2
0
345,058
7
L
Pele
8,286
518
82
5
0
350,608
0
W
Baron Samedi
8,773
548
89
6
0
325,479
0
W
Hercules
8,303
519
34
2
0
341,443
2
L
Artemis
10,161
635
133
8
0
302,084
8
L
Hera
9,095
568
129
8
0
305,392
0
W
Cthulhu
9,090
568
87
5
0
337,078
0
W
Ullr
8,167
510
76
5
0
323,669
0
L
Mulan
7,494
468
71
4
0
310,425
3
W
Kali
10,234
640
122
8
0
416,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role