Player Matchup

Sobek
Sobek
DK9T
Sobek
Level 125
God Stats
1W - 0L
1,363 SR
Queue Stats
47W - 53L
1,338 Elo+
Party 2
Nu Wa
Nu Wa
ItsSuperSheen
Nu Wa
Level 140
God Stats
2W - 1L
1,542 SR
Queue Stats
31W - 33L
1,467 Elo+
Party 2
Shiva
Shiva
Juice wrld6011
Shiva
Level 96
God Stats
1W - 0L
1,493 SR
Queue Stats
45W - 44L
1,361 Elo+
Party 2
Merlin
Merlin
PlantMilk69
Merlin
Level 134
God Stats
4W - 1L
1,770 SR
Queue Stats
416W - 371L
1,544 Elo+
Party 1
Bacchus
Bacchus
TechnoV1k1ng69
Bacchus
Level 109
God Stats
18W - 4L
1,908 SR
Queue Stats
625W - 605L
1,531 Elo+
Party 1
Team Averages
Level 121
1,615 SR
1,448 Elo+

VS

Team Averages
Level 116
1,415 SR
1,499 Elo+
Osiris
Osiris
BlazinUchiha02
Osiris
Level 149
God Stats
1W - 4L
1,162 SR
Queue Stats
263W - 228L
1,536 Elo+
Solo
Hun Batz
Hun Batz
BossReKiller96
Hun Batz
Level 129
God Stats
0W - 2L
1,279 SR
Queue Stats
91W - 81L
1,623 Elo+
Solo
Sol
Sol
MeLlamoRoberto
Sol
Level 124
God Stats
10W - 8L
1,609 SR
Queue Stats
342W - 337L
1,436 Elo+
Solo
Tiamat
Tiamat
cyclonic_whip39
Tiamat
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 44L
1,343 Elo+
Solo
Hou Yi
Hou Yi
yucza
Hou Yi
Level 149
God Stats
2W - 2L
1,526 SR
Queue Stats
218W - 229L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DK9T
Sobek
9
0 / 1 / 4
5,637
1,127
1,600
5,570
4,879
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 0 / 2
5,711
1,142
2,646
2,291
1,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 0 / 3
6,248
1,250
2,321
3,544
2,867
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Merlin
10
1 / 0 / 2
5,900
1,180
3,957
2,495
1,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 2
5,782
1,156
2,844
4,144
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,193
1,039
2,761
4,263
5,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
6
0 / 0 / 0
4,308
862
0
154
97
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 1
5,454
1,091
5,689
4,392
2,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 1 / 1
4,716
943
1,639
2,296
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
yucza
Hou Yi
8
0 / 2 / 2
4,702
940
2,295
3,713
1,813
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
5
Kills
2
2
Deaths
5
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Hun Batz
0
0
0
0
W
Sobek
DK9T
Sobek
0
1
4
2
W
1
0
2
2
W
2
0
3
3.5
L
1
1
1
1.5
W
Merlin
1
0
2
2
W
1
1
2
2
L
0
1
1
0.5
L
Hou Yi
yucza
Hou Yi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,368
Damage
12,384
18,044
Taken
14,818
14,735
Mitigated
11,037
9,109
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,761
152
1,215
1,734
4,263
5,095
0
2,828
1,435
0
4,877
L
Hun Batz
0
0
0
0
154
97
0
154
0
0
0
W
Sobek
DK9T
Sobek
1,600
20
174
1,911
5,570
4,879
0
1,843
3,727
2,674
0
W
2,646
541
312
557
2,291
1,052
853
928
1,363
10,937
0
W
2,321
230
2,302
1,318
3,544
2,867
155
1,851
1,693
0
5,626
L
5,689
867
349
2,128
4,392
2,044
0
3,029
1,363
20,069
0
W
Merlin
3,957
97
1,096
454
2,495
1,210
561
1,102
1,393
14,058
0
W
2,844
86
147
838
4,144
4,727
0
1,604
2,540
3,446
0
L
1,639
87
0
226
2,296
1,988
0
1,922
374
4,140
0
L
Hou Yi
yucza
Hou Yi
2,295
181
238
722
3,713
1,813
0
3,114
599
0
4,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,278
Gold Earned
24,373
57
Minions Killed
45
0
Camps Cleared
0
499,196
Distance Traveled
372,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,193
1,039
4
1
0
106,318
0
L
Hun Batz
4,308
862
0
0
0
21,645
0
W
Sobek
5,637
1,127
8
2
0
100,472
0
W
Nu Wa
5,711
1,142
17
3
0
83,468
0
W
Shiva
6,248
1,250
7
1
0
102,110
0
L
Sol
5,454
1,091
34
7
0
88,789
0
W
Merlin
5,900
1,180
24
5
0
113,844
0
W
Bacchus
5,782
1,156
1
0
0
99,302
0
L
Tiamat
4,716
943
1
0
0
91,768
0
L
Hou Yi
4,702
940
6
1
0
63,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role