Player Matchup

Ravana
Ravana
 
Ravana
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AAS_Infamous
Medusa
Level 121
God Stats
102W - 93L
1,528 SR
Queue Stats
277W - 258L
1,442 Elo+
Solo
Anhur
Anhur
DEUZ-7_
Anhur
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,480 Elo+
Party 1
Bacchus
Bacchus
Maitre_Poplete
Bacchus
Level 157
God Stats
23W - 29L
1,500 SR
Queue Stats
75W - 88L
1,512 Elo+
Party 1
Anubis
Anubis
RooooooUxx7
Anubis
Level 124
God Stats
18W - 13L
1,567 SR
Queue Stats
87W - 72L
1,543 Elo+
Solo
Team Averages
Level 103
1,519 SR
1,495 Elo+

VS

Team Averages
Level 107
1,440 SR
1,472 Elo+
Ra
Ra
MalikTheMarksman
Ra
Level 129
God Stats
6W - 4L
1,462 SR
Queue Stats
382W - 374L
1,495 Elo+
Solo
Cerberus
Cerberus
Patotototo
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Apollo
Apollo
Rodricdt
Apollo
Level 145
God Stats
3W - 4L
1,622 SR
Queue Stats
39W - 41L
1,484 Elo+
Party 2
Cu Chulainn
Cu Chulainn
liamfox0800
Cu Chulainn
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,376 Elo+
Solo
Loki
Loki
manucdt
Loki
Level 149
God Stats
1W - 1L
1,118 SR
Queue Stats
41W - 38L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 1 / 1
4,298
478
2,785
2,759
1,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
1
0 / 0 / 0
1,705
189
0
0
0
Anhur
DEUZ-7_
Anhur
10
1 / 0 / 0
5,087
565
2,507
6,353
2,971
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 0 / 0
4,224
469
1,267
4,363
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
10
1 / 4 / 0
5,143
571
2,987
6,159
2,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
5,860
651
3,347
4,180
1,207
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Patotototo
Cerberus
8
0 / 0 / 1
5,116
568
2,090
4,620
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Rodricdt
Apollo
9
1 / 0 / 0
5,339
593
1,417
2,752
971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
liamfox0800
Cu Chulainn
9
1 / 1 / 0
5,430
603
3,787
6,140
3,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
manucdt
Loki
11
3 / 0 / 0
5,940
660
1,956
7,666
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
5
5
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
1
0.5
L
Medusa
0
0
0
0
L
Anhur
DEUZ-7_
Anhur
1
0
0
1
L
0
0
0
0
W
0
1
4
2
W
Cerberus
Patotototo
Cerberus
0
0
1
0.5
W
Apollo
Rodricdt
Apollo
1
0
0
1
L
Anubis
1
4
0
0.25
W
Cu Chulainn
liamfox0800
Cu Chulainn
1
1
0
1
W
Loki
manucdt
Loki
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,546
Damage
12,597
19,634
Taken
25,358
10,634
Mitigated
11,276
5,164
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,785
804
0
334
2,759
1,058
0
895
1,812
0
18,094
L
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
DEUZ-7_
Anhur
2,507
1,609
0
2,133
6,353
2,971
0
399
5,954
0
31,240
L
1,267
69
0
965
4,363
3,756
0
1,518
2,845
13,704
0
W
3,347
410
72
1,370
4,180
1,207
0
2,403
1,777
42,079
0
W
Cerberus
Patotototo
Cerberus
2,090
24
0
2,200
4,620
3,227
343
1,162
3,458
8,046
0
W
Apollo
Rodricdt
Apollo
1,417
853
0
1,470
2,752
971
1,587
415
2,337
0
43,606
L
Anubis
2,987
0
0
1,732
6,159
2,849
0
2,583
3,516
37,335
0
W
Cu Chulainn
liamfox0800
Cu Chulainn
3,787
146
0
2,626
6,140
3,526
0
0
6,140
2,264
32,104
W
Loki
manucdt
Loki
1,956
483
0
4,758
7,666
2,345
0
274
7,392
0
45,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,457
Gold Earned
27,685
174
Minions Killed
313
0
Camps Cleared
0
601,392
Distance Traveled
924,063
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,298
478
39
4
0
140,637
0
L
Medusa
1,705
189
0
0
0
0
0
L
Anhur
5,087
565
52
6
0
152,564
0
L
Bacchus
4,224
469
22
2
0
160,287
2
W
Ra
5,860
651
71
8
0
185,198
0
W
Cerberus
5,116
568
28
3
0
172,728
0
W
Apollo
5,339
593
81
9
0
155,376
0
L
Anubis
5,143
571
61
7
0
147,904
2
W
Cu Chulainn
5,430
603
48
5
0
196,283
0
W
Loki
5,940
660
85
9
0
214,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role