Player Matchup

Charon
Charon
Moonlight-Skrull
Charon
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
MrBaDinkaDink
Baron Samedi
Level 106
God Stats
1W - 0L
1,350 SR
Queue Stats
12W - 17L
1,392 Elo+
Party 1
Chaac
Chaac
Sonofares99
Chaac
Level 109
God Stats
2W - 0L
1,465 SR
Queue Stats
9W - 10L
1,343 Elo+
Party 1
Nemesis
Nemesis
heaatherr
Nemesis
Level 7
God Stats
3W - 2L
1,473 SR
Queue Stats
3W - 4L
1,344 Elo+
Party 1
Kali
Kali
lilogre01
Kali
Level 34
God Stats
1W - 0L
1,762 SR
Queue Stats
15W - 10L
1,474 Elo+
Party 1
Team Averages
Level 56
1,510 SR
1,410 Elo+

VS

Team Averages
Level 110
1,467 SR
1,472 Elo+
Zhong Kui
Zhong Kui
D-Ron_2K9
Zhong Kui
Level 146
God Stats
26W - 32L
1,535 SR
Queue Stats
985W - 1,038L
1,490 Elo+
Solo
Danzaburou
Danzaburou
LuvandPeace54
Danzaburou
Level 86
God Stats
4W - 5L
1,418 SR
Queue Stats
12W - 23L
1,370 Elo+
Solo
Merlin
Merlin
Malistus
Merlin
Level 103
God Stats
673W - 642L
1,512 SR
Queue Stats
789W - 788L
1,484 Elo+
Solo
Loki
Loki
kevin44111
Loki
Level 106
God Stats
3W - 9L
1,349 SR
Queue Stats
73W - 75L
1,542 Elo+
Party 2
Izanami
Izanami
uzumaik203
Izanami
Level 108
God Stats
8W - 18L
1,520 SR
Queue Stats
58W - 73L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 4
12,084
930
3,051
8,626
10,692
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
MrBaDinkaDink
Baron Samedi
17
1 / 1 / 3
11,922
917
23,865
10,399
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
1 / 0 / 2
12,362
951
2,070
9,999
8,531
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
heaatherr
Nemesis
17
0 / 0 / 3
11,178
860
1,093
7,025
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kali
17
2 / 0 / 0
11,941
919
2,508
6,026
2,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

424

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
D-Ron_2K9
Zhong Kui
15
0 / 1 / 0
10,353
796
1,987
2,406
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
LuvandPeace54
Danzaburou
15
0 / 0 / 0
10,140
780
0
0
0
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Merlin
Malistus
Merlin
15
0 / 2 / 0
10,945
842
16,672
28,845
10,552
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 1 / 0
10,379
798
1,302
2,942
1,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
uzumaik203
Izanami
15
0 / 0 / 1
10,651
819
440
449
197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
4
Kills
0
1
Deaths
4
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
D-Ron_2K9
Zhong Kui
0
1
0
0
L
Danzaburou
LuvandPeace54
Danzaburou
0
0
0
0
L
Merlin
Malistus
Merlin
0
2
0
0
W
0
0
4
2
W
Baron Samedi
MrBaDinkaDink
Baron Samedi
1
1
3
2.5
W
1
0
2
2
W
Nemesis
heaatherr
Nemesis
0
0
3
1.5
L
0
1
0
0
W
Kali
2
0
0
2
L
Izanami
uzumaik203
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,587
Damage
20,401
42,075
Taken
34,642
29,995
Mitigated
13,373
11,614
Healing
564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
D-Ron_2K9
Zhong Kui
1,987
203
0
15
2,406
1,615
0
1,265
1,020
5,282
0
L
Danzaburou
LuvandPeace54
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
Malistus
Merlin
16,672
0
0
270
28,845
10,552
0
24,186
4,383
35,955
0
W
3,051
106
0
497
8,626
10,692
0
2,818
5,808
19,055
87
W
Baron Samedi
MrBaDinkaDink
Baron Samedi
23,865
135
2,598
4,952
10,399
5,477
0
6,437
2,787
47,054
0
W
2,070
127
405
1,761
9,999
8,531
0
2,327
4,597
0
50,509
W
Nemesis
heaatherr
Nemesis
1,093
0
0
0
7,025
2,709
0
3,180
3,167
0
18,054
L
1,302
0
0
250
2,942
1,009
0
1,001
1,941
0
7,661
W
Kali
2,508
553
0
1,401
6,026
2,586
0
3,897
2,129
0
11,736
L
Izanami
uzumaik203
Izanami
440
240
0
29
449
197
0
377
72
0
6,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,487
Gold Earned
52,468
275
Minions Killed
68
14
Camps Cleared
3
1,114,060
Distance Traveled
244,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,353
796
13
1
0
45,684
0
L
Danzaburou
10,140
780
0
0
0
3,804
0
L
Merlin
10,945
842
34
3
0
96,407
0
W
Charon
12,084
930
35
3
1
227,537
0
W
Baron Samedi
11,922
917
48
4
7
208,691
0
W
Chaac
12,362
951
135
10
0
247,978
0
W
Nemesis
11,178
860
38
3
2
227,873
0
L
Loki
10,379
798
8
1
3
51,437
0
W
Kali
11,941
919
19
1
4
201,981
0
L
Izanami
10,651
819
13
1
0
46,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role