Player Matchup

Fenrir
Fenrir
Bluecoats20
Fenrir
Level 10
God Stats
0W - 5L
1,426 SR
Queue Stats
2W - 8L
1,697 Elo+
Party 2
Hercules
Hercules
BullyThatMan
Hercules
Level 47
God Stats
1W - 2L
1,322 SR
Queue Stats
244W - 249L
1,380 Elo+
Solo
Ra
Ra
DC-Phill
Ra
Level 143
God Stats
158W - 173L
1,455 SR
Queue Stats
215W - 231L
1,371 Elo+
Solo
Ishtar
Ishtar
Elararis
Ishtar
Level 64
God Stats
0W - 1L
1,718 SR
Queue Stats
7W - 12L
1,532 Elo+
Party 2
Set
Set
Jaxson87
Set
Level 128
God Stats
11W - 17L
1,503 SR
Queue Stats
31W - 46L
1,359 Elo+
Solo
Team Averages
Level 78
1,485 SR
1,468 Elo+

VS

Team Averages
Level 57
1,532 SR
1,339 Elo+
Ix Chel
Ix Chel
AngellCalixtoFer
Ix Chel
Level 106
God Stats
35W - 53L
1,445 SR
Queue Stats
86W - 103L
1,446 Elo+
Solo
Zeus
Zeus
HanzDerMann
Zeus
Level 26
God Stats
12W - 18L
1,599 SR
Queue Stats
72W - 91L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
Tequla
Cthulhu
Level 59
God Stats
3W - 3L
1,403 SR
Queue Stats
43W - 52L
1,325 Elo+
Party 1
Medusa
Medusa
Whitewatt
Medusa
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,207 Elo+
Party 1
Nemesis
Nemesis
hotwings17
Nemesis
Level 82
God Stats
1W - 0L
1,715 SR
Queue Stats
47W - 67L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 11 / 1
9,481
790
7,404
18,357
8,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
BullyThatMan
Hercules
17
5 / 5 / 6
10,030
836
11,112
22,255
22,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 0 / 1
8,245
687
2,140
4,741
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Elararis
Ishtar
14
1 / 4 / 5
8,639
720
4,912
12,231
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 9 / 5
8,901
742
10,498
18,306
12,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 11
10,827
902
13,693
11,013
5,237
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 4 / 6
11,090
924
13,291
8,892
3,310
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Tequla
Cthulhu
18
5 / 3 / 14
10,747
896
14,434
17,142
13,521
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
Whitewatt
Medusa
15
0 / 4 / 12
9,304
775
6,725
12,747
5,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
hotwings17
Nemesis
17
11 / 1 / 6
11,312
943
13,552
9,747
4,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
13
Kills
28
29
Deaths
13
18
Assists
49
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
L
Fenrir
3
11
1
0.32
L
Hercules
BullyThatMan
Hercules
5
5
6
1.6
L
1
0
1
1.5
L
Ishtar
Elararis
Ishtar
1
4
5
0.88
W
6
4
6
2.25
L
3
9
5
0.61
W
Cthulhu
Tequla
Cthulhu
5
3
14
4
W
Medusa
Whitewatt
Medusa
0
4
12
1.5
W
Nemesis
hotwings17
Nemesis
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,066
Damage
61,695
75,890
Taken
59,541
49,817
Mitigated
32,522
11,549
Healing
11,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,693
1,041
1,093
1,832
11,013
5,237
836
307
10,556
34,177
0
L
Fenrir
7,404
2,110
0
1,137
18,357
8,044
111
10,141
8,216
0
18,949
L
Hercules
BullyThatMan
Hercules
11,112
2,013
0
4,741
22,255
22,822
0
12,169
10,086
0
23,402
L
2,140
228
240
706
4,741
1,428
0
3,346
1,395
9,513
0
L
Ishtar
Elararis
Ishtar
4,912
3,824
0
2,690
12,231
5,243
78
6,265
5,966
0
18,025
W
13,291
4,505
0
1,100
8,892
3,310
2,893
282
8,493
41,455
0
L
10,498
5,461
0
2,035
18,306
12,280
0
9,053
9,253
0
22,667
W
Cthulhu
Tequla
Cthulhu
14,434
1,320
374
2,465
17,142
13,521
1,843
604
16,182
30,270
480
W
Medusa
Whitewatt
Medusa
6,725
2,027
0
1,237
12,747
5,461
1,072
479
12,001
0
22,988
W
Nemesis
hotwings17
Nemesis
13,552
6,003
0
3,061
9,747
4,993
1,664
76
9,420
36
30,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,296
Gold Earned
53,280
107
Minions Killed
208
0
Camps Cleared
0
843,301
Distance Traveled
1,253,431
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,827
902
50
4
0
250,153
1
L
Fenrir
9,481
790
23
2
0
201,737
0
L
Hercules
10,030
836
27
2
0
213,157
0
L
Ra
8,245
687
19
2
0
73,259
1
L
Ishtar
8,639
720
21
2
0
186,503
0
W
Zeus
11,090
924
65
5
0
213,855
0
L
Set
8,901
742
17
1
0
168,645
0
W
Cthulhu
10,747
896
35
3
0
263,829
0
W
Medusa
9,304
775
28
2
0
240,249
0
W
Nemesis
11,312
943
30
3
0
285,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role