Player Matchup

Sobek
Sobek
DJYeeticus1
Sobek
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,529 Elo+
Party 1
Cliodhna
Cliodhna
DawgYoAce
Cliodhna
Level 122
God Stats
12W - 13L
1,536 SR
Queue Stats
786W - 800L
1,467 Elo+
Solo
Cerberus
Cerberus
Dosmo
Cerberus
Level 65
God Stats
4W - 7L
1,482 SR
Queue Stats
395W - 418L
1,505 Elo+
Solo
Achilles
Achilles
En6285
Achilles
Level 98
God Stats
5W - 4L
1,423 SR
Queue Stats
536W - 558L
1,471 Elo+
Solo
Rama
Rama
fleecydemon451
Rama
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,717 Elo+
Party 1
Team Averages
Level 103
1,488 SR
1,538 Elo+

VS

Team Averages
Level 113
1,551 SR
1,473 Elo+
Arachne
Arachne
Cagey Dragon837
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 99L
1,479 Elo+
Solo
Merlin
Merlin
Irevisionize
Merlin
Level 68
God Stats
6W - 6L
1,362 SR
Queue Stats
385W - 343L
1,526 Elo+
Solo
Bacchus
Bacchus
JagerMaster09
Bacchus
Level 129
God Stats
1W - 1L
1,256 SR
Queue Stats
96W - 99L
1,403 Elo+
Solo
Izanami
Izanami
Killerewok
Izanami
Level 154
God Stats
15W - 5L
1,731 SR
Queue Stats
364W - 387L
1,479 Elo+
Solo
Hou Yi
Hou Yi
SwiftDoomz
Hou Yi
Level 88
God Stats
6W - 1L
1,907 SR
Queue Stats
308W - 301L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,212
801
2,203
9,971
9,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
DawgYoAce
Cliodhna
15
3 / 2 / 9
7,765
863
7,997
8,917
4,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Dosmo
Cerberus
12
0 / 5 / 11
6,660
740
6,476
11,923
7,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
En6285
Achilles
16
6 / 1 / 7
8,258
918
9,224
10,844
10,610
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 5 / 7
7,316
813
6,900
9,041
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 10
7,401
822
6,876
9,102
4,056
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
14
3 / 2 / 11
8,046
894
11,066
6,690
3,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
16
6 / 3 / 9
9,071
1,008
6,219
8,509
10,114
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Killerewok
Izanami
14
3 / 4 / 10
8,460
940
8,357
8,025
3,289
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
SwiftDoomz
Hou Yi
15
4 / 3 / 11
8,325
925
9,641
6,513
2,776
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
68
14
Kills
17
17
Deaths
15
38
Assists
51
Player
Kills
Deaths
Assists
KDA
W
1
3
10
2
L
2
4
4
1
L
Cliodhna
DawgYoAce
Cliodhna
3
2
9
3.75
L
Cerberus
Dosmo
Cerberus
0
5
11
1.1
L
Achilles
En6285
Achilles
6
1
7
9.5
W
Merlin
3
2
11
4.25
W
Bacchus
6
3
9
3.5
W
Izanami
Killerewok
Izanami
3
4
10
2
W
Hou Yi
SwiftDoomz
Hou Yi
4
3
11
3.17
L
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,800
Damage
42,159
50,696
Taken
38,839
35,501
Mitigated
23,243
14,597
Healing
6,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,876
5,824
76
723
9,102
4,056
240
1,864
6,889
0
9,013
L
2,203
86
457
1,570
9,971
9,793
0
3,567
6,404
6,511
0
L
Cliodhna
DawgYoAce
Cliodhna
7,997
422
1,194
3,016
8,917
4,088
0
2,363
6,554
0
26,643
L
Cerberus
Dosmo
Cerberus
6,476
256
777
2,137
11,923
7,049
0
4,028
7,895
10,191
0
L
Achilles
En6285
Achilles
9,224
527
368
4,541
10,844
10,610
28
3,395
7,449
0
20,551
W
Merlin
11,066
276
912
1,458
6,690
3,008
252
2,333
4,216
21,887
0
W
Bacchus
6,219
391
351
655
8,509
10,114
0
1,571
6,720
9,468
0
W
Izanami
Killerewok
Izanami
8,357
5,360
342
721
8,025
3,289
826
1,719
6,071
0
23,160
W
Hou Yi
SwiftDoomz
Hou Yi
9,641
5,048
118
1,021
6,513
2,776
102
1,192
5,186
0
19,897
L
6,900
4,410
0
537
9,041
3,961
460
3,932
5,109
0
12,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,211
Gold Earned
41,303
111
Minions Killed
103
0
Camps Cleared
0
786,189
Distance Traveled
840,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,401
822
7
1
0
170,281
0
L
Sobek
7,212
801
4
0
0
119,042
0
L
Cliodhna
7,765
863
47
5
0
178,043
0
L
Cerberus
6,660
740
20
2
0
155,874
0
L
Achilles
8,258
918
28
3
0
187,176
0
W
Merlin
8,046
894
16
2
0
182,868
0
W
Bacchus
9,071
1,008
7
1
0
167,972
0
W
Izanami
8,460
940
49
5
0
153,489
0
W
Hou Yi
8,325
925
24
3
0
165,437
0
L
Rama
7,316
813
12
1
0
146,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role