Player Matchup

Ullr
Ullr
 
Ullr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Sarcasta-
Baron Samedi
Level 67
God Stats
31W - 31L
1,548 SR
Queue Stats
47W - 65L
1,503 Elo+
Party 2
Geb
Geb
aliswag
Geb
Level 115
God Stats
15W - 12L
1,712 SR
Queue Stats
99W - 121L
1,475 Elo+
Party 2
Awilix
Awilix
ejaahm
Awilix
Level 128
God Stats
7W - 7L
1,474 SR
Queue Stats
148W - 165L
1,491 Elo+
Party 2
Hera
Hera
urbleedingBAD2
Hera
Level 129
God Stats
1W - 3L
1,337 SR
Queue Stats
123W - 161L
1,430 Elo+
Party 2
Team Averages
Level 113
1,514 SR
1,480 Elo+

VS

Team Averages
Level 136
1,633 SR
1,522 Elo+
Artemis
Artemis
Gansito4Me
Artemis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,507 Elo+
Solo
Maman Brigitte
Maman Brigitte
HuberEatz
Maman Brigitte
Level 149
God Stats
2W - 4L
1,880 SR
Queue Stats
49W - 61L
1,529 Elo+
Party 1
Janus
Janus
KnotNuzzler
Janus
Level 135
God Stats
5W - 8L
1,541 SR
Queue Stats
338W - 296L
1,491 Elo+
Solo
Fenrir
Fenrir
The25ThRain
Fenrir
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 93L
1,567 Elo+
Party 1
Chaac
Chaac
iDangerous00
Chaac
Level 149
God Stats
1W - 2L
1,744 SR
Queue Stats
213W - 194L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 0 / 4
6,382
532
5,173
6,270
2,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Sarcasta-
Baron Samedi
13
4 / 0 / 1
7,065
589
3,818
4,894
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Geb
9
1 / 1 / 8
6,227
519
3,014
6,361
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
ejaahm
Awilix
12
7 / 0 / 6
7,599
633
8,175
6,315
2,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 1
6,604
550
5,454
11,178
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gansito4Me
Artemis
8
0 / 3 / 0
4,799
400
2,276
5,649
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Maman Brigitte
HuberEatz
Maman Brigitte
11
0 / 4 / 1
6,332
528
4,074
9,560
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 0
6,777
565
2,873
7,803
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
1 / 3 / 0
5,386
449
2,846
9,098
4,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 1 / 3
7,197
600
8,103
11,357
9,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
4
4
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
0
4
3
L
Artemis
Gansito4Me
Artemis
0
3
0
0
L
Maman Brigitte
HuberEatz
Maman Brigitte
0
4
1
0.13
L
3
2
0
1.5
W
Baron Samedi
Sarcasta-
Baron Samedi
4
0
1
4.5
L
Fenrir
1
3
0
0.33
W
Geb
1
1
8
5
W
Awilix
ejaahm
Awilix
7
0
6
10
L
0
1
3
1.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,634
Damage
20,172
35,018
Taken
43,467
15,858
Mitigated
22,037
12,173
Healing
13,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,173
2,566
0
1,775
6,270
2,216
293
1,614
4,626
0
51,176
L
Artemis
Gansito4Me
Artemis
2,276
732
16
842
5,649
1,879
0
366
5,283
0
22,206
L
Maman Brigitte
HuberEatz
Maman Brigitte
4,074
339
0
1,896
9,560
3,689
0
3,559
6,001
45,338
172
L
2,873
117
0
4,319
7,803
2,340
0
1,089
6,714
52,875
684
W
Baron Samedi
Sarcasta-
Baron Samedi
3,818
186
236
1,255
4,894
2,518
0
2,336
2,446
44,584
0
L
Fenrir
2,846
536
0
1,537
9,098
4,953
0
1,818
7,280
0
19,508
W
Geb
3,014
427
0
2,597
6,361
4,100
0
1,074
5,287
10,634
0
W
Awilix
ejaahm
Awilix
8,175
2,799
0
1,172
6,315
2,508
0
709
5,494
0
53,145
L
8,103
1,107
0
5,137
11,357
9,176
0
4,857
5,903
0
60,872
W
5,454
1,208
0
5,138
11,178
4,516
0
1,003
10,175
44,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,877
Gold Earned
30,491
321
Minions Killed
347
0
Camps Cleared
0
1,160,692
Distance Traveled
1,106,575
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,382
532
69
6
0
208,972
0
L
Artemis
4,799
400
33
3
0
155,229
3
L
Maman Brigitte
6,332
528
105
9
0
241,904
0
L
Janus
6,777
565
87
7
0
253,276
0
W
Baron Samedi
7,065
589
68
6
0
227,587
3
L
Fenrir
5,386
449
27
2
0
238,243
2
W
Geb
6,227
519
17
1
0
246,248
5
W
Awilix
7,599
633
76
6
0
282,604
3
L
Chaac
7,197
600
95
8
0
217,923
4
W
Hera
6,604
550
91
8
0
195,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role