Player Matchup

Bastet
Bastet
 
Bastet
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
All_Pro_Legendz
Ganesha
Level 107
God Stats
2W - 6L
1,480 SR
Queue Stats
387W - 366L
1,520 Elo+
Solo
Merlin
Merlin
PurpleHaze313
Merlin
Level 28
God Stats
1W - 5L
1,477 SR
Queue Stats
40W - 58L
1,459 Elo+
Party 1
Artemis
Artemis
lxLOTUSxl
Artemis
Level 26
God Stats
1W - 1L
1,730 SR
Queue Stats
7W - 9L
1,487 Elo+
Party 1
Hercules
Hercules
vl RioT lv
Hercules
Level 129
God Stats
13W - 17L
1,417 SR
Queue Stats
402W - 430L
1,401 Elo+
Solo
Team Averages
Level 97
1,521 SR
1,473 Elo+

VS

Team Averages
Level 111
1,561 SR
1,528 Elo+
Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
jd2playya
Olorun
Level 46
God Stats
9W - 5L
1,762 SR
Queue Stats
89W - 82L
1,510 Elo+
Solo
Mercury
Mercury
manuelalejan22
Mercury
Level 99
God Stats
6W - 6L
1,542 SR
Queue Stats
93W - 101L
1,465 Elo+
Solo
King Arthur
King Arthur
sTz Basbonni
King Arthur
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
0 / 0 / 0
3,308
662
893
3,815
1,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,487
697
864
4,084
2,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 0 / 0
3,208
642
592
1,676
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
lxLOTUSxl
Artemis
5
0 / 1 / 0
3,126
625
1,698
2,156
685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
vl RioT lv
Hercules
1
0 / 0 / 0
2,588
518
0
447
165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
3,771
754
861
2,130
704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
 
Danzaburou
5
1 / 0 / 0
3,648
730
1,744
3,431
959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Olorun
jd2playya
Olorun
5
0 / 0 / 1
3,518
704
1,765
2,081
565
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

6
0 / 0 / 0
3,303
661
258
2,875
787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
sTz Basbonni
King Arthur
7
0 / 0 / 0
3,886
777
417
1,887
902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
0
0
0
W
Sol
 
Sol
0
0
0
0
W
Danzaburou
 
Danzaburou
1
0
0
1
L
0
0
0
0
L
0
0
0
0
W
Olorun
jd2playya
Olorun
0
0
1
0.5
L
Artemis
lxLOTUSxl
Artemis
0
1
0
0
W
0
0
0
0
W
King Arthur
sTz Basbonni
King Arthur
0
0
0
0
L
Hercules
vl RioT lv
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,047
Damage
5,045
12,178
Taken
12,404
4,376
Mitigated
3,917
4,363
Healing
4,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
893
405
0
868
3,815
1,018
0
103
3,712
0
16,946
W
Sol
 
Sol
861
286
0
1,153
2,130
704
0
509
1,621
22,512
4,010
W
Danzaburou
 
Danzaburou
1,744
854
0
990
3,431
959
0
391
3,040
0
13,886
L
864
277
509
1,531
4,084
2,034
0
1,246
2,838
10,239
0
L
592
0
0
750
1,676
474
0
708
968
10,418
0
W
Olorun
jd2playya
Olorun
1,765
966
490
1,546
2,081
565
0
473
1,608
14,693
0
L
Artemis
lxLOTUSxl
Artemis
1,698
676
0
455
2,156
685
0
519
1,637
0
15,309
W
258
133
0
476
2,875
787
0
83
2,792
0
14,918
W
King Arthur
sTz Basbonni
King Arthur
417
0
0
160
1,887
902
0
0
1,887
0
19,851
L
Hercules
vl RioT lv
Hercules
0
0
0
250
447
165
0
0
447
0
1,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,717
Gold Earned
18,126
104
Minions Killed
141
0
Camps Cleared
0
441,710
Distance Traveled
528,451
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,308
662
34
7
0
123,612
0
W
Sol
3,771
754
40
8
0
104,331
0
W
Danzaburou
3,648
730
22
4
0
100,691
0
L
Ganesha
3,487
697
2
0
0
104,023
0
L
Merlin
3,208
642
22
4
0
87,707
0
W
Olorun
3,518
704
27
5
0
92,350
0
L
Artemis
3,126
625
43
9
0
102,314
1
W
Mercury
3,303
661
24
5
0
124,607
0
W
King Arthur
3,886
777
28
6
0
106,472
0
L
Hercules
2,588
518
3
1
0
24,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role