Player Matchup

Janus
Janus
I do not gank
Janus
Level 159
God Stats
8W - 4L
1,744 SR
Queue Stats
236W - 251L
1,558 Elo+
Party 1
Ra
Ra
PaleDeathHunter
Ra
Level 101
God Stats
11W - 11L
1,565 SR
Queue Stats
644W - 574L
1,499 Elo+
Solo
Khepri
Khepri
Supp or Throw
Khepri
Level 155
God Stats
4W - 2L
1,596 SR
Queue Stats
126W - 147L
1,482 Elo+
Party 1
Tyr
Tyr
iiFluffehii
Tyr
Level 159
God Stats
2W - 7L
1,407 SR
Queue Stats
212W - 232L
1,505 Elo+
Party 1
Neith
Neith
six pesos
Neith
Level 145
God Stats
3W - 3L
1,712 SR
Queue Stats
45W - 71L
1,465 Elo+
Party 1
Team Averages
Level 144
1,605 SR
1,502 Elo+

VS

Team Averages
Level 149
1,510 SR
1,538 Elo+
Tyr
Tyr
AntGLipps
Tyr
Level 137
God Stats
2W - 0L
1,145 SR
Queue Stats
75W - 69L
1,552 Elo+
Solo
Danzaburou
Danzaburou
Ballzidious
Danzaburou
Level 148
God Stats
4W - 4L
1,411 SR
Queue Stats
147W - 133L
1,547 Elo+
Solo
The Morrigan
The Morrigan
Epicside
The Morrigan
Level 158
God Stats
17W - 16L
1,627 SR
Queue Stats
489W - 463L
1,538 Elo+
Solo
Pele
Pele
SherIato
Pele
Level 145
God Stats
111W - 76L
1,672 SR
Queue Stats
143W - 148L
1,530 Elo+
Party 2
Charon
Charon
ZlZAY
Charon
Level 156
God Stats
3W - 1L
1,694 SR
Queue Stats
321W - 338L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,318
903
4,881
4,199
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,227
747
1,105
2,682
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 1
6,058
865
1,150
5,111
3,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 0
5,416
774
2,214
6,606
5,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
six pesos
Neith
12
0 / 1 / 0
5,806
829
5,284
4,824
1,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,576
797
1,199
4,678
3,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Ballzidious
Danzaburou
11
0 / 0 / 1
5,863
838
2,964
5,319
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Epicside
The Morrigan
12
0 / 0 / 3
5,934
848
5,493
2,630
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
3 / 0 / 1
6,287
898
6,002
4,637
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charon
ZlZAY
Charon
11
1 / 1 / 2
5,567
795
4,061
5,817
4,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
5
5
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Danzaburou
Ballzidious
Danzaburou
0
0
1
0.5
W
The Morrigan
Epicside
The Morrigan
0
0
3
1.5
L
1
1
0
1
L
0
2
0
0
W
Pele
3
0
1
3.5
L
0
1
1
0.5
W
Charon
ZlZAY
Charon
1
1
2
2
L
0
0
0
0
L
Neith
six pesos
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,634
Damage
19,719
23,422
Taken
23,081
13,530
Mitigated
13,057
3,491
Healing
4,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,199
231
0
1,057
4,678
3,597
0
2,148
2,221
0
7,828
W
Danzaburou
Ballzidious
Danzaburou
2,964
1,168
0
1,220
5,319
2,392
0
363
4,916
0
17,444
W
The Morrigan
Epicside
The Morrigan
5,493
1,008
0
658
2,630
882
0
1,228
1,336
22,067
394
L
4,881
131
0
140
4,199
1,396
216
1,297
2,798
23,903
0
L
1,105
72
84
120
2,682
1,001
0
1,504
993
8,692
0
W
Pele
6,002
1,247
0
299
4,637
1,905
0
1,332
3,245
0
23,604
L
1,150
76
503
645
5,111
3,602
0
1,619
3,370
10,386
0
W
Charon
ZlZAY
Charon
4,061
375
0
1,698
5,817
4,281
168
1,583
4,018
8,974
0
L
2,214
429
0
1,427
6,606
5,535
356
2,653
3,863
0
8,636
L
Neith
six pesos
Neith
5,284
1,530
0
572
4,824
1,996
0
1,463
3,238
0
21,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,825
Gold Earned
29,227
160
Minions Killed
152
0
Camps Cleared
0
679,151
Distance Traveled
738,135
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,576
797
14
2
0
162,450
2
W
Danzaburou
5,863
838
26
4
0
145,491
0
W
The Morrigan
5,934
848
49
7
0
143,703
3
L
Janus
6,318
903
48
7
0
149,322
0
L
Ra
5,227
747
21
3
0
106,631
0
W
Pele
6,287
898
57
8
0
147,001
0
L
Khepri
6,058
865
27
4
0
125,941
0
W
Charon
5,567
795
6
1
0
139,490
0
L
Tyr
5,416
774
19
3
0
165,087
0
L
Neith
5,806
829
45
6
0
132,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role