Player Matchup

Zeus
Zeus
BoS Hyqe
Zeus
Level 165
God Stats
58W - 47L
1,519 SR
Queue Stats
544W - 509L
1,488 Elo+
Solo
Chang'e
Chang'e
ElkhrizxDxdxD
Chang'e
Level 157
God Stats
6W - 6L
1,366 SR
Queue Stats
105W - 82L
1,513 Elo+
Party 2
Surtr
Surtr
HamTrainTony
Surtr
Level 132
God Stats
10W - 18L
1,418 SR
Queue Stats
288W - 360L
1,445 Elo+
Party 3
Chernobog
Chernobog
KILLER_DESTROY01
Chernobog
Level 129
God Stats
60W - 41L
1,592 SR
Queue Stats
226W - 185L
1,468 Elo+
Party 2
Loki
Loki
Royinsel
Loki
Level 154
God Stats
14W - 10L
1,690 SR
Queue Stats
364W - 406L
1,481 Elo+
Party 3
Team Averages
Level 147
1,517 SR
1,479 Elo+

VS

Team Averages
Level 152
1,516 SR
1,534 Elo+
Zhong Kui
Zhong Kui
Alucard1928
Zhong Kui
Level 157
God Stats
4W - 4L
1,526 SR
Queue Stats
438W - 427L
1,496 Elo+
Party 1
Ne Zha
Ne Zha
Jlrsnake
Ne Zha
Level 123
God Stats
20W - 10L
1,510 SR
Queue Stats
189W - 136L
1,604 Elo+
Solo
Vulcan
Vulcan
mMDGm
Vulcan
Level 141
God Stats
18W - 23L
1,486 SR
Queue Stats
243W - 240L
1,511 Elo+
Solo
Apollo
Apollo
ol xB3B0x lo
Apollo
Level 174
God Stats
5W - 5L
1,405 SR
Queue Stats
194W - 191L
1,532 Elo+
Party 1
Zeus
Zeus
x Dekar x
Zeus
Level 164
God Stats
84W - 54L
1,654 SR
Queue Stats
363W - 331L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
1 / 1 / 0
7,859
524
4,331
6,168
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
14
1 / 3 / 2
8,507
567
6,390
14,200
6,687
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 2
6,494
433
4,119
12,192
8,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
16
2 / 0 / 2
9,473
632
5,285
6,986
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
14
2 / 0 / 2
8,426
562
6,795
11,036
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alucard1928
Zhong Kui
13
1 / 2 / 3
8,169
545
6,018
11,237
12,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Jlrsnake
Ne Zha
15
2 / 1 / 1
8,643
576
12,237
15,076
7,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
mMDGm
Vulcan
1
0 / 0 / 0
4,583
306
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
14
1 / 1 / 0
8,072
538
2,434
7,182
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
13
2 / 2 / 2
7,395
493
6,711
9,444
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
6
Kills
6
6
Deaths
6
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Alucard1928
Zhong Kui
1
2
3
1.25
W
Zeus
1
1
0
1
W
Chang'e
1
3
2
0.67
W
0
2
2
0.5
L
Ne Zha
Jlrsnake
Ne Zha
2
1
1
2.5
W
Chernobog
2
0
2
3
W
Loki
2
0
2
3
L
Vulcan
mMDGm
Vulcan
0
0
0
0
L
Apollo
1
1
0
1
L
Zeus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,920
Damage
27,400
50,582
Taken
42,939
24,802
Mitigated
26,233
21,537
Healing
16,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Alucard1928
Zhong Kui
6,018
402
0
3,737
11,237
12,874
0
3,340
7,897
54,265
0
W
Zeus
4,331
274
0
530
6,168
2,383
1,284
3,512
2,656
61,843
0
W
Chang'e
6,390
472
280
7,207
14,200
6,687
0
2,789
11,411
69,053
0
W
4,119
1,109
0
2,152
12,192
8,708
356
3,903
8,289
298
31,093
L
Ne Zha
Jlrsnake
Ne Zha
12,237
2,654
0
8,448
15,076
7,849
0
5,568
9,508
0
80,917
W
Chernobog
5,285
3,333
0
4,724
6,986
2,972
1,179
858
6,128
0
99,480
W
Loki
6,795
1,355
0
6,644
11,036
4,052
0
1,667
9,369
0
72,909
L
Vulcan
mMDGm
Vulcan
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
2,434
1,266
0
2,852
7,182
2,566
0
0
7,182
0
61,730
L
Zeus
6,711
812
0
1,595
9,444
2,944
0
1,983
7,461
54,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,759
Gold Earned
36,862
540
Minions Killed
418
0
Camps Cleared
0
1,509,012
Distance Traveled
1,220,914
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,169
545
93
6
0
296,651
0
W
Zeus
7,859
524
108
7
0
239,833
2
W
Chang'e
8,507
567
121
8
0
268,948
6
W
Surtr
6,494
433
44
3
0
316,590
1
L
Ne Zha
8,643
576
118
8
0
321,475
4
W
Chernobog
9,473
632
163
11
0
278,958
0
W
Loki
8,426
562
104
7
0
404,683
1
L
Vulcan
4,583
306
0
0
0
3,481
0
L
Apollo
8,072
538
126
8
0
279,697
0
L
Zeus
7,395
493
81
5
0
319,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role