Player Matchup

Merlin
Merlin
Gamb1t0
Merlin
Level 64
God Stats
1W - 3L
1,491 SR
Queue Stats
33W - 30L
1,462 Elo+
Solo
Arachne
Arachne
JavexKllr
Arachne
Level 136
God Stats
0W - 2L
1,538 SR
Queue Stats
68W - 57L
1,564 Elo+
Solo
Pele
Pele
SunKingLux
Pele
Level 240
God Stats
3W - 4L
1,603 SR
Queue Stats
417W - 391L
1,450 Elo+
Solo
Artemis
Artemis
SwatTeamIsClean
Artemis
Level 121
God Stats
3W - 5L
1,535 SR
Queue Stats
182W - 215L
1,515 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zikze
Morgan Le Fay
Level 153
God Stats
1W - 2L
1,639 SR
Queue Stats
118W - 133L
1,481 Elo+
Party 1
Team Averages
Level 143
1,561 SR
1,494 Elo+

VS

Team Averages
Level 148
1,660 SR
1,606 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LampoooN
Baron Samedi
Level 194
God Stats
8W - 1L
1,802 SR
Queue Stats
192W - 159L
1,599 Elo+
Solo
Nike
Nike
Neonizer
Nike
Level 106
God Stats
2W - 2L
1,450 SR
Queue Stats
89W - 76L
1,510 Elo+
Solo
Nu Wa
Nu Wa
Potassium
Nu Wa
Level 159
God Stats
64W - 49L
1,689 SR
Queue Stats
123W - 104L
1,613 Elo+
Solo
Agni
Agni
wottan
Agni
Level 126
God Stats
22W - 8L
1,860 SR
Queue Stats
25W - 8L
1,808 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gamb1t0
Merlin
16
4 / 5 / 4
9,802
545
14,121
13,479
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
JavexKllr
Arachne
16
5 / 7 / 3
9,460
526
9,013
20,243
7,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 8 / 5
7,890
438
5,494
21,465
5,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 6 / 3
8,900
494
8,314
18,040
7,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
Zikze
Morgan Le Fay
16
3 / 4 / 1
10,242
569
11,948
18,928
12,622
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 4 / 4
10,056
559
10,337
12,978
5,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
LampoooN
Baron Samedi
15
5 / 2 / 11
9,738
541
12,712
14,683
15,262
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nike
17
14 / 3 / 5
11,373
632
22,384
20,153
8,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Potassium
Nu Wa
17
2 / 1 / 10
10,873
604
12,898
9,983
5,696
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
wottan
Agni
17
5 / 3 / 9
10,630
591
11,496
15,450
5,619
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
13
Kills
30
30
Deaths
13
16
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
4
4
1.5
L
Merlin
Gamb1t0
Merlin
4
5
4
1.2
L
Arachne
JavexKllr
Arachne
5
7
3
0.93
W
Baron Samedi
LampoooN
Baron Samedi
5
2
11
5.25
W
Nike
14
3
5
5.5
W
Nu Wa
Potassium
Nu Wa
2
1
10
7
L
0
8
5
0.31
L
1
6
3
0.42
L
Morgan Le Fay
Zikze
Morgan Le Fay
3
4
1
0.88
W
Agni
wottan
Agni
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,890
Damage
69,827
92,155
Taken
73,247
37,428
Mitigated
40,615
28,997
Healing
27,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,337
3,968
0
3,097
12,978
5,148
2,898
2,780
10,054
0
75,959
L
Merlin
Gamb1t0
Merlin
14,121
1,068
0
4,087
13,479
4,286
0
6,737
6,742
58,673
0
L
Arachne
JavexKllr
Arachne
9,013
7,923
0
5,858
20,243
7,308
0
7,596
12,647
0
49,554
W
Baron Samedi
LampoooN
Baron Samedi
12,712
753
1,177
5,726
14,683
15,262
536
5,577
8,874
61,859
0
W
Nike
22,384
4,362
0
5,198
20,153
8,890
195
4,798
14,935
0
89,428
W
Nu Wa
Potassium
Nu Wa
12,898
2,160
0
5,364
9,983
5,696
2,743
6,854
3,041
95,909
0
L
5,494
1,458
0
5,111
21,465
5,956
0
6,941
14,524
0
54,276
L
8,314
3,369
0
4,507
18,040
7,256
276
5,619
12,421
0
67,881
L
Morgan Le Fay
Zikze
Morgan Le Fay
11,948
1,264
0
9,434
18,928
12,622
0
10,213
8,715
95,583
0
W
Agni
wottan
Agni
11,496
733
0
7,076
15,450
5,619
394
4,878
10,274
84,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,294
Gold Earned
52,670
529
Minions Killed
616
0
Camps Cleared
0
1,713,901
Distance Traveled
1,761,776
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,056
559
124
7
0
339,048
4
L
Merlin
9,802
545
115
6
0
361,914
0
L
Arachne
9,460
526
63
4
0
380,970
0
W
Baron Samedi
9,738
541
96
5
0
347,593
4
W
Nike
11,373
632
100
6
0
402,512
1
W
Nu Wa
10,873
604
153
9
0
316,277
2
L
Pele
7,890
438
79
4
0
374,989
0
L
Artemis
8,900
494
116
6
0
284,456
4
L
Morgan Le Fay
10,242
569
156
9
0
311,572
1
W
Agni
10,630
591
143
8
0
356,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role