Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Almightykingsno
Kumbhakarna
Level 124
God Stats
3W - 6L
1,471 SR
Queue Stats
191W - 192L
1,578 Elo+
Party 3
Mercury
Mercury
DarkKAM
Mercury
Level 176
God Stats
14W - 14L
1,650 SR
Queue Stats
182W - 182L
1,591 Elo+
Solo
Olorun
Olorun
NovaWolf08
Olorun
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 92L
1,530 Elo+
Solo
Osiris
Osiris
utopianshot
Osiris
Level 123
God Stats
11W - 7L
1,627 SR
Queue Stats
262W - 243L
1,606 Elo+
Party 3
Team Averages
Level 144
1,550 SR
1,561 Elo+

VS

Team Averages
Level 153
1,458 SR
1,501 Elo+
Mulan
Mulan
Dezmin Wolfe
Mulan
Level 208
God Stats
1W - 1L
1,203 SR
Queue Stats
95W - 133L
1,460 Elo+
Party 2
Janus
Janus
GrayBushOneNut
Janus
Level 155
God Stats
13W - 21L
1,501 SR
Queue Stats
222W - 237L
1,501 Elo+
Party 1
Surtr
Surtr
Riastrada
Surtr
Level 152
God Stats
6W - 4L
1,621 SR
Queue Stats
223W - 216L
1,526 Elo+
Party 2
Chronos
Chronos
THEBigEZ44
Chronos
Level 126
God Stats
2W - 1L
1,286 SR
Queue Stats
210W - 214L
1,504 Elo+
Party 1
Nemesis
Nemesis
WimboWumbo
Nemesis
Level 124
God Stats
4W - 2L
1,679 SR
Queue Stats
293W - 302L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 2 / 0
7,202
514
6,849
7,545
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Almightykingsno
Kumbhakarna
10
0 / 2 / 3
6,208
443
3,894
13,115
9,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
DarkKAM
Mercury
13
3 / 3 / 1
7,457
533
4,045
11,348
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
NovaWolf08
Olorun
13
1 / 4 / 2
7,555
540
8,174
9,189
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
15
3 / 1 / 0
8,263
590
12,504
15,318
15,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
8,234
588
7,255
10,615
9,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 0 / 7
7,970
569
8,036
5,879
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Riastrada
Surtr
14
1 / 2 / 0
8,725
623
10,310
16,720
12,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chronos
THEBigEZ44
Chronos
14
1 / 2 / 5
8,270
591
6,886
13,206
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
WimboWumbo
Nemesis
14
3 / 3 / 4
8,085
578
6,628
10,928
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
12
12
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
L
Kumbhakarna
Almightykingsno
Kumbhakarna
0
2
3
0.75
L
Mercury
DarkKAM
Mercury
3
3
1
1.17
W
5
1
2
6
W
2
0
7
5.5
L
Olorun
NovaWolf08
Olorun
1
4
2
0.5
W
Surtr
Riastrada
Surtr
1
2
0
0.5
W
Chronos
THEBigEZ44
Chronos
1
2
5
1.75
W
Nemesis
WimboWumbo
Nemesis
3
3
4
1.67
L
Osiris
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,466
Damage
39,115
56,515
Taken
57,348
38,018
Mitigated
33,655
14,675
Healing
15,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,849
1,024
0
2,590
7,545
4,809
0
1,705
5,772
52,869
0
L
Kumbhakarna
Almightykingsno
Kumbhakarna
3,894
872
0
2,131
13,115
9,569
0
4,938
7,992
12,340
0
L
Mercury
DarkKAM
Mercury
4,045
2,570
0
2,265
11,348
4,394
497
3,317
7,915
0
66,109
W
7,255
1,006
0
3,293
10,615
9,246
176
6,068
4,285
0
26,755
W
8,036
97
0
500
5,879
2,242
648
3,452
2,243
62,657
0
L
Olorun
NovaWolf08
Olorun
8,174
6,031
180
2,322
9,189
3,641
464
4,502
4,667
60,629
3,612
W
Surtr
Riastrada
Surtr
10,310
3,651
0
5,244
16,720
12,154
32
280
15,118
2,502
68,294
W
Chronos
THEBigEZ44
Chronos
6,886
3,002
0
5,117
13,206
5,337
2,792
7,270
5,930
65,170
6,355
W
Nemesis
WimboWumbo
Nemesis
6,628
2,326
0
1,276
10,928
4,676
0
1,651
9,185
0
67,604
L
Osiris
12,504
2,301
0
5,187
15,318
15,605
0
760
14,558
0
79,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,685
Gold Earned
41,284
467
Minions Killed
460
0
Camps Cleared
0
1,379,827
Distance Traveled
1,451,042
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,202
514
107
8
0
265,832
2
L
Kumbhakarna
6,208
443
21
2
0
288,958
8
L
Mercury
7,457
533
92
7
0
311,940
4
W
Mulan
8,234
588
29
2
0
278,694
5
W
Janus
7,970
569
107
8
0
316,664
0
L
Olorun
7,555
540
110
8
0
242,666
0
W
Surtr
8,725
623
109
8
0
265,861
0
W
Chronos
8,270
591
114
8
0
258,127
0
W
Nemesis
8,085
578
101
7
0
331,696
0
L
Osiris
8,263
590
137
10
0
270,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role