Player Matchup

Camazotz
Camazotz
EveryTaz
Camazotz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 65L
1,470 Elo+
Party 2
King Arthur
King Arthur
Kvshy_Kvshy
King Arthur
Level 108
God Stats
3W - 3L
1,442 SR
Queue Stats
112W - 107L
1,530 Elo+
Party 2
Ganesha
Ganesha
Nephandum
Ganesha
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,458 Elo+
Solo
Cabrakan
Cabrakan
SowSaBInkS
Cabrakan
Level 109
God Stats
1W - 2L
1,482 SR
Queue Stats
180W - 174L
1,512 Elo+
Party 2
Ix Chel
Ix Chel
paleRiderLv1
Ix Chel
Level 137
God Stats
2W - 1L
1,813 SR
Queue Stats
231W - 233L
1,446 Elo+
Solo
Team Averages
Level 124
1,547 SR
1,483 Elo+

VS

Team Averages
Level 113
1,381 SR
1,486 Elo+
Cthulhu
Cthulhu
CrazyPhrogThog
Cthulhu
Level 129
God Stats
3W - 4L
1,400 SR
Queue Stats
100W - 81L
1,520 Elo+
Party 1
Anhur
Anhur
DiabloLv
Anhur
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,386 Elo+
Solo
Terra
Terra
Majestik62
Terra
Level 85
God Stats
1W - 1L
1,273 SR
Queue Stats
128W - 138L
1,499 Elo+
Solo
Geb
Geb
MisterD97
Geb
Level 122
God Stats
1W - 1L
1,310 SR
Queue Stats
131W - 133L
1,506 Elo+
Solo
Sol
Sol
peachfrox
Sol
Level 121
God Stats
3W - 2L
1,422 SR
Queue Stats
100W - 82L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
EveryTaz
Camazotz
18
2 / 3 / 7
10,565
621
14,661
22,065
15,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Kvshy_Kvshy
King Arthur
16
2 / 5 / 5
9,993
588
11,645
22,208
34,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
Nephandum
Ganesha
15
0 / 1 / 5
8,894
523
13,283
12,592
16,236
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
SowSaBInkS
Cabrakan
17
2 / 3 / 5
11,333
667
11,933
20,161
34,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
paleRiderLv1
Ix Chel
18
2 / 3 / 4
10,318
607
23,052
16,416
13,732
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 9
12,531
737
36,220
23,516
20,492
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
DiabloLv
Anhur
18
5 / 4 / 6
11,504
677
16,711
16,751
9,187
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
18
0 / 1 / 15
10,711
630
4,888
22,680
27,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
3 / 2 / 7
12,111
712
8,415
25,487
23,789
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
1 / 2 / 10
10,409
612
15,727
10,585
6,030
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
8
Kills
15
15
Deaths
10
26
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
W
Anhur
DiabloLv
Anhur
5
4
6
2
L
Camazotz
EveryTaz
Camazotz
2
3
7
1.83
L
King Arthur
Kvshy_Kvshy
King Arthur
2
5
5
0.9
W
Terra
0
1
15
7.5
W
3
2
7
3.25
L
Ganesha
Nephandum
Ganesha
0
1
5
2.5
L
Cabrakan
SowSaBInkS
Cabrakan
2
3
5
1.5
L
Ix Chel
paleRiderLv1
Ix Chel
2
3
4
1.33
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,574
Damage
81,961
93,442
Taken
99,019
113,430
Mitigated
86,587
41,274
Healing
44,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,220
1,809
4,987
7,146
23,516
20,492
526
10,369
13,147
76,826
0
W
Anhur
DiabloLv
Anhur
16,711
7,276
1,343
1,496
16,751
9,187
2,095
7,309
9,442
0
40,769
L
Camazotz
EveryTaz
Camazotz
14,661
2,328
1,586
5,671
22,065
15,023
243
15,061
7,004
0
29,664
L
King Arthur
Kvshy_Kvshy
King Arthur
11,645
41
2,271
3,165
22,208
34,400
0
14,700
7,508
0
25,797
W
Terra
4,888
1,241
6,588
5,235
22,680
27,089
395
12,749
9,931
9,828
0
W
8,415
707
6,335
6,664
25,487
23,789
276
12,987
12,500
15,805
0
L
Ganesha
Nephandum
Ganesha
13,283
444
802
561
12,592
16,236
0
9,050
3,542
24,903
0
L
Cabrakan
SowSaBInkS
Cabrakan
11,933
961
3,118
4,452
20,161
34,039
196
13,825
6,336
21,409
0
L
Ix Chel
paleRiderLv1
Ix Chel
23,052
3,238
14,904
4,744
16,416
13,732
0
12,614
3,802
50,387
0
W
15,727
2,484
2,003
2,649
10,585
6,030
4,668
4,854
5,731
34,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,103
Gold Earned
57,266
164
Minions Killed
182
0
Camps Cleared
0
1,475,668
Distance Traveled
1,618,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,531
737
53
3
0
378,484
0
W
Anhur
11,504
677
70
4
0
294,712
0
L
Camazotz
10,565
621
44
3
0
320,164
0
L
King Arthur
9,993
588
23
1
0
322,761
0
W
Terra
10,711
630
11
1
0
339,502
0
W
Geb
12,111
712
16
1
0
337,843
0
L
Ganesha
8,894
523
0
0
0
237,327
0
L
Cabrakan
11,333
667
30
2
0
283,716
0
L
Ix Chel
10,318
607
67
4
0
311,700
0
W
Sol
10,409
612
32
2
0
268,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role