Player Matchup

Ah Puch
Ah Puch
BONECRUSHERXT
Ah Puch
Level 120
God Stats
9W - 4L
1,543 SR
Queue Stats
568W - 569L
1,467 Elo+
Party 1
Ra
Ra
ItsJustPo
Ra
Level 102
God Stats
17W - 21L
1,433 SR
Queue Stats
393W - 399L
1,460 Elo+
Party 1
Ne Zha
Ne Zha
WeensinCheeks
Ne Zha
Level 164
God Stats
12W - 6L
1,560 SR
Queue Stats
123W - 119L
1,534 Elo+
Solo
Team Averages
Level 129
1,512 SR
1,487 Elo+

VS

Team Averages
Level 91
1,618 SR
1,527 Elo+
Zhong Kui
Zhong Kui
ImSuppert
Zhong Kui
Level 43
God Stats
2W - 1L
1,963 SR
Queue Stats
31W - 15L
1,688 Elo+
Party 2
Chiron
Chiron
ZeroRNC
Chiron
Level 72
God Stats
45W - 34L
1,534 SR
Queue Stats
142W - 135L
1,432 Elo+
Party 2
Bellona
Bellona
manbearpiggy23
Bellona
Level 159
God Stats
28W - 42L
1,357 SR
Queue Stats
525W - 547L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
6 / 3 / 8
10,843
904
12,152
10,450
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 1 / 9
11,320
943
9,882
8,609
4,217
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
3 / 3 / 10
9,878
823
10,135
12,550
11,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ImSuppert
Zhong Kui
11
4 / 9 / 1
9,107
759
9,273
13,894
8,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
ZeroRNC
Chiron
11
1 / 4 / 2
8,465
705
5,601
11,658
6,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

11
1 / 3 / 3
8,562
714
5,645
13,459
12,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
16
Kills
6
7
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
6
3
8
3.33
L
Zhong Kui
ImSuppert
Zhong Kui
4
9
1
0.5
W
7
1
9
11.5
W
3
3
10
2.67
L
Chiron
ZeroRNC
Chiron
1
4
2
0.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,169
Damage
20,519
31,609
Taken
39,011
19,701
Mitigated
27,790
7,057
Healing
4,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
12,152
601
106
3,213
10,450
4,289
983
3,014
7,436
36,106
0
L
Zhong Kui
ImSuppert
Zhong Kui
9,273
1,773
0
1,862
13,894
8,548
0
8,868
5,026
27,629
2,952
W
9,882
827
730
1,603
8,609
4,217
1,023
3,744
4,865
38,632
0
W
10,135
2,442
0
1,405
12,550
11,195
391
3,172
9,378
1,076
31,048
L
Chiron
ZeroRNC
Chiron
5,601
1,593
328
1,032
11,658
6,746
0
6,530
5,044
0
26,057
L
5,645
1,673
0
812
13,459
12,496
0
6,925
6,377
686
19,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,041
Gold Earned
26,134
142
Minions Killed
88
0
Camps Cleared
0
741,034
Distance Traveled
581,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,843
904
49
4
0
230,028
0
L
Zhong Kui
9,107
759
39
3
0
152,421
0
W
Ra
11,320
943
61
5
0
281,072
0
W
Ne Zha
9,878
823
32
3
0
229,934
0
L
Chiron
8,465
705
33
3
0
208,935
0
L
Bellona
8,562
714
16
1
0
219,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role