Player Matchup

Hera
Hera
BlindxAlchemist
Hera
Level 157
God Stats
6W - 1L
1,694 SR
Queue Stats
71W - 55L
1,507 Elo+
Party 1
Chaac
Chaac
Dawgiegaming
Chaac
Level 127
God Stats
2W - 0L
1,720 SR
Queue Stats
314W - 274L
1,490 Elo+
Party 1
Hun Batz
Hun Batz
Ilitharius
Hun Batz
Level 150
God Stats
5W - 12L
1,327 SR
Queue Stats
861W - 803L
1,520 Elo+
Party 1
Merlin
Merlin
Irrelepants
Merlin
Level 89
God Stats
18W - 15L
1,609 SR
Queue Stats
862W - 856L
1,551 Elo+
Solo
Hel
Hel
theSonofWar
Hel
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 79L
1,595 Elo+
Solo
Team Averages
Level 132
1,570 SR
1,532 Elo+

VS

Team Averages
Level 142
1,493 SR
1,527 Elo+
Osiris
Osiris
BootySmoker420
Osiris
Level 124
God Stats
10W - 7L
1,512 SR
Queue Stats
706W - 716L
1,551 Elo+
Solo
Aphrodite
Aphrodite
MasterIris
Aphrodite
Level 131
God Stats
6W - 11L
1,441 SR
Queue Stats
591W - 576L
1,515 Elo+
Party 2
Ishtar
Ishtar
Phteven
Ishtar
Level 156
God Stats
1W - 3L
1,582 SR
Queue Stats
138W - 130L
1,534 Elo+
Party 3
Freya
Freya
ThatOneUser
Freya
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 127L
1,536 Elo+
Party 3
Nox
Nox
xSaskiex
Nox
Level 157
God Stats
8W - 16L
1,430 SR
Queue Stats
414W - 410L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 12
9,609
874
17,199
5,945
3,444
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 11
10,121
920
7,500
13,417
15,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Ilitharius
Hun Batz
16
6 / 2 / 12
9,602
873
9,438
13,510
16,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
15
3 / 2 / 12
9,168
833
15,920
9,182
6,757
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 5 / 13
8,971
816
9,219
13,754
8,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
8,023
729
10,343
16,707
18,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
MasterIris
Aphrodite
13
0 / 4 / 4
7,320
665
1,838
12,153
8,327
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
Phteven
Ishtar
15
5 / 4 / 5
9,326
848
9,238
11,074
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 3
7,590
690
5,606
10,773
4,349
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 4 / 3
8,443
768
5,852
11,494
5,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
23
Kills
11
13
Deaths
23
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
2
12
6.5
L
2
5
6
1
W
3
2
11
4.25
W
Hun Batz
Ilitharius
Hun Batz
6
2
12
6
W
Merlin
3
2
12
4.5
L
Aphrodite
MasterIris
Aphrodite
0
4
4
0.5
L
Ishtar
Phteven
Ishtar
5
4
5
1.88
L
1
6
3
0.42
W
4
5
13
2.1
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,276
Damage
32,877
55,808
Taken
62,201
51,014
Mitigated
41,570
24,784
Healing
21,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,199
2,619
1,085
800
5,945
3,444
1,975
215
5,656
29,852
0
L
10,343
2,351
771
2,233
16,707
18,270
0
10,810
5,897
0
11,885
W
7,500
653
73
4,814
13,417
15,878
480
3,297
9,972
0
19,102
W
Hun Batz
Ilitharius
Hun Batz
9,438
742
404
449
13,510
16,374
918
4,605
8,650
0
17,642
W
Merlin
15,920
237
715
2,100
9,182
6,757
2,542
2,824
6,167
26,095
0
L
Aphrodite
MasterIris
Aphrodite
1,838
105
7,975
5,247
12,153
8,327
0
8,106
4,047
11,144
0
L
Ishtar
Phteven
Ishtar
9,238
6,771
962
1,234
11,074
4,768
0
7,621
3,453
0
26,920
L
5,606
1,277
409
1,363
10,773
4,349
0
7,994
2,779
12,838
0
W
9,219
277
8,215
6,129
13,754
8,561
1,163
2,355
10,967
17,596
0
L
5,852
450
431
819
11,494
5,856
0
7,807
3,687
19,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,471
Gold Earned
40,702
118
Minions Killed
113
0
Camps Cleared
0
1,048,634
Distance Traveled
912,031
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,609
874
30
3
0
216,793
0
L
Osiris
8,023
729
7
1
0
212,659
1
W
Chaac
10,121
920
26
2
0
187,200
0
W
Hun Batz
9,602
873
20
2
0
228,891
0
W
Merlin
9,168
833
25
2
0
207,577
0
L
Aphrodite
7,320
665
21
2
0
197,698
6
L
Ishtar
9,326
848
34
3
0
176,715
0
L
Freya
7,590
690
16
1
0
147,227
0
W
Hel
8,971
816
17
2
0
208,173
0
L
Nox
8,443
768
35
3
0
177,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role