Player Matchup

Zhong Kui
Zhong Kui
Andrez2863
Zhong Kui
Level 51
God Stats
7W - 7L
1,512 SR
Queue Stats
88W - 116L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
ISolReedI
Cthulhu
Level 66
God Stats
7W - 9L
1,476 SR
Queue Stats
58W - 78L
1,408 Elo+
Solo
King Arthur
King Arthur
SHAD0W HIPSTER
King Arthur
Level 29
God Stats
3W - 11L
1,132 SR
Queue Stats
64W - 91L
1,442 Elo+
Party 2
Fenrir
Fenrir
Stryker2175
Fenrir
Level 67
God Stats
38W - 38L
1,539 SR
Queue Stats
335W - 334L
1,467 Elo+
Solo
Artemis
Artemis
richydate5
Artemis
Level 126
God Stats
29W - 16L
1,631 SR
Queue Stats
593W - 584L
1,375 Elo+
Solo
Team Averages
Level 68
1,458 SR
1,427 Elo+

VS

Team Averages
Level 66
1,361 SR
1,323 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BAT0330
Sun Wukong
Level 62
God Stats
2W - 5L
1,299 SR
Queue Stats
46W - 71L
1,262 Elo+
Party 1
Odin
Odin
Griffin701
Odin
Level 22
God Stats
3W - 12L
1,080 SR
Queue Stats
70W - 128L
1,293 Elo+
Party 1
Cliodhna
Cliodhna
SILVER CR0W 6
Cliodhna
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,232 Elo+
Party 1
Vulcan
Vulcan
muddy_shrimp3
Vulcan
Level 89
God Stats
46W - 50L
1,427 SR
Queue Stats
190W - 223L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Andrez2863
Zhong Kui
12
4 / 0 / 4
6,690
608
3,121
4,720
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
ISolReedI
Cthulhu
9
0 / 2 / 5
5,706
519
4,179
9,516
6,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
SHAD0W HIPSTER
King Arthur
12
1 / 1 / 5
6,700
609
7,264
9,035
7,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
12
8 / 0 / 5
7,248
659
6,492
7,995
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
richydate5
Artemis
10
3 / 0 / 3
6,051
550
5,864
5,948
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 2 / 1
5,481
498
5,342
7,940
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
BAT0330
Sun Wukong
10
1 / 4 / 0
5,928
539
3,978
8,861
5,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

8
1 / 4 / 1
5,039
458
2,358
8,555
5,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
SILVER CR0W 6
Cliodhna
5
0 / 4 / 0
4,518
411
1,493
8,358
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 3 / 1
5,520
502
3,097
5,010
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
3
3
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
W
Zhong Kui
Andrez2863
Zhong Kui
4
0
4
6
L
Sun Wukong
BAT0330
Sun Wukong
1
4
0
0.25
L
1
4
1
0.38
W
Cthulhu
ISolReedI
Cthulhu
0
2
5
1.25
W
King Arthur
SHAD0W HIPSTER
King Arthur
1
1
5
3.5
L
Cliodhna
SILVER CR0W 6
Cliodhna
0
4
0
0
W
Fenrir
8
0
5
10.5
L
0
3
1
0.17
W
Artemis
richydate5
Artemis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,920
Damage
16,268
37,214
Taken
38,724
23,763
Mitigated
17,180
11,681
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,342
4,210
0
3,394
7,940
2,561
0
1,897
6,043
0
39,051
W
Zhong Kui
Andrez2863
Zhong Kui
3,121
143
0
2,482
4,720
3,248
0
1,829
2,891
46,494
0
L
Sun Wukong
BAT0330
Sun Wukong
3,978
1,161
0
1,159
8,861
5,104
0
628
8,233
0
38,932
L
2,358
401
0
350
8,555
5,722
0
2,779
5,776
0
19,713
W
Cthulhu
ISolReedI
Cthulhu
4,179
507
1,099
1,128
9,516
6,890
0
689
8,827
25,226
0
W
King Arthur
SHAD0W HIPSTER
King Arthur
7,264
1,125
0
1,404
9,035
7,921
0
0
9,035
822
49,778
L
Cliodhna
SILVER CR0W 6
Cliodhna
1,493
444
0
1,497
8,358
2,018
0
640
7,718
0
12,673
W
Fenrir
6,492
2,397
0
3,517
7,995
3,373
0
155
7,840
0
50,909
L
3,097
2,021
0
1,059
5,010
1,775
0
1,638
3,372
29,582
0
W
Artemis
richydate5
Artemis
5,864
1,558
0
2,051
5,948
2,331
660
424
5,524
0
41,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
26,486
344
Minions Killed
235
0
Camps Cleared
0
1,072,383
Distance Traveled
1,038,066
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,481
498
70
6
0
177,910
1
W
Zhong Kui
6,690
608
80
7
0
216,963
0
L
Sun Wukong
5,928
539
67
6
0
221,051
0
L
Odin
5,039
458
26
2
0
209,013
0
W
Cthulhu
5,706
519
38
3
0
210,672
0
W
King Arthur
6,700
609
78
7
0
206,340
0
L
Cliodhna
4,518
411
25
2
0
237,235
0
W
Fenrir
7,248
659
75
7
0
248,814
1
L
Vulcan
5,520
502
47
4
0
192,857
0
W
Artemis
6,051
550
73
7
0
189,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role