Player Matchup

Tiamat
Tiamat
ColossalCar7714
Tiamat
Level 110
God Stats
1W - 3L
1,732 SR
Queue Stats
102W - 108L
1,344 Elo+
Party 1
Medusa
Medusa
Krazedpiper
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 56L
1,313 Elo+
Party 1
Arachne
Arachne
Oth0sMat1cs
Arachne
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,415 Elo+
Solo
He Bo
He Bo
YenYenYen1
He Bo
Level 18
God Stats
2W - 4L
1,725 SR
Queue Stats
159W - 169L
1,526 Elo+
Solo
Hel
Hel
vamocontodoctmr
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,531 Elo+
Solo
Team Averages
Level 46
1,591 SR
1,426 Elo+

VS

Team Averages
Level 68
1,571 SR
1,390 Elo+
Chronos
Chronos
 
Chronos
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DADDY SMURF 420
Chaac
Level 129
God Stats
5W - 4L
1,448 SR
Queue Stats
348W - 358L
1,423 Elo+
Solo
Sobek
Sobek
DREWBEME4074
Sobek
Level 70
God Stats
9W - 7L
1,617 SR
Queue Stats
288W - 300L
1,391 Elo+
Solo
Osiris
Osiris
RoyalDee8
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 30L
1,232 Elo+
Solo
Hel
Hel
Tiger1737
Hel
Level 105
God Stats
3W - 0L
1,792 SR
Queue Stats
123W - 121L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,459
574
10,627
11,895
6,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
16
4 / 5 / 6
8,608
662
12,262
17,050
8,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Oth0sMat1cs
Arachne
15
1 / 5 / 5
7,647
588
9,661
15,019
12,174
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
16
1 / 2 / 8
7,940
611
17,575
13,082
6,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 7
8,902
685
10,605
15,890
9,638
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
6 / 1 / 10
10,740
826
25,617
15,848
8,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 3 / 11
9,660
743
17,358
18,530
18,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 1 / 13
11,105
854
6,386
17,679
19,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
RoyalDee8
Osiris
14
3 / 5 / 8
9,307
716
7,560
14,920
12,422
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
2 / 1 / 16
10,290
792
8,420
13,453
7,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
76
11
Kills
18
18
Deaths
11
29
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
1
10
11
L
1
4
3
0.63
W
3
3
11
2.83
W
4
1
13
10.5
L
Medusa
4
5
6
1.4
L
Arachne
Oth0sMat1cs
Arachne
1
5
5
0.7
W
Osiris
RoyalDee8
Osiris
3
5
8
1.4
W
2
1
16
10
L
He Bo
1
2
8
2.5
L
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,730
Damage
65,341
72,936
Taken
80,430
43,674
Mitigated
66,959
35,109
Healing
36,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
25,617
7,451
466
2,226
15,848
8,388
3,814
10,093
5,755
57,767
0
L
10,627
852
385
1,283
11,895
6,763
8
8,679
3,216
18,600
0
W
17,358
1,340
1,388
3,063
18,530
18,648
790
8,234
10,296
0
34,678
W
6,386
244
1,584
3,825
17,679
19,867
338
7,950
9,729
14,589
0
L
Medusa
12,262
4,293
941
1,658
17,050
8,655
550
9,141
7,909
0
27,513
L
Arachne
Oth0sMat1cs
Arachne
9,661
7,278
263
1,230
15,019
12,174
0
6,782
8,237
0
15,456
W
Osiris
RoyalDee8
Osiris
7,560
1,976
735
389
14,920
12,422
1,148
5,775
9,145
0
21,714
W
8,420
328
14,650
7,675
13,453
7,634
1,384
6,755
6,698
30,882
0
L
He Bo
17,575
2,337
1,128
2,099
13,082
6,444
0
6,468
6,614
30,444
0
L
10,605
1,500
17,021
9,101
15,890
9,638
0
9,353
6,537
20,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,556
Gold Earned
51,102
102
Minions Killed
212
0
Camps Cleared
0
1,139,442
Distance Traveled
1,233,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,740
826
73
6
0
250,361
0
L
Tiamat
7,459
574
15
1
0
211,427
0
W
Chaac
9,660
743
45
3
0
233,143
0
W
Sobek
11,105
854
14
1
0
281,739
0
L
Medusa
8,608
662
36
3
0
182,767
0
L
Arachne
7,647
588
15
1
0
236,311
0
W
Osiris
9,307
716
23
2
0
219,244
0
W
Hel
10,290
792
57
4
0
249,241
0
L
He Bo
7,940
611
22
2
0
252,264
0
L
Hel
8,902
685
14
1
0
256,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role