Player Matchup

Guan Yu
Guan Yu
DeathBubba8258
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,476 Elo+
Party 2
Ullr
Ullr
Hoodie18
Ullr
Level 108
God Stats
4W - 3L
1,619 SR
Queue Stats
285W - 278L
1,545 Elo+
Solo
Geb
Geb
Luke87
Geb
Level 141
God Stats
0W - 1L
1,422 SR
Queue Stats
60W - 59L
1,559 Elo+
Solo
Odin
Odin
QcMarkusQc
Odin
Level 142
God Stats
16W - 8L
1,652 SR
Queue Stats
1,490W - 1,513L
1,556 Elo+
Party 2
Osiris
Osiris
Umbrella 9111
Osiris
Level 156
God Stats
5W - 6L
1,535 SR
Queue Stats
627W - 646L
1,561 Elo+
Party 2
Team Averages
Level 113
1,546 SR
1,540 Elo+

VS

Team Averages
Level 144
1,455 SR
1,486 Elo+
Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Tightn_Up69
Scylla
Level 127
God Stats
2W - 1L
1,520 SR
Queue Stats
227W - 224L
1,448 Elo+
Solo
Yu Huang
Yu Huang
llamaturtle
Yu Huang
Level 129
God Stats
3W - 3L
1,258 SR
Queue Stats
222W - 245L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,871
763
3,998
15,456
7,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Ullr
14
2 / 5 / 0
7,637
849
7,575
9,397
3,338
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Geb
Luke87
Geb
11
1 / 5 / 2
6,532
726
8,024
10,776
6,329
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
1 / 4 / 2
6,984
776
3,840
9,041
9,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 2
6,796
755
11,322
8,492
5,455
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
6 / 1 / 12
8,767
974
10,401
14,955
19,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
 
Ra
14
5 / 2 / 12
8,666
963
8,304
10,014
5,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
 
Cerberus
13
3 / 2 / 14
8,298
922
6,066
16,843
20,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
15
2 / 1 / 18
9,150
1,017
10,364
10,196
5,342
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Yu Huang
llamaturtle
Yu Huang
14
6 / 0 / 13
8,908
990
13,420
7,652
5,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
6
Kills
22
22
Deaths
6
9
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
12
12
W
Ra
 
Ra
5
2
12
5.5
W
Cerberus
 
Cerberus
3
2
14
5
L
0
5
3
0.3
L
Ullr
2
5
0
0.4
L
Geb
Luke87
Geb
1
5
2
0.4
L
1
4
2
0.5
W
Scylla
2
1
18
11
L
2
3
2
1
W
Yu Huang
llamaturtle
Yu Huang
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,759
Damage
48,555
53,162
Taken
59,660
32,537
Mitigated
56,206
11,143
Healing
27,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,401
1,765
797
3,777
14,955
19,234
927
1,993
12,962
188
14,483
W
Ra
 
Ra
8,304
943
9,726
4,688
10,014
5,330
1,472
1,394
8,620
19,891
0
W
Cerberus
 
Cerberus
6,066
410
0
3,581
16,843
20,810
801
2,079
14,764
15,136
171
L
3,998
786
3,701
4,408
15,456
7,751
0
11,877
3,199
0
6,169
L
Ullr
7,575
2,726
257
747
9,397
3,338
0
6,035
2,868
0
13,242
L
Geb
Luke87
Geb
8,024
518
368
408
10,776
6,329
0
8,319
2,039
13,980
0
L
3,840
612
149
690
9,041
9,664
0
5,569
3,081
75
10,839
W
Scylla
10,364
647
1,120
2,046
10,196
5,342
2,745
1,704
8,492
27,075
0
L
11,322
2,185
93
322
8,492
5,455
0
5,276
2,932
0
21,103
W
Yu Huang
llamaturtle
Yu Huang
13,420
1,163
480
1,093
7,652
5,490
1,699
929
6,723
25,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,820
Gold Earned
43,789
55
Minions Killed
120
0
Camps Cleared
0
729,714
Distance Traveled
973,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,767
974
4
0
0
203,991
0
W
Ra
8,666
963
23
3
0
188,865
0
W
Cerberus
8,298
922
36
4
0
167,428
0
L
Guan Yu
6,871
763
1
0
0
177,166
0
L
Ullr
7,637
849
19
2
0
170,241
0
L
Geb
6,532
726
12
1
0
109,976
0
L
Odin
6,984
776
10
1
0
120,907
0
W
Scylla
9,150
1,017
33
4
0
207,872
0
L
Osiris
6,796
755
13
1
0
151,424
0
W
Yu Huang
8,908
990
24
3
0
205,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role