Player Matchup

Khepri
Khepri
LEGACYBOY420
Khepri
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 49L
1,402 Elo+
Solo
He Bo
He Bo
Nayrbx3
He Bo
Level 131
God Stats
2W - 0L
1,451 SR
Queue Stats
122W - 102L
1,456 Elo+
Solo
Raijin
Raijin
cjdkrd
Raijin
Level 124
God Stats
2W - 5L
1,436 SR
Queue Stats
278W - 268L
1,477 Elo+
Solo
Mulan
Mulan
conanloko22
Mulan
Level 140
God Stats
1W - 0L
1,484 SR
Queue Stats
68W - 72L
1,438 Elo+
Solo
Surtr
Surtr
stonerbear2442
Surtr
Level 148
God Stats
1W - 2L
1,158 SR
Queue Stats
257W - 236L
1,488 Elo+
Solo
Team Averages
Level 130
1,406 SR
1,452 Elo+

VS

Team Averages
Level 112
1,457 SR
1,493 Elo+
King Arthur
King Arthur
BaggerOTeas1
King Arthur
Level 157
God Stats
0W - 4L
1,096 SR
Queue Stats
376W - 396L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
Gr1ndZ my G3arZ
Kuzenbo
Level 129
God Stats
1W - 1L
1,472 SR
Queue Stats
24W - 18L
1,629 Elo+
Party 1
Bakasura
Bakasura
The Arch Angel5
Bakasura
Level 155
God Stats
1W - 1L
1,717 SR
Queue Stats
30W - 35L
1,465 Elo+
Solo
Thoth
Thoth
el_kotyy
Thoth
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,473 Elo+
Solo
Medusa
Medusa
livmelon
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
0 / 5 / 10
10,146
676
4,665
17,755
19,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Nayrbx3
He Bo
18
3 / 3 / 6
11,417
761
6,139
9,195
4,009
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
cjdkrd
Raijin
20
9 / 3 / 11
13,239
883
20,998
12,670
9,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
5 / 4 / 10
11,739
783
8,479
19,760
21,018
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
5 / 3 / 11
11,952
797
14,291
21,335
28,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BaggerOTeas1
King Arthur
1
0 / 1 / 0
3,632
242
0
766
92
20
6 / 5 / 7
11,179
745
13,556
28,412
34,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
1
0 / 2 / 0
3,632
242
0
1,442
339
Thoth
el_kotyy
Thoth
18
4 / 6 / 4
10,027
668
9,580
11,628
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
livmelon
Medusa
20
7 / 8 / 6
11,452
763
16,804
17,998
9,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
34
22
Kills
17
18
Deaths
22
48
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BaggerOTeas1
King Arthur
0
1
0
0
L
6
5
7
1.9
W
Khepri
0
5
10
1
W
He Bo
Nayrbx3
He Bo
3
3
6
2
L
Bakasura
0
2
0
0
W
Raijin
cjdkrd
Raijin
9
3
11
4.83
W
5
4
10
2.5
L
Thoth
el_kotyy
Thoth
4
6
4
1
L
Medusa
livmelon
Medusa
7
8
6
1.25
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,572
Damage
39,940
80,715
Taken
60,246
82,389
Mitigated
49,803
20,405
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BaggerOTeas1
King Arthur
0
0
0
0
766
92
0
766
0
0
0
L
13,556
4,330
928
8,494
28,412
34,623
0
17,029
11,383
29,112
0
W
Khepri
4,665
753
950
2,758
17,755
19,191
348
5,096
12,659
12,503
0
W
He Bo
Nayrbx3
He Bo
6,139
735
474
1,763
9,195
4,009
1,283
2,658
6,537
25,676
0
L
Bakasura
0
0
0
0
1,442
339
0
1,442
0
0
0
W
Raijin
cjdkrd
Raijin
20,998
1,529
545
1,713
12,670
9,435
2,984
4,613
8,057
42,350
0
W
8,479
1,043
616
1,550
19,760
21,018
1,329
4,453
15,307
0
23,100
L
Thoth
el_kotyy
Thoth
9,580
1,140
0
474
11,628
4,956
0
7,297
4,331
27,470
0
L
Medusa
livmelon
Medusa
16,804
6,706
59
1,286
17,998
9,793
147
8,308
9,690
0
43,805
W
14,291
3,162
3,386
6,650
21,335
28,736
1,873
6,316
15,019
7,324
31,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,493
Gold Earned
39,922
171
Minions Killed
143
0
Camps Cleared
0
1,263,786
Distance Traveled
691,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,632
242
0
0
0
0
0
L
Kuzenbo
11,179
745
30
2
0
249,459
0
W
Khepri
10,146
676
24
2
0
254,260
0
W
He Bo
11,417
761
36
2
0
245,638
0
L
Bakasura
3,632
242
0
0
0
115
0
W
Raijin
13,239
883
52
3
0
232,094
0
W
Mulan
11,739
783
26
2
0
240,928
0
L
Thoth
10,027
668
42
3
0
234,150
0
L
Medusa
11,452
763
71
5
0
207,515
0
W
Surtr
11,952
797
33
2
0
290,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role