Player Matchup

Erlang Shen
Erlang Shen
Eze4515
Erlang Shen
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,241 Elo+
Party 3
Ix Chel
Ix Chel
Kevinh5
Ix Chel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,311 Elo+
Party 3
Bacchus
Bacchus
OfftheHeezy3645
Bacchus
Level 46
God Stats
0W - 1L
1,429 SR
Queue Stats
7W - 18L
1,266 Elo+
Solo
Nox
Nox
THE_THRE3_RS
Nox
Level 101
God Stats
0W - 1L
1,262 SR
Queue Stats
88W - 118L
1,389 Elo+
Party 1
Maui
Maui
johnnyxxnoxxsins
Maui
Level 67
God Stats
2W - 1L
1,746 SR
Queue Stats
54W - 67L
1,433 Elo+
Party 1
Team Averages
Level 64
1,488 SR
1,328 Elo+

VS

Team Averages
Level 102
1,398 SR
1,405 Elo+
Surtr
Surtr
KR8ZYSHO3
Surtr
Level 159
God Stats
1W - 0L
1,392 SR
Queue Stats
4W - 1L
1,762 Elo+
Solo
Cthulhu
Cthulhu
KiDcase1995
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 81L
1,432 Elo+
Solo
Terra
Terra
Lilkitty2099
Terra
Level 125
God Stats
8W - 12L
1,343 SR
Queue Stats
724W - 765L
1,461 Elo+
Solo
Artemis
Artemis
skylarvic
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,184 Elo+
Party 2
Arachne
Arachne
skyvic5232
Arachne
Level 108
God Stats
1W - 0L
1,253 SR
Queue Stats
4W - 8L
1,184 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Eze4515
Erlang Shen
11
0 / 5 / 5
7,566
582
5,414
13,663
10,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ix Chel
Kevinh5
Ix Chel
14
5 / 2 / 5
8,845
680
9,808
6,415
3,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 3 / 9
9,635
741
8,106
13,937
16,321
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
6 / 2 / 7
10,819
832
8,979
9,096
5,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 3 / 9
10,002
769
8,225
14,354
15,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
KR8ZYSHO3
Surtr
20
4 / 2 / 7
10,564
813
13,719
16,167
17,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
KiDcase1995
Cthulhu
1
0 / 0 / 0
3,572
275
0
0
0
18
2 / 4 / 10
10,416
801
7,823
15,477
12,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
skylarvic
Artemis
17
6 / 4 / 5
10,059
774
15,069
9,847
5,612
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
skyvic5232
Arachne
17
3 / 5 / 4
9,582
737
9,208
13,559
8,645
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
41
15
Kills
15
15
Deaths
15
35
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Eze4515
Erlang Shen
0
5
5
0.5
W
Surtr
KR8ZYSHO3
Surtr
4
2
7
3.75
L
Ix Chel
Kevinh5
Ix Chel
5
2
5
3.75
W
Cthulhu
KiDcase1995
Cthulhu
0
0
0
0
W
2
4
10
1.75
L
2
3
9
2.17
L
6
2
7
4.75
L
2
3
9
2.17
W
Artemis
skylarvic
Artemis
6
4
5
2.13
W
Arachne
skyvic5232
Arachne
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,532
Damage
45,819
57,465
Taken
55,050
51,501
Mitigated
44,973
20,545
Healing
18,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Eze4515
Erlang Shen
5,414
1,834
287
3,261
13,663
10,491
18
1,314
12,349
0
10,039
W
Surtr
KR8ZYSHO3
Surtr
13,719
4,227
717
3,373
16,167
17,976
24
8,250
7,745
222
39,314
L
Ix Chel
Kevinh5
Ix Chel
9,808
1,067
2,297
1,343
6,415
3,382
0
1,294
5,121
33,329
0
W
Cthulhu
KiDcase1995
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
7,823
1,001
3,704
5,005
15,477
12,740
1,290
10,560
4,544
18,370
0
L
8,106
282
516
3,324
13,937
16,321
0
1,977
11,960
18,598
0
L
8,979
1,046
3,326
3,013
9,096
5,548
272
1,845
7,251
29,456
0
L
8,225
1,915
1,003
2,175
14,354
15,759
168
1,548
12,806
19,572
0
W
Artemis
skylarvic
Artemis
15,069
6,681
404
542
9,847
5,612
962
7,149
2,454
0
28,347
W
Arachne
skyvic5232
Arachne
9,208
6,706
947
3,332
13,559
8,645
1,152
9,159
4,154
0
15,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,867
Gold Earned
44,193
201
Minions Killed
118
0
Camps Cleared
0
1,078,992
Distance Traveled
941,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,566
582
8
1
0
221,767
0
W
Surtr
10,564
813
58
4
0
244,246
0
L
Ix Chel
8,845
680
61
5
0
158,726
0
W
Cthulhu
3,572
275
0
0
0
0
0
W
Terra
10,416
801
16
1
0
229,661
0
L
Bacchus
9,635
741
28
2
0
208,392
0
L
Nox
10,819
832
71
5
0
237,702
0
L
Maui
10,002
769
33
3
0
252,405
0
W
Artemis
10,059
774
30
2
0
211,143
0
W
Arachne
9,582
737
14
1
0
256,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role