Player Matchup

Janus
Janus
Kнαтliη
Janus
Level 147
God Stats
2W - 0L
1,805 SR
Queue Stats
51W - 26L
1,514 Elo+
Solo
Chiron
Chiron
dVine FLASH
Chiron
Level 124
God Stats
2W - 0L
1,418 SR
Queue Stats
82W - 82L
1,390 Elo+
Solo
Loki
Loki
kakolukiya
Loki
Level 88
God Stats
3W - 4L
1,393 SR
Queue Stats
5W - 6L
1,260 Elo+
Solo
Team Averages
Level 120
1,539 SR
1,388 Elo+

VS

Team Averages
Level 87
1,628 SR
1,523 Elo+
Jormungandr
Jormungandr
SaraxXN1
Jormungandr
Level 68
God Stats
19W - 13L
1,520 SR
Queue Stats
220W - 228L
1,336 Elo+
Solo
Serqet
Serqet
c81415e03
Serqet
Level 148
God Stats
77W - 9L
1,864 SR
Queue Stats
333W - 139L
1,734 Elo+
Solo
Fenrir
Fenrir
tsilitheking
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 5
11,284
940
8,698
9,955
3,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
13
4 / 3 / 6
10,351
863
7,416
9,923
3,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 5
10,088
841
5,199
10,431
2,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SaraxXN1
Jormungandr
13
4 / 5 / 5
10,264
855
5,203
13,855
13,732
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
c81415e03
Serqet
14
7 / 6 / 4
10,893
908
12,337
10,427
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
6
0 / 3 / 1
7,549
629
845
3,268
1,384
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
14
Kills
11
12
Deaths
14
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
5
5
1.9
L
Jormungandr
SaraxXN1
Jormungandr
4
5
5
1.3
L
Serqet
c81415e03
Serqet
7
6
4
1.5
W
Chiron
4
3
6
2.33
W
3
4
5
1.38
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,313
Damage
18,385
30,309
Taken
27,550
9,550
Mitigated
23,052
3,979
Healing
1,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,698
1,304
0
1,378
9,955
3,333
651
3,099
6,137
45,718
0
L
Jormungandr
SaraxXN1
Jormungandr
5,203
1,361
0
33
13,855
13,732
0
4,991
8,799
36,023
542
L
Serqet
c81415e03
Serqet
12,337
2,054
0
886
10,427
7,936
0
2,356
8,071
0
23,940
W
Chiron
7,416
2,578
333
2,238
9,923
3,227
1,445
1,277
8,389
0
38,815
W
5,199
1,549
0
30
10,431
2,990
148
1,201
8,684
0
23,269
L
Fenrir
845
464
0
174
3,268
1,384
0
1,401
1,867
0
2,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,723
Gold Earned
28,706
146
Minions Killed
65
0
Camps Cleared
0
614,232
Distance Traveled
448,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,284
940
75
6
0
189,506
0
L
Jormungandr
10,264
855
44
4
0
194,601
0
L
Serqet
10,893
908
19
2
0
207,218
0
W
Chiron
10,351
863
46
4
0
189,253
0
W
Loki
10,088
841
25
2
0
235,473
0
L
Fenrir
7,549
629
2
0
0
46,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role