Player Matchup

Horus
Horus
DemonArmegeddon
Horus
Level 51
God Stats
2W - 3L
1,139 SR
Queue Stats
92W - 84L
1,476 Elo+
Party 1
Discordia
Discordia
Habido70
Discordia
Level 86
God Stats
8W - 5L
1,810 SR
Queue Stats
432W - 420L
1,476 Elo+
Party 1
Cabrakan
Cabrakan
Mr Schexnayder
Cabrakan
Level 105
God Stats
3W - 0L
1,862 SR
Queue Stats
42W - 26L
1,498 Elo+
Party 1
Neith
Neith
SirTaToMoose
Neith
Level 148
God Stats
6W - 4L
1,486 SR
Queue Stats
96W - 101L
1,455 Elo+
Party 1
Tiamat
Tiamat
VanHaigood
Tiamat
Level 109
God Stats
11W - 10L
1,450 SR
Queue Stats
326W - 298L
1,468 Elo+
Party 1
Team Averages
Level 100
1,549 SR
1,475 Elo+

VS

Team Averages
Level 81
1,497 SR
1,468 Elo+
Chiron
Chiron
BAU Titan
Chiron
Level 119
God Stats
1W - 3L
1,412 SR
Queue Stats
168W - 163L
1,476 Elo+
Party 3
Artemis
Artemis
BAU Viper
Artemis
Level 86
God Stats
3W - 4L
1,587 SR
Queue Stats
74W - 75L
1,467 Elo+
Party 3
Susano
Susano
GabeDaBabe11
Susano
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 68L
1,446 Elo+
Party 2
Atlas
Atlas
Its All Chance
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 171L
1,461 Elo+
Party 2
Ra
Ra
qivta
Ra
Level 66
God Stats
1W - 2L
1,488 SR
Queue Stats
138W - 138L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
7,363
736
1,309
10,189
8,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Habido70
Discordia
15
4 / 1 / 10
8,478
848
18,530
9,910
6,635
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
12
0 / 2 / 12
7,827
783
5,029
11,839
13,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 1 / 9
8,638
864
13,715
12,264
7,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
VanHaigood
Tiamat
15
6 / 1 / 6
8,494
849
10,576
7,599
8,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BAU Titan
Chiron
14
2 / 3 / 2
7,558
756
10,908
10,424
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Artemis
BAU Viper
Artemis
12
1 / 4 / 3
7,010
701
4,679
9,403
4,085
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
10
0 / 4 / 4
6,137
614
4,408
9,067
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 2
7,789
779
7,848
13,429
15,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
14
0 / 3 / 3
7,401
740
9,748
8,947
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
16
Kills
5
5
Deaths
16
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chiron
BAU Titan
Chiron
2
3
2
1
L
Artemis
BAU Viper
Artemis
1
4
3
0.63
W
1
0
5
3.5
L
Susano
0
4
4
0.5
W
Discordia
Habido70
Discordia
4
1
10
9
L
2
2
2
1.5
W
Cabrakan
0
2
12
3
W
5
1
9
9.5
W
Tiamat
VanHaigood
Tiamat
6
1
6
9
L
Ra
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,159
Damage
37,591
51,801
Taken
51,270
44,944
Mitigated
31,493
22,698
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BAU Titan
Chiron
10,908
2,281
3,235
2,156
10,424
4,486
225
8,114
2,310
0
20,026
L
Artemis
BAU Viper
Artemis
4,679
1,281
397
198
9,403
4,085
0
6,364
3,039
0
10,505
W
1,309
603
6,017
4,793
10,189
8,825
26
5,146
4,745
0
2,273
L
Susano
4,408
142
0
250
9,067
3,958
0
5,966
3,101
0
6,498
W
Discordia
Habido70
Discordia
18,530
70
231
1,414
9,910
6,635
709
2,616
7,247
30,708
0
L
7,848
986
323
1,548
13,429
15,180
106
7,542
5,887
11,587
0
W
Cabrakan
5,029
320
3,021
2,415
11,839
13,673
14
3,668
7,917
9,951
0
W
13,715
1,536
658
2,592
12,264
7,260
409
3,140
9,049
0
29,909
W
Tiamat
VanHaigood
Tiamat
10,576
147
297
1,260
7,599
8,551
331
2,263
5,247
22,205
0
L
Ra
9,748
76
5,976
3,549
8,947
3,784
0
6,149
2,798
31,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,800
Gold Earned
35,895
95
Minions Killed
97
0
Camps Cleared
0
1,046,430
Distance Traveled
932,807
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,558
756
27
3
0
182,530
0
L
Artemis
7,010
701
21
2
0
153,394
0
W
Horus
7,363
736
4
0
0
213,159
0
L
Susano
6,137
614
4
0
0
181,610
0
W
Discordia
8,478
848
22
2
0
216,068
0
L
Atlas
7,789
779
3
0
0
205,631
0
W
Cabrakan
7,827
783
10
1
0
188,523
0
W
Neith
8,638
864
44
4
0
196,843
0
W
Tiamat
8,494
849
15
2
0
231,837
0
L
Ra
7,401
740
42
4
0
209,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role