Player Matchup

Cerberus
Cerberus
Silver I
PanzerDIE
Cerberus
Silver I
Level 145
God Stats
32W - 26L
1,552 SR
Queue Stats
65W - 64L
1,209 MMR
Party 1
Medusa
Medusa
Silver I
downhillmojo
Medusa
Silver I
Level 77
God Stats
12W - 10L
1,585 SR
Queue Stats
65W - 64L
1,237 MMR
Party 1
Agni
Agni
Silver I
xHannah23x
Agni
Silver I
Level 147
God Stats
4W - 4L
1,769 SR
Queue Stats
65W - 64L
1,209 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,635 SR
1,218 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,604 SR
1,246 MMR
Jormungandr
Jormungandr
Gold V
Duuud402
Jormungandr
Gold V
Level 94
God Stats
33W - 14L
1,702 SR
Queue Stats
493W - 530L
1,329 MMR
Party 2
Surtr
Surtr
Silver I
SniggidyD
Surtr
Silver I
Level 70
God Stats
12W - 12L
1,476 SR
Queue Stats
68W - 87L
1,204 MMR
Solo
Merlin
Merlin
Silver I
XGustavo225
Merlin
Silver I
Level 129
God Stats
12W - 7L
1,635 SR
Queue Stats
505W - 544L
1,206 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PanzerDIE
Cerberus
14
5 / 2 / 9
12,204
814
10,548
14,579
15,702
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
5 / 2 / 9
11,987
799
11,355
11,904
5,534
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 0 / 8
12,110
807
10,479
8,313
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesMorgan Le FayAo KuangHeraAthena

VS

Bans
CernunnosCupidHou YiAh Muzen CabCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Duuud402
Jormungandr
13
1 / 7 / 3
10,414
694
9,845
17,015
9,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
SniggidyD
Surtr
11
2 / 4 / 2
10,124
675
6,603
15,332
8,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
15
1 / 3 / 3
10,771
718
11,937
7,946
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
14
Kills
4
4
Deaths
14
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Duuud402
Jormungandr
1
7
3
0.36
W
Cerberus
PanzerDIE
Cerberus
5
2
9
4.75
L
Surtr
SniggidyD
Surtr
2
4
2
0.75
L
Merlin
1
3
3
0.83
W
Medusa
5
2
9
4.75
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,382
Damage
28,385
34,796
Taken
40,293
24,776
Mitigated
21,065
8,703
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Duuud402
Jormungandr
9,845
544
0
500
17,015
9,904
0
8,337
8,575
33,116
0
W
Cerberus
PanzerDIE
Cerberus
10,548
564
0
2,113
14,579
15,702
493
6,908
6,105
30,609
790
L
Surtr
SniggidyD
Surtr
6,603
3,101
99
3,039
15,332
8,176
0
8,600
6,681
663
38,093
L
Merlin
11,937
243
0
784
7,946
2,985
0
3,935
4,011
54,705
0
W
Medusa
11,355
6,324
0
2,671
11,904
5,534
1,841
8,135
2,604
0
39,750
W
10,479
623
0
3,919
8,313
3,540
972
3,979
3,637
52,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,301
Gold Earned
31,309
199
Minions Killed
164
0
Camps Cleared
0
878,859
Distance Traveled
790,396
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,414
694
54
4
0
258,010
0
W
Cerberus
12,204
814
46
3
0
295,619
3
L
Surtr
10,124
675
33
2
0
274,602
0
L
Merlin
10,771
718
77
5
0
257,784
0
W
Medusa
11,987
799
61
4
0
298,113
1
W
Agni
12,110
807
92
6
0
285,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role