Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ChefZombiePlays
Neith
Level 142
God Stats
6W - 8L
1,567 SR
Queue Stats
418W - 431L
1,490 Elo+
Party 1
Tiamat
Tiamat
MegaUltraChikken
Tiamat
Level 109
God Stats
9W - 9L
1,461 SR
Queue Stats
423W - 453L
1,395 Elo+
Solo
Horus
Horus
RailSquad
Horus
Level 98
God Stats
0W - 1L
1,144 SR
Queue Stats
61W - 50L
1,511 Elo+
Solo
Team Averages
Level 125
1,434 SR
1,479 Elo+

VS

Team Averages
Level 122
1,430 SR
1,440 Elo+
Ix Chel
Ix Chel
AphroditePrime
Ix Chel
Level 154
God Stats
1W - 2L
1,353 SR
Queue Stats
440W - 430L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
I Jupi I
Cthulhu
Level 136
God Stats
5W - 1L
1,654 SR
Queue Stats
88W - 97L
1,462 Elo+
Solo
Hou Yi
Hou Yi
Neekomie
Hou Yi
Level 104
God Stats
4W - 7L
1,277 SR
Queue Stats
477W - 484L
1,461 Elo+
Party 2
Geb
Geb
TheShan
Geb
Level 89
God Stats
1W - 1L
1,207 SR
Queue Stats
72W - 77L
1,432 Elo+
Party 2
Izanami
Izanami
pumpthajam
Izanami
Level 129
God Stats
7W - 1L
1,659 SR
Queue Stats
223W - 206L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
6 / 4 / 4
8,790
733
7,483
11,510
6,259
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morgan Le Fay
 
Morgan Le Fay
15
1 / 5 / 3
8,288
691
10,491
10,134
5,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 3 / 9
8,057
671
9,686
11,718
7,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 3 / 6
8,750
729
9,086
9,705
5,972
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
RailSquad
Horus
15
1 / 3 / 9
8,783
732
4,423
19,130
22,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 9
10,564
880
18,376
9,567
4,731
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
I Jupi I
Cthulhu
15
0 / 3 / 12
8,518
710
13,887
13,044
9,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
Neekomie
Hou Yi
17
2 / 1 / 10
9,559
797
7,324
8,613
3,809
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
15
0 / 4 / 13
8,548
712
5,571
12,426
12,151
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
pumpthajam
Izanami
16
8 / 2 / 8
9,871
823
12,910
9,004
3,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
70
13
Kills
18
18
Deaths
13
31
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
6
4
4
2
L
Morgan Le Fay
 
Morgan Le Fay
1
5
3
0.5
W
8
3
9
4.17
L
2
3
9
2.17
W
Cthulhu
I Jupi I
Cthulhu
0
3
12
2
L
3
3
6
2
W
Hou Yi
Neekomie
Hou Yi
2
1
10
7
L
Horus
RailSquad
Horus
1
3
9
1.83
W
Geb
0
4
13
1.63
W
Izanami
pumpthajam
Izanami
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,169
Damage
58,068
62,197
Taken
52,654
46,928
Mitigated
33,824
25,555
Healing
18,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,483
4,358
665
1,697
11,510
6,259
0
7,409
4,101
0
15,147
L
Morgan Le Fay
 
Morgan Le Fay
10,491
645
439
917
10,134
5,134
223
5,137
4,997
24,032
0
W
18,376
479
2,084
1,712
9,567
4,731
622
3,613
5,954
28,876
0
L
9,686
2,791
1,331
2,004
11,718
7,258
0
9,264
2,454
0
23,895
W
Cthulhu
I Jupi I
Cthulhu
13,887
29
2,593
2,741
13,044
9,198
40
4,279
8,765
32,039
441
L
9,086
467
1,503
2,104
9,705
5,972
224
7,079
2,626
19,434
0
W
Hou Yi
Neekomie
Hou Yi
7,324
2,398
259
3,646
8,613
3,809
1,691
4,363
4,250
0
23,321
L
Horus
RailSquad
Horus
4,423
2,226
5,601
9,294
19,130
22,305
0
8,504
10,626
57
5,286
W
Geb
5,571
573
479
352
12,426
12,151
294
3,129
9,297
10,932
0
W
Izanami
pumpthajam
Izanami
12,910
7,049
1,686
2,658
9,004
3,935
1,652
4,250
4,754
0
18,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,668
Gold Earned
47,060
97
Minions Killed
133
0
Camps Cleared
0
1,067,116
Distance Traveled
1,130,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,790
733
13
1
0
191,941
0
L
Morgan Le Fay
8,288
691
27
2
0
208,515
0
W
Ix Chel
10,564
880
29
2
0
241,908
0
L
Neith
8,057
671
29
2
0
201,784
0
W
Cthulhu
8,518
710
29
2
0
232,232
0
L
Tiamat
8,750
729
27
2
0
214,220
0
W
Hou Yi
9,559
797
38
3
0
242,503
0
L
Horus
8,783
732
1
0
0
250,656
0
W
Geb
8,548
712
19
2
0
201,275
0
W
Izanami
9,871
823
18
2
0
212,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role