Player Matchup

Hun Batz
Hun Batz
Fat Ryubusa
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,356 Elo+
Solo
Shiva
Shiva
LeftWardWater
Shiva
Level 127
God Stats
4W - 1L
1,277 SR
Queue Stats
163W - 151L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MichiAdam98
Morgan Le Fay
Level 108
God Stats
8W - 7L
1,447 SR
Queue Stats
587W - 625L
1,420 Elo+
Solo
Izanami
Izanami
Stanky Carson
Izanami
Level 116
God Stats
3W - 7L
1,319 SR
Queue Stats
354W - 353L
1,424 Elo+
Solo
Medusa
Medusa
Turntzy_
Medusa
Level 68
God Stats
2W - 2L
1,452 SR
Queue Stats
189W - 165L
1,465 Elo+
Solo
Team Averages
Level 97
1,399 SR
1,433 Elo+

VS

Team Averages
Level 79
1,525 SR
1,482 Elo+
Hou Yi
Hou Yi
ItzKrankyPants
Hou Yi
Level 76
God Stats
3W - 3L
1,805 SR
Queue Stats
231W - 256L
1,459 Elo+
Solo
Awilix
Awilix
Negrodamis202
Awilix
Level 109
God Stats
13W - 23L
1,351 SR
Queue Stats
491W - 491L
1,522 Elo+
Solo
Heimdallr
Heimdallr
Perk 408246
Heimdallr
Level 94
God Stats
3W - 2L
1,616 SR
Queue Stats
483W - 447L
1,476 Elo+
Party 1
Shiva
Shiva
Tale of Mar
Shiva
Level 89
God Stats
9W - 6L
1,351 SR
Queue Stats
384W - 457L
1,470 Elo+
Party 1
Geb
Geb
ZeroLycan92
Geb
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 154L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fat Ryubusa
Hun Batz
14
2 / 3 / 10
8,560
856
10,797
12,026
10,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 2 / 7
9,346
935
11,391
10,297
12,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
MichiAdam98
Morgan Le Fay
15
2 / 1 / 8
8,701
870
11,806
7,647
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
16
7 / 1 / 6
9,255
926
12,215
8,224
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
Turntzy_
Medusa
13
1 / 2 / 9
7,664
766
9,216
7,354
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 5
8,347
835
8,419
10,241
5,327
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 4
7,166
717
6,404
11,202
5,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Perk 408246
Heimdallr
12
3 / 5 / 4
7,461
746
6,388
10,407
4,989
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 4
6,960
696
8,025
13,891
14,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

13
0 / 4 / 6
7,318
732
6,592
15,177
14,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
20
Kills
9
9
Deaths
20
40
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Fat Ryubusa
Hun Batz
2
3
10
2.33
L
3
3
5
1.83
W
8
2
7
5.75
W
Morgan Le Fay
MichiAdam98
Morgan Le Fay
2
1
8
6
L
2
3
4
1.33
L
Heimdallr
Perk 408246
Heimdallr
3
5
4
1
W
Izanami
7
1
6
10
L
1
5
4
0.6
W
Medusa
Turntzy_
Medusa
1
2
9
2.75
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,425
Damage
35,828
45,548
Taken
60,918
34,363
Mitigated
44,049
17,861
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Fat Ryubusa
Hun Batz
10,797
809
446
3,139
12,026
10,860
0
2,215
9,811
3,363
13,421
L
8,419
2,111
641
1,388
10,241
5,327
0
2,685
7,415
0
28,756
W
11,391
875
820
2,098
10,297
12,479
0
1,037
9,260
680
18,591
W
Morgan Le Fay
MichiAdam98
Morgan Le Fay
11,806
1,761
1,929
2,814
7,647
3,994
459
776
6,871
22,665
0
L
6,404
2,062
1,142
1,184
11,202
5,416
0
3,256
7,810
0
9,157
L
Heimdallr
Perk 408246
Heimdallr
6,388
1,823
880
1,072
10,407
4,989
0
2,181
8,053
0
14,788
W
Izanami
12,215
6,890
1,146
2,910
8,224
3,802
1,020
1,234
6,990
0
29,728
L
8,025
769
1,303
2,182
13,891
14,259
0
1,778
11,936
0
13,583
W
Medusa
Turntzy_
Medusa
9,216
4,303
1,008
1,551
7,354
3,228
199
1,330
6,024
0
13,968
L
6,592
547
1,516
2,977
15,177
14,058
0
4,619
10,325
10,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,526
Gold Earned
37,252
117
Minions Killed
91
0
Camps Cleared
0
1,046,813
Distance Traveled
930,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,560
856
11
1
0
206,073
0
L
Hou Yi
8,347
835
47
5
0
192,227
0
W
Shiva
9,346
935
13
1
0
230,309
0
W
Morgan Le Fay
8,701
870
33
3
0
209,398
0
L
Awilix
7,166
717
7
1
0
189,674
0
L
Heimdallr
7,461
746
21
2
0
190,511
0
W
Izanami
9,255
926
48
5
0
190,243
0
L
Shiva
6,960
696
8
1
0
174,206
0
W
Medusa
7,664
766
12
1
0
210,790
0
L
Geb
7,318
732
8
1
0
183,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role