Player Matchup

Ganesha
Ganesha
Gold V
BROKENHOOD
Ganesha
Gold V
Level 128
God Stats
5W - 5L
1,560 SR
Queue Stats
147W - 155L
1,367 MMR
Solo
Anhur
Anhur
Gold IV
TWEEEN
Anhur
Gold IV
Level 106
God Stats
10W - 7L
1,678 SR
Queue Stats
203W - 216L
1,367 MMR
Solo
King Arthur
King Arthur
Gold III
TouhyJoe7
King Arthur
Gold III
Level 182
God Stats
1W - 1L
1,480 SR
Queue Stats
347W - 350L
1,333 MMR
Party 2
Agni
Agni
Gold IV
badbone17
Agni
Gold IV
Level 146
God Stats
1W - 4L
1,222 SR
Queue Stats
82W - 82L
1,385 MMR
Solo
Thanatos
Thanatos
Gold V
triathlete7
Thanatos
Gold V
Level 158
God Stats
2W - 4L
1,411 SR
Queue Stats
137W - 143L
1,298 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,470 SR
1,350 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,538 SR
1,352 MMR
Kukulkan
Kukulkan
Gold III
Jaxer14
Kukulkan
Gold III
Level 155
God Stats
2W - 3L
1,439 SR
Queue Stats
107W - 108L
1,380 MMR
Solo
Fenrir
Fenrir
Silver IV
KaijuNo1
Fenrir
Silver IV
Level 102
God Stats
4W - 4L
1,593 SR
Queue Stats
30W - 42L
1,464 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
Marco Olguin
Xbalanque
Gold IV
Level 158
God Stats
7W - 5L
1,582 SR
Queue Stats
452W - 464L
1,310 MMR
Solo
Chaac
Chaac
Silver I
WeGreedyBoyZ
Chaac
Silver I
Level 129
God Stats
5W - 1L
1,731 SR
Queue Stats
36W - 40L
1,346 MMR
Solo
Cthulhu
Cthulhu
Silver V
deztroyer22
Cthulhu
Silver V
Level 88
God Stats
3W - 5L
1,346 SR
Queue Stats
9W - 16L
1,260 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BROKENHOOD
Ganesha
14
0 / 0 / 10
8,161
510
6,896
14,056
13,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
TWEEEN
Anhur
16
4 / 1 / 0
9,269
579
11,739
12,958
5,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
TouhyJoe7
King Arthur
14
0 / 4 / 3
8,109
507
11,007
19,216
21,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
15
1 / 0 / 2
8,188
512
4,639
5,640
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
triathlete7
Thanatos
16
7 / 1 / 1
9,001
563
5,439
16,394
7,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bans
ChernobogKaliAwilixAo Kuang

VS

Bans
ArachneMaman BrigittePoseidonHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jaxer14
Kukulkan
15
1 / 4 / 1
8,649
541
8,767
8,336
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
KaijuNo1
Fenrir
13
3 / 3 / 2
7,870
492
6,703
13,101
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Marco Olguin
Xbalanque
13
0 / 2 / 1
7,810
488
8,672
11,914
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 2 / 1
8,948
559
12,622
15,766
13,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
deztroyer22
Cthulhu
11
0 / 1 / 1
6,211
388
3,909
8,550
6,068
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
6
6
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BROKENHOOD
Ganesha
0
0
10
5
L
Kukulkan
Jaxer14
Kukulkan
1
4
1
0.38
L
Fenrir
KaijuNo1
Fenrir
3
3
2
1.33
L
Xbalanque
Marco Olguin
Xbalanque
0
2
1
0.25
W
Anhur
TWEEEN
Anhur
4
1
0
4
W
King Arthur
TouhyJoe7
King Arthur
0
4
3
0.38
L
2
2
1
1.25
W
Agni
1
0
2
2
L
Cthulhu
deztroyer22
Cthulhu
0
1
1
0.5
W
Thanatos
triathlete7
Thanatos
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,720
Damage
40,673
68,264
Taken
57,667
50,857
Mitigated
30,898
31,848
Healing
10,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BROKENHOOD
Ganesha
6,896
1,096
0
3,009
14,056
13,618
0
5,110
8,894
28,548
0
L
Kukulkan
Jaxer14
Kukulkan
8,767
670
0
250
8,336
3,014
0
3,185
5,151
89,862
0
L
Fenrir
KaijuNo1
Fenrir
6,703
1,550
0
610
13,101
5,445
0
3,994
9,107
0
51,878
L
Xbalanque
Marco Olguin
Xbalanque
8,672
3,956
0
2,849
11,914
3,134
0
1,587
10,327
0
66,701
W
Anhur
TWEEEN
Anhur
11,739
7,446
0
7,570
12,958
5,679
166
1,388
11,558
0
91,303
W
King Arthur
TouhyJoe7
King Arthur
11,007
1,031
0
3,820
19,216
21,562
0
618
18,598
2,005
69,023
L
12,622
2,484
0
4,960
15,766
13,237
0
1,321
14,445
0
68,945
W
Agni
4,639
545
0
250
5,640
2,394
144
2,388
3,232
72,139
0
L
Cthulhu
deztroyer22
Cthulhu
3,909
807
293
1,800
8,550
6,068
0
2,048
6,502
26,457
0
W
Thanatos
triathlete7
Thanatos
5,439
958
0
17,199
16,394
7,604
0
3,040
13,306
0
71,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,728
Gold Earned
39,488
531
Minions Killed
486
0
Camps Cleared
0
1,587,300
Distance Traveled
1,592,363
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,161
510
8
1
0
309,353
4
L
Kukulkan
8,649
541
153
10
0
317,449
4
L
Fenrir
7,870
492
52
3
0
353,641
3
L
Xbalanque
7,810
488
126
8
0
290,914
0
W
Anhur
9,269
579
173
11
0
272,767
3
W
King Arthur
8,109
507
103
6
0
308,649
0
L
Chaac
8,948
559
119
7
0
290,748
0
W
Agni
8,188
512
136
9
0
329,597
0
L
Cthulhu
6,211
388
36
2
0
339,611
0
W
Thanatos
9,001
563
111
7
0
366,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role