Player Matchup

Chaac
Chaac
Altimator
Chaac
Level 125
God Stats
7W - 7L
1,507 SR
Queue Stats
57W - 69L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
Mykao2000
Cthulhu
Level 158
God Stats
23W - 14L
1,699 SR
Queue Stats
209W - 153L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TomsonKPC
Ah Muzen Cab
Level 128
God Stats
8W - 3L
1,435 SR
Queue Stats
141W - 121L
1,527 Elo+
Party 1
Team Averages
Level 137
1,547 SR
1,515 Elo+

VS

Team Averages
Level 124
1,791 SR
1,566 Elo+
Rama
Rama
FlupiAgiMan
Rama
Level 104
God Stats
2W - 2L
1,886 SR
Queue Stats
18W - 12L
1,588 Elo+
Solo
Hun Batz
Hun Batz
GeGeri
Hun Batz
Level 68
God Stats
9W - 11L
1,846 SR
Queue Stats
278W - 270L
1,506 Elo+
Solo
Discordia
Discordia
Hadesoul
Discordia
Level 200
God Stats
4W - 2L
1,641 SR
Queue Stats
110W - 80L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Altimator
Chaac
10
5 / 0 / 7
8,372
837
5,858
8,524
5,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Mykao2000
Cthulhu
12
6 / 0 / 6
9,007
901
9,064
11,432
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
TomsonKPC
Ah Muzen Cab
12
3 / 0 / 6
8,452
845
8,646
5,716
2,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,592
659
4,978
8,824
3,292
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
GeGeri
Hun Batz
7
0 / 5 / 0
6,446
645
5,417
9,771
5,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Hadesoul
Discordia
9
0 / 5 / 0
6,938
694
7,449
8,680
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
14
Kills
0
0
Deaths
14
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Altimator
Chaac
5
0
7
8.5
L
0
4
0
0
L
Hun Batz
GeGeri
Hun Batz
0
5
0
0
L
Discordia
Hadesoul
Discordia
0
5
0
0
W
Cthulhu
Mykao2000
Cthulhu
6
0
6
9
W
Ah Muzen Cab
TomsonKPC
Ah Muzen Cab
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,568
Damage
17,844
25,672
Taken
27,275
13,128
Mitigated
11,394
6,191
Healing
2,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Altimator
Chaac
5,858
1,246
0
2,017
8,524
5,253
0
2,492
5,841
158
19,235
L
4,978
4,362
0
849
8,824
3,292
0
4,121
4,703
0
18,965
L
Hun Batz
GeGeri
Hun Batz
5,417
1,653
0
793
9,771
5,208
0
1,720
8,051
0
18,324
L
Discordia
Hadesoul
Discordia
7,449
106
0
1,284
8,680
2,894
0
3,633
5,047
29,472
0
W
Cthulhu
Mykao2000
Cthulhu
9,064
249
168
3,192
11,432
5,753
0
2,636
8,586
29,923
0
W
Ah Muzen Cab
TomsonKPC
Ah Muzen Cab
8,646
1,078
0
814
5,716
2,122
0
2,748
2,930
0
41,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
19,976
131
Minions Killed
95
0
Camps Cleared
0
665,605
Distance Traveled
519,853
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,372
837
22
2
0
219,743
5
L
Rama
6,592
659
28
3
0
179,460
0
L
Hun Batz
6,446
645
21
2
0
165,121
0
L
Discordia
6,938
694
46
5
0
175,272
2
W
Cthulhu
9,007
901
41
4
0
226,190
0
W
Ah Muzen Cab
8,452
845
68
7
0
219,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role