Player Matchup

Artemis
Artemis
Fedem
Artemis
Level 63
God Stats
8W - 2L
1,277 SR
Queue Stats
120W - 135L
1,396 Elo+
Party 3
Hun Batz
Hun Batz
MRedemption
Hun Batz
Level 86
God Stats
4W - 2L
1,661 SR
Queue Stats
138W - 159L
1,395 Elo+
Party 3
Ix Chel
Ix Chel
RustyWorm
Ix Chel
Level 68
God Stats
9W - 14L
1,441 SR
Queue Stats
166W - 175L
1,427 Elo+
Party 1
Hercules
Hercules
VodkaMP4
Hercules
Level 26
God Stats
2W - 1L
1,304 SR
Queue Stats
20W - 28L
1,331 Elo+
Party 1
Baron Samedi
Baron Samedi
XiFuzionzXD
Baron Samedi
Level 49
God Stats
15W - 7L
1,582 SR
Queue Stats
113W - 121L
1,370 Elo+
Party 1
Team Averages
Level 58
1,453 SR
1,384 Elo+

VS

Team Averages
Level 81
1,459 SR
1,478 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cever78
Zeus
Level 64
God Stats
151W - 125L
1,560 SR
Queue Stats
234W - 230L
1,473 Elo+
Solo
Olorun
Olorun
ItIsYeah
Olorun
Level 62
God Stats
12W - 15L
1,503 SR
Queue Stats
31W - 31L
1,480 Elo+
Solo
Bacchus
Bacchus
XTRMAT
Bacchus
Level 69
God Stats
16W - 13L
1,553 SR
Queue Stats
392W - 371L
1,485 Elo+
Party 2
Fenrir
Fenrir
acesaboluffy231
Fenrir
Level 50
God Stats
0W - 4L
1,177 SR
Queue Stats
252W - 257L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fedem
Artemis
8
1 / 3 / 3
5,209
521
3,885
5,511
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
MRedemption
Hun Batz
10
3 / 1 / 2
5,819
582
3,532
9,040
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
RustyWorm
Ix Chel
9
1 / 0 / 6
5,640
564
4,180
7,520
4,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
VodkaMP4
Hercules
10
1 / 0 / 1
6,075
608
940
4,494
3,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
XiFuzionzXD
Baron Samedi
9
2 / 1 / 3
5,677
568
4,364
4,684
2,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 1 / 1
4,624
462
1,512
4,547
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
Cever78
Zeus
9
1 / 1 / 1
5,186
519
5,210
4,164
1,309
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
ItIsYeah
Olorun
8
1 / 3 / 1
5,204
520
4,005
5,554
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
XTRMAT
Bacchus
7
1 / 2 / 1
5,317
532
4,148
6,907
5,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 1 / 2
5,311
531
2,812
6,448
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
5
5
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
1
0.5
L
Zeus
Cever78
Zeus
1
1
1
1.5
W
Artemis
Fedem
Artemis
1
3
3
0.83
L
Olorun
ItIsYeah
Olorun
1
3
1
0.5
W
Hun Batz
MRedemption
Hun Batz
3
1
2
4
W
Ix Chel
RustyWorm
Ix Chel
1
0
6
4
W
Hercules
VodkaMP4
Hercules
1
0
1
1.5
L
Bacchus
XTRMAT
Bacchus
1
2
1
0.75
W
Baron Samedi
XiFuzionzXD
Baron Samedi
2
1
3
3.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,901
Damage
17,687
31,249
Taken
27,620
15,814
Mitigated
13,738
12,132
Healing
7,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,512
496
0
1,019
4,547
2,033
0
322
4,119
0
22,691
L
Zeus
Cever78
Zeus
5,210
495
0
1,778
4,164
1,309
0
1,371
2,793
31,368
0
W
Artemis
Fedem
Artemis
3,885
1,903
0
574
5,511
2,135
0
3,262
2,249
0
24,883
L
Olorun
ItIsYeah
Olorun
4,005
1,548
180
1,278
5,554
2,025
0
2,661
2,893
29,000
57
W
Hun Batz
MRedemption
Hun Batz
3,532
411
0
3,691
9,040
3,466
0
3,184
5,856
0
42,193
W
Ix Chel
RustyWorm
Ix Chel
4,180
1,138
566
2,911
7,520
4,250
0
4,348
3,172
22,269
0
W
Hercules
VodkaMP4
Hercules
940
332
0
1,846
4,494
3,814
216
50
4,444
0
34,497
L
Bacchus
XTRMAT
Bacchus
4,148
637
0
1,812
6,907
5,910
0
2,243
4,623
16,302
0
W
Baron Samedi
XiFuzionzXD
Baron Samedi
4,364
269
287
2,257
4,684
2,149
0
2,499
2,185
33,746
0
L
2,812
244
0
1,591
6,448
2,461
0
1,947
4,456
0
24,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,420
Gold Earned
25,642
270
Minions Killed
212
0
Camps Cleared
0
943,190
Distance Traveled
935,600
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,624
462
34
3
0
150,518
0
L
Zeus
5,186
519
59
6
0
164,398
0
W
Artemis
5,209
521
36
4
0
177,040
1
L
Olorun
5,204
520
55
6
0
188,761
2
W
Hun Batz
5,819
582
72
7
0
208,698
0
W
Ix Chel
5,640
564
24
2
0
178,427
4
W
Hercules
6,075
608
72
7
0
166,525
0
L
Bacchus
5,317
532
24
2
0
198,869
0
W
Baron Samedi
5,677
568
66
7
0
212,500
0
L
Fenrir
5,311
531
40
4
0
233,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role