Player Matchup

Hel
Hel
 
Hel
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Saelgon
Ravana
Level 148
God Stats
0W - 2L
1,308 SR
Queue Stats
261W - 261L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Scartey
Jormungandr
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
dagerons59
Tsukuyomi
Level 104
God Stats
5W - 4L
1,655 SR
Queue Stats
87W - 87L
1,463 Elo+
Solo
Chernobog
Chernobog
Šhanks
Chernobog
Level 158
God Stats
0W - 2L
1,277 SR
Queue Stats
48W - 50L
1,506 Elo+
Solo
Team Averages
Level 119
1,448 SR
1,488 Elo+

VS

Team Averages
Level 125
1,589 SR
1,496 Elo+
Poseidon
Poseidon
 
Poseidon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Abbadeer
Hun Batz
Level 122
God Stats
2W - 0L
1,718 SR
Queue Stats
286W - 280L
1,519 Elo+
Party 1
Ganesha
Ganesha
Aecthelion
Ganesha
Level 104
God Stats
3W - 1L
1,562 SR
Queue Stats
161W - 151L
1,541 Elo+
Solo
Yemoja
Yemoja
RampageCC
Yemoja
Level 125
God Stats
8W - 5L
1,638 SR
Queue Stats
480W - 473L
1,509 Elo+
Party 1
Tyr
Tyr
ΩTheReąperΩ
Tyr
Level 127
God Stats
1W - 2L
1,528 SR
Queue Stats
41W - 56L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 3 / 3
6,301
788
5,438
5,705
2,635
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Saelgon
Ravana
12
1 / 3 / 7
6,975
872
6,731
8,859
6,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Scartey
Jormungandr
14
3 / 3 / 6
7,541
943
7,942
9,406
5,508
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
dagerons59
Tsukuyomi
12
0 / 5 / 6
6,162
770
11,043
9,324
4,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Šhanks
Chernobog
14
3 / 4 / 5
7,147
893
6,730
9,545
7,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
8 / 1 / 10
9,082
1,135
14,302
7,654
3,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Abbadeer
Hun Batz
14
4 / 2 / 13
8,364
1,046
10,330
9,773
6,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Aecthelion
Ganesha
13
0 / 2 / 18
8,018
1,002
6,809
15,380
17,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
RampageCC
Yemoja
13
0 / 2 / 16
7,779
972
1,693
8,742
6,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
6 / 2 / 5
8,175
1,022
6,600
15,502
13,412
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
8
Kills
18
18
Deaths
9
27
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
3
0.83
W
Poseidon
 
Poseidon
8
1
10
13
W
Hun Batz
Abbadeer
Hun Batz
4
2
13
5.25
W
Ganesha
Aecthelion
Ganesha
0
2
18
4.5
W
Yemoja
RampageCC
Yemoja
0
2
16
4
L
Ravana
Saelgon
Ravana
1
3
7
1.5
L
Jormungandr
Scartey
Jormungandr
3
3
6
2
L
Tsukuyomi
dagerons59
Tsukuyomi
0
5
6
0.6
L
Chernobog
Šhanks
Chernobog
3
4
5
1.38
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,884
Damage
39,734
42,839
Taken
57,051
26,002
Mitigated
47,005
10,876
Healing
26,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,438
376
4,247
2,058
5,705
2,635
0
3,738
1,967
13,068
0
W
Poseidon
 
Poseidon
14,302
2,824
325
982
7,654
3,678
1,198
2,103
5,551
31,874
0
W
Hun Batz
Abbadeer
Hun Batz
10,330
422
782
743
9,773
6,792
1,632
2,819
6,954
49
19,381
W
Ganesha
Aecthelion
Ganesha
6,809
686
1,730
3,320
15,380
17,107
426
3,740
11,640
10,540
0
W
Yemoja
RampageCC
Yemoja
1,693
826
11,365
2,363
8,742
6,016
581
2,291
6,451
2,773
0
L
Ravana
Saelgon
Ravana
6,731
1,104
0
1,074
8,859
6,633
0
3,598
5,261
0
10,560
L
Jormungandr
Scartey
Jormungandr
7,942
846
0
1,250
9,406
5,508
204
5,528
3,878
19,012
0
L
Tsukuyomi
dagerons59
Tsukuyomi
11,043
2,568
342
866
9,324
4,013
0
4,304
5,020
0
14,333
L
Chernobog
Šhanks
Chernobog
6,730
4,067
55
984
9,545
7,213
279
5,769
3,776
0
13,392
W
6,600
846
252
4,155
15,502
13,412
450
2,427
13,075
84
13,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
41,418
70
Minions Killed
84
0
Camps Cleared
0
760,449
Distance Traveled
807,807
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,301
788
10
1
0
149,776
0
W
Poseidon
9,082
1,135
44
6
0
153,699
0
W
Hun Batz
8,364
1,046
16
2
0
173,724
0
W
Ganesha
8,018
1,002
0
0
0
162,522
0
W
Yemoja
7,779
972
5
1
0
140,894
0
L
Ravana
6,975
872
4
1
0
155,880
0
L
Jormungandr
7,541
943
31
4
0
143,216
0
L
Tsukuyomi
6,162
770
7
1
0
174,114
0
L
Chernobog
7,147
893
18
2
0
137,463
0
W
Tyr
8,175
1,022
19
2
0
176,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role