Player Matchup

Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Silver IV
Burn_Herbs_420
Chang'e
Silver IV
Level 37
God Stats
29W - 38L
1,455 SR
Queue Stats
365W - 439L
1,043 MMR
Solo
King Arthur
King Arthur
Silver I
ChaBoiiDanteTDS
King Arthur
Silver I
Level 81
God Stats
34W - 32L
1,494 SR
Queue Stats
175W - 193L
1,215 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 68
1,483 SR
1,253 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 85
1,477 SR
909 MMR
Xbalanque
Xbalanque
Bronze I
CPZO
Xbalanque
Bronze I
Level 149
God Stats
287W - 282L
1,505 SR
Queue Stats
382W - 484L
413 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
CaramelArch
Gilgamesh
Bronze III
Level 61
God Stats
1W - 4L
1,428 SR
Queue Stats
2W - 8L
1,162 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
QP QP ski
Ao Kuang
Bronze III
Level 46
God Stats
1W - 1L
1,499 SR
Queue Stats
3W - 9L
1,151 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
7 / 0 / 14
10,631
886
16,144
14,623
18,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 2 / 11
10,728
894
11,123
15,407
6,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
ChaBoiiDanteTDS
King Arthur
14
9 / 0 / 12
11,178
932
19,184
18,714
19,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
Ix ChelAtlasArachneCharonAchilles

VS

Bans
ThothHeraArtemisPoseidonNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CPZO
Xbalanque
11
0 / 7 / 2
8,214
685
8,402
13,887
5,940
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
CaramelArch
Gilgamesh
9
0 / 10 / 2
7,586
632
8,322
20,089
16,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
QP QP ski
Ao Kuang
11
2 / 6 / 0
8,668
722
8,871
19,905
21,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
23
Kills
2
2
Deaths
23
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
0
14
14
W
7
2
11
6.25
L
Xbalanque
CPZO
Xbalanque
0
7
2
0.14
L
Gilgamesh
CaramelArch
Gilgamesh
0
10
2
0.1
W
King Arthur
ChaBoiiDanteTDS
King Arthur
9
0
12
15
L
Ao Kuang
QP QP ski
Ao Kuang
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,451
Damage
25,595
48,744
Taken
53,881
44,137
Mitigated
43,810
26,077
Healing
4,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
16,144
1,617
727
1,480
14,623
18,110
616
3,151
11,472
31,405
1,203
W
11,123
1,727
11,509
10,483
15,407
6,530
1,365
3,058
12,349
42,045
0
L
Xbalanque
CPZO
Xbalanque
8,402
4,512
0
1,903
13,887
5,940
1,605
5,665
7,713
0
39,496
L
Gilgamesh
CaramelArch
Gilgamesh
8,322
1,863
0
37
20,089
16,853
0
9,353
9,698
1,014
18,208
W
King Arthur
ChaBoiiDanteTDS
King Arthur
19,184
1,633
0
1,878
18,714
19,497
744
3,940
14,644
241
50,666
L
Ao Kuang
QP QP ski
Ao Kuang
8,871
2,987
0
2,378
19,905
21,017
0
9,851
9,438
24,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,537
Gold Earned
24,468
135
Minions Killed
80
0
Camps Cleared
0
715,665
Distance Traveled
544,253
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,631
886
39
3
0
249,298
0
W
Chang'e
10,728
894
50
4
0
210,419
0
L
Xbalanque
8,214
685
47
4
0
137,698
1
L
Gilgamesh
7,586
632
9
1
0
194,612
1
W
King Arthur
11,178
932
46
4
0
255,948
1
L
Ao Kuang
8,668
722
24
2
0
211,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role