Player Matchup

Charon
Charon
BGMeech863
Charon
Level 126
God Stats
37W - 30L
1,493 SR
Queue Stats
219W - 223L
1,423 Elo+
Solo
Ishtar
Ishtar
Mapena05
Ishtar
Level 88
God Stats
6W - 8L
1,393 SR
Queue Stats
55W - 51L
1,408 Elo+
Solo
Chang'e
Chang'e
Prince Supa
Chang'e
Level 123
God Stats
17W - 16L
1,585 SR
Queue Stats
385W - 393L
1,417 Elo+
Solo
Yu Huang
Yu Huang
ToxiicSuperNova
Yu Huang
Level 66
God Stats
8W - 3L
1,582 SR
Queue Stats
157W - 157L
1,463 Elo+
Solo
Arachne
Arachne
thedeathdump93
Arachne
Level 41
God Stats
5W - 5L
1,460 SR
Queue Stats
38W - 53L
1,423 Elo+
Solo
Team Averages
Level 89
1,502 SR
1,427 Elo+

VS

Team Averages
Level 77
1,504 SR
1,456 Elo+
Ullr
Ullr
 
Ullr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Bucha_18
Anhur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Thed3rkaroni
Janus
Level 71
God Stats
5W - 9L
1,429 SR
Queue Stats
326W - 342L
1,398 Elo+
Solo
Bacchus
Bacchus
camilo99479
Bacchus
Level 89
God Stats
13W - 4L
1,653 SR
Queue Stats
126W - 104L
1,442 Elo+
Party 1
Ao Kuang
Ao Kuang
pinto543210
Ao Kuang
Level 97
God Stats
9W - 13L
1,439 SR
Queue Stats
198W - 188L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BGMeech863
Charon
11
1 / 0 / 7
7,668
511
6,240
8,065
8,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
Mapena05
Ishtar
12
3 / 2 / 5
7,729
515
9,496
9,762
3,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Prince Supa
Chang'e
13
5 / 1 / 3
8,384
559
6,945
13,752
7,151
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yu Huang
13
1 / 2 / 5
7,979
532
11,557
8,358
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 1 / 3
9,400
627
9,369
10,846
4,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
0 / 5 / 0
5,931
395
4,072
12,485
4,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Bucha_18
Anhur
11
0 / 3 / 0
6,358
424
802
7,688
2,887
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 4 / 1
8,450
563
11,182
11,327
4,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
camilo99479
Bacchus
10
0 / 2 / 3
6,734
449
7,981
14,810
17,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
pinto543210
Ao Kuang
11
2 / 5 / 1
7,127
475
5,350
14,392
5,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
18
Kills
6
6
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
5
0
0
W
Charon
BGMeech863
Charon
1
0
7
4.5
L
Anhur
Bucha_18
Anhur
0
3
0
0
W
Ishtar
Mapena05
Ishtar
3
2
5
2.75
W
Chang'e
Prince Supa
Chang'e
5
1
3
6.5
L
4
4
1
1.13
W
Yu Huang
1
2
5
1.75
L
Bacchus
camilo99479
Bacchus
0
2
3
0.75
L
Ao Kuang
pinto543210
Ao Kuang
2
5
1
0.5
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,607
Damage
29,387
50,783
Taken
60,702
26,735
Mitigated
35,945
20,541
Healing
9,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,072
1,301
0
2,579
12,485
4,837
0
5,129
7,256
0
32,575
W
Charon
BGMeech863
Charon
6,240
1,258
74
1,565
8,065
8,271
84
3,595
4,412
29,873
0
L
Anhur
Bucha_18
Anhur
802
641
0
112
7,688
2,887
253
5,264
2,316
0
26,390
W
Ishtar
Mapena05
Ishtar
9,496
5,071
0
2,831
9,762
3,627
330
6,719
2,907
0
46,149
W
Chang'e
Prince Supa
Chang'e
6,945
489
3,153
9,660
13,752
7,151
704
4,478
9,188
54,056
0
L
11,182
501
0
709
11,327
4,811
0
4,477
6,670
68,686
0
W
Yu Huang
11,557
1,022
0
1,292
8,358
3,395
477
4,387
3,810
55,067
0
L
Bacchus
camilo99479
Bacchus
7,981
873
111
3,627
14,810
17,714
0
5,702
9,006
24,720
0
L
Ao Kuang
pinto543210
Ao Kuang
5,350
720
0
2,569
14,392
5,696
0
3,520
10,712
46,837
1,261
W
9,369
6,520
0
1,966
10,846
4,291
1,486
4,444
6,284
0
65,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,160
Gold Earned
34,600
359
Minions Killed
336
0
Camps Cleared
0
1,447,719
Distance Traveled
1,430,266
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,931
395
61
4
0
256,898
3
W
Charon
7,668
511
18
1
0
251,970
0
L
Anhur
6,358
424
49
3
0
256,980
0
W
Ishtar
7,729
515
80
5
0
275,542
0
W
Chang'e
8,384
559
77
5
0
262,719
0
L
Janus
8,450
563
127
8
0
292,804
0
W
Yu Huang
7,979
532
91
6
0
282,501
0
L
Bacchus
6,734
449
22
1
0
305,924
2
L
Ao Kuang
7,127
475
77
5
0
317,660
0
W
Arachne
9,400
627
93
6
0
374,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role