Player Matchup

Ganesha
Ganesha
Blue iLegend
Ganesha
Level 141
God Stats
2W - 0L
1,570 SR
Queue Stats
33W - 27L
1,571 Elo+
Party 1
Mercury
Mercury
ChangedName5142
Mercury
Level 158
God Stats
14W - 8L
1,707 SR
Queue Stats
156W - 138L
1,592 Elo+
Party 1
Izanami
Izanami
GLOCKinMYlap560
Izanami
Level 144
God Stats
1W - 0L
1,680 SR
Queue Stats
39W - 38L
1,528 Elo+
Party 1
Loki
Loki
MitchSelling
Loki
Level 127
God Stats
2W - 1L
1,464 SR
Queue Stats
222W - 186L
1,652 Elo+
Party 1
Ix Chel
Ix Chel
ScumbagKenn
Ix Chel
Level 149
God Stats
6W - 6L
1,567 SR
Queue Stats
147W - 121L
1,598 Elo+
Solo
Team Averages
Level 144
1,598 SR
1,588 Elo+

VS

Team Averages
Level 143
1,554 SR
1,537 Elo+
Da Ji
Da Ji
 
Da Ji
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DarkKAM
Sobek
Level 176
God Stats
6W - 6L
1,522 SR
Queue Stats
182W - 182L
1,624 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheLazyGreek_
Morgan Le Fay
Level 144
God Stats
6W - 4L
1,513 SR
Queue Stats
155W - 172L
1,465 Elo+
Solo
Charybdis
Charybdis
aquaticgoomba
Charybdis
Level 106
God Stats
9W - 7L
1,600 SR
Queue Stats
394W - 347L
1,605 Elo+
Party 2
Fenrir
Fenrir
sebcxz
Fenrir
Level 147
God Stats
0W - 2L
1,633 SR
Queue Stats
246W - 241L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Blue iLegend
Ganesha
6
0 / 2 / 0
4,150
519
2,201
8,198
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 1
5,210
651
1,805
4,898
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 0
4,461
558
1,871
5,179
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 1
5,214
652
4,251
5,562
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
ScumbagKenn
Ix Chel
9
0 / 1 / 1
5,128
641
2,010
4,324
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
1 / 2 / 0
5,243
655
3,524
8,253
4,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
DarkKAM
Sobek
8
2 / 0 / 2
5,103
638
4,291
6,293
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
TheLazyGreek_
Morgan Le Fay
9
1 / 1 / 0
5,055
632
2,460
2,992
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
aquaticgoomba
Charybdis
5
1 / 0 / 0
3,859
482
3,359
2,906
749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
sebcxz
Fenrir
9
1 / 0 / 2
4,928
616
2,623
5,173
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
6
6
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
0
0.5
W
Ganesha
Blue iLegend
Ganesha
0
2
0
0
W
2
0
1
2.5
L
Sobek
DarkKAM
Sobek
2
0
2
3
W
0
2
0
0
W
1
1
1
1.5
W
Ix Chel
ScumbagKenn
Ix Chel
0
1
1
0.5
L
Morgan Le Fay
TheLazyGreek_
Morgan Le Fay
1
1
0
1
L
Charybdis
aquaticgoomba
Charybdis
1
0
0
1
L
Fenrir
sebcxz
Fenrir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,138
Damage
16,257
28,161
Taken
25,617
10,498
Mitigated
12,441
9,039
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,524
952
0
3,088
8,253
4,261
0
0
8,253
0
34,348
W
Ganesha
Blue iLegend
Ganesha
2,201
716
124
2,880
8,198
4,209
0
2,373
5,825
9,603
0
W
1,805
617
0
1,080
4,898
1,538
0
690
4,208
0
37,355
L
Sobek
DarkKAM
Sobek
4,291
850
0
4,342
6,293
4,420
0
1,649
4,600
17,822
0
W
1,871
1,669
0
1,265
5,179
1,577
0
2,097
3,082
0
30,303
W
4,251
768
0
1,320
5,562
1,548
0
0
5,562
0
32,065
W
Ix Chel
ScumbagKenn
Ix Chel
2,010
236
276
2,094
4,324
1,626
0
1,591
2,733
38,693
0
L
Morgan Le Fay
TheLazyGreek_
Morgan Le Fay
2,460
222
0
627
2,992
1,081
0
1,072
1,818
31,968
0
L
Charybdis
aquaticgoomba
Charybdis
3,359
2,351
0
2,117
2,906
749
0
591
2,315
0
19,970
L
Fenrir
sebcxz
Fenrir
2,623
890
0
3,103
5,173
1,930
0
733
4,420
0
27,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,163
Gold Earned
24,188
281
Minions Killed
236
0
Camps Cleared
0
927,415
Distance Traveled
760,767
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,243
655
62
8
0
159,108
2
W
Ganesha
4,150
519
2
0
0
185,355
0
W
Mercury
5,210
651
72
9
0
226,482
1
L
Sobek
5,103
638
18
2
0
173,873
0
W
Izanami
4,461
558
70
9
0
155,815
0
W
Loki
5,214
652
49
6
0
200,318
0
W
Ix Chel
5,128
641
88
11
0
159,445
2
L
Morgan Le Fay
5,055
632
68
9
0
176,136
3
L
Charybdis
3,859
482
31
4
0
67,145
0
L
Fenrir
4,928
616
57
7
0
184,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role