Player Matchup

The Morrigan
The Morrigan
Edgygengumain
The Morrigan
Level 27
God Stats
1W - 1L
1,797 SR
Queue Stats
32W - 47L
1,397 Elo+
Party 1
Surtr
Surtr
IronCladofSouls
Surtr
Level 61
God Stats
6W - 4L
1,570 SR
Queue Stats
69W - 89L
1,410 Elo+
Party 1
Janus
Janus
Kamekaze8087
Janus
Level 68
God Stats
3W - 5L
1,547 SR
Queue Stats
106W - 110L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
Lumbercorgis
Jing Wei
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,671 Elo+
Party 1
Athena
Athena
Mr South Park1
Athena
Level 69
God Stats
5W - 3L
1,515 SR
Queue Stats
111W - 111L
1,464 Elo+
Party 1
Team Averages
Level 46
1,586 SR
1,477 Elo+

VS

Team Averages
Level 91
1,582 SR
1,463 Elo+
Sol
Sol
Ghost MTL
Sol
Level 102
God Stats
5W - 10L
1,531 SR
Queue Stats
229W - 182L
1,490 Elo+
Solo
Thanatos
Thanatos
SizableTomcat72
Thanatos
Level 36
God Stats
5W - 1L
1,763 SR
Queue Stats
41W - 53L
1,361 Elo+
Party 2
Bacchus
Bacchus
m3anf4ce
Bacchus
Level 106
God Stats
2W - 1L
1,776 SR
Queue Stats
62W - 49L
1,508 Elo+
Solo
Chaac
Chaac
theblackgreek23
Chaac
Level 124
God Stats
1W - 1L
1,491 SR
Queue Stats
94W - 86L
1,512 Elo+
Solo
Chiron
Chiron
yeyopyxd
Chiron
Level 86
God Stats
2W - 2L
1,351 SR
Queue Stats
113W - 108L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Edgygengumain
The Morrigan
11
4 / 5 / 1
7,340
489
7,603
9,278
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
0 / 3 / 1
6,610
441
6,416
15,271
10,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 4 / 1
7,079
472
8,407
8,659
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Lumbercorgis
Jing Wei
8
0 / 4 / 3
5,236
349
2,745
6,314
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
1 / 2 / 5
6,412
427
6,780
15,334
12,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
9,570
638
9,279
10,304
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
13
5 / 3 / 5
8,095
540
7,571
13,139
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
m3anf4ce
Bacchus
12
2 / 2 / 8
8,210
547
6,373
11,448
9,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 1 / 5
9,071
605
12,272
13,300
8,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
yeyopyxd
Chiron
13
1 / 1 / 6
8,112
541
5,964
7,294
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
7
Kills
18
18
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Edgygengumain
The Morrigan
4
5
1
0.9
W
7
1
2
8
L
0
3
1
0.17
L
2
4
1
0.63
L
Jing Wei
Lumbercorgis
Jing Wei
0
4
3
0.38
L
1
2
5
1.75
W
Thanatos
5
3
5
2.5
W
Bacchus
m3anf4ce
Bacchus
2
2
8
3
W
3
1
5
5.5
W
Chiron
yeyopyxd
Chiron
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,951
Damage
41,459
54,856
Taken
55,485
32,569
Mitigated
30,328
8,627
Healing
27,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Edgygengumain
The Morrigan
7,603
2,325
0
1,754
9,278
4,148
0
2,134
7,129
28,345
10,122
W
9,279
3,588
0
6,650
10,304
4,291
5,341
3,471
6,683
59,669
5,871
L
6,416
1,845
40
2,086
15,271
10,885
0
4,421
10,850
1,091
41,386
L
8,407
144
0
0
8,659
3,308
0
2,241
6,418
48,468
0
L
Jing Wei
Lumbercorgis
Jing Wei
2,745
1,805
0
889
6,314
2,097
1
2,118
4,196
0
15,223
L
6,780
2,030
0
3,858
15,334
12,131
0
4,239
11,095
22,241
0
W
Thanatos
7,571
3,568
0
7,246
13,139
5,500
0
4,539
8,504
0
49,613
W
Bacchus
m3anf4ce
Bacchus
6,373
981
0
3,413
11,448
9,859
752
3,985
7,388
24,023
0
W
12,272
2,323
0
6,022
13,300
8,031
1,487
4,031
9,131
0
82,345
W
Chiron
yeyopyxd
Chiron
5,964
2,716
711
3,277
7,294
2,647
2,399
3,377
3,856
0
57,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,677
Gold Earned
43,058
240
Minions Killed
426
0
Camps Cleared
0
1,330,724
Distance Traveled
1,415,907
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,340
489
48
3
0
254,404
6
W
Sol
9,570
638
123
8
0
271,753
2
L
Surtr
6,610
441
60
4
0
292,623
0
L
Janus
7,079
472
86
6
0
253,573
0
L
Jing Wei
5,236
349
25
2
0
220,334
0
L
Athena
6,412
427
21
1
0
309,790
0
W
Thanatos
8,095
540
71
5
0
301,399
0
W
Bacchus
8,210
547
23
2
0
296,420
6
W
Chaac
9,071
605
120
8
0
278,990
0
W
Chiron
8,112
541
89
6
0
267,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role