Player Matchup

Izanami
Izanami
BonBonDeChoco05
Izanami
Level 97
God Stats
6W - 12L
1,344 SR
Queue Stats
59W - 41L
1,414 Elo+
Party 2
Aphrodite
Aphrodite
KillerHeart02
Aphrodite
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Nemesis
Nemesis
xNOMAD69x1282
Nemesis
Level 5
God Stats
1W - 3L
1,324 SR
Queue Stats
2W - 5L
1,317 Elo+
Party 2
Team Averages
Level 35
1,389 SR
1,410 Elo+

VS

Team Averages
Level 92
1,692 SR
1,417 Elo+
Hun Batz
Hun Batz
JohnnyLA39
Hun Batz
Level 140
God Stats
1W - 1L
1,658 SR
Queue Stats
41W - 36L
1,512 Elo+
Party 1
Achilles
Achilles
OGS CHR1S
Achilles
Level 13
God Stats
8W - 4L
1,752 SR
Queue Stats
14W - 8L
1,305 Elo+
Party 1
Agni
Agni
whiskers43
Agni
Level 122
God Stats
1W - 1L
1,666 SR
Queue Stats
20W - 24L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 11 / 0
10,669
711
12,784
19,947
5,694
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
KillerHeart02
Aphrodite
10
0 / 14 / 1
9,329
622
2,618
18,326
6,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
12
1 / 13 / 1
10,151
677
5,909
21,104
8,899
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JohnnyLA39
Hun Batz
17
21 / 0 / 11
15,181
1,012
27,026
12,664
10,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
OGS CHR1S
Achilles
15
5 / 1 / 19
12,640
843
6,976
15,944
23,131
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
12 / 2 / 16
13,567
904
19,644
8,117
3,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
84
3
Kills
38
38
Deaths
3
2
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
11
0
0.18
W
Hun Batz
JohnnyLA39
Hun Batz
21
0
11
26.5
L
Aphrodite
KillerHeart02
Aphrodite
0
14
1
0.04
W
Achilles
OGS CHR1S
Achilles
5
1
19
14.5
W
12
2
16
10
L
Nemesis
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,311
Damage
53,646
59,377
Taken
36,725
21,205
Mitigated
36,870
3,264
Healing
4,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,784
7,377
265
208
19,947
5,694
0
6,569
13,378
0
45,349
W
Hun Batz
JohnnyLA39
Hun Batz
27,026
10,553
0
3,716
12,664
10,041
730
1,442
11,222
0
64,364
L
Aphrodite
KillerHeart02
Aphrodite
2,618
860
280
1,630
18,326
6,612
0
5,960
12,366
14,459
0
W
Achilles
OGS CHR1S
Achilles
6,976
1,442
0
526
15,944
23,131
303
1,115
14,829
0
22,643
W
19,644
438
0
158
8,117
3,698
1,144
470
7,647
51,071
0
L
Nemesis
5,909
2,127
0
881
21,104
8,899
0
7,296
13,808
0
17,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,149
Gold Earned
41,388
86
Minions Killed
134
0
Camps Cleared
0
584,016
Distance Traveled
807,577
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,669
711
50
3
0
195,893
0
W
Hun Batz
15,181
1,012
60
4
0
292,252
3
L
Aphrodite
9,329
622
27
2
0
153,296
0
W
Achilles
12,640
843
21
1
0
280,951
0
W
Agni
13,567
904
53
4
0
234,374
0
L
Nemesis
10,151
677
9
1
0
234,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role