Player Matchup

Aphrodite
Aphrodite
ElLecheroMOT
Aphrodite
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
222W - 112L
1,670 Elo+
Party 1
Cerberus
Cerberus
MilkJagger
Cerberus
Level 129
God Stats
1W - 2L
1,301 SR
Queue Stats
127W - 114L
1,560 Elo+
Solo
Jing Wei
Jing Wei
SakuKoivu
Jing Wei
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,428 Elo+
Solo
Hun Batz
Hun Batz
SylvieDragon418
Hun Batz
Level 157
God Stats
3W - 1L
1,783 SR
Queue Stats
320W - 194L
1,668 Elo+
Party 1
Achilles
Achilles
TheKingClown480
Achilles
Level 135
God Stats
2W - 2L
1,426 SR
Queue Stats
176W - 111L
1,666 Elo+
Party 1
Team Averages
Level 122
1,502 SR
1,598 Elo+

VS

Team Averages
Level 115
1,482 SR
1,486 Elo+
Ravana
Ravana
 
Ravana
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Atheze0518
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,451 Elo+
Solo
Cernunnos
Cernunnos
Fat Ryubusa
Cernunnos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,379 Elo+
Solo
Merlin
Merlin
Holameng
Merlin
Level 123
God Stats
1W - 2L
1,741 SR
Queue Stats
630W - 587L
1,583 Elo+
Solo
Yemoja
Yemoja
Rasboti
Yemoja
Level 120
God Stats
0W - 3L
1,167 SR
Queue Stats
90W - 90L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ElLecheroMOT
Aphrodite
16
2 / 0 / 13
8,978
898
4,698
6,483
4,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
MilkJagger
Cerberus
13
1 / 2 / 12
8,385
839
7,246
15,032
18,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
SakuKoivu
Jing Wei
13
4 / 3 / 9
8,272
827
6,955
7,366
3,596
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
15
6 / 1 / 9
8,957
896
13,630
8,202
5,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
14
3 / 2 / 12
8,156
816
9,547
14,133
18,794
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
0 / 6 / 3
6,295
630
3,959
10,796
6,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Atheze0518
Jing Wei
11
0 / 4 / 2
6,433
643
6,189
8,601
3,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cernunnos
Fat Ryubusa
Cernunnos
13
1 / 3 / 3
7,097
710
8,137
7,529
2,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Merlin
Holameng
Merlin
16
1 / 2 / 2
8,194
819
13,934
7,610
3,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Rasboti
Yemoja
14
3 / 1 / 3
7,724
772
9,739
9,027
6,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
16
Kills
5
8
Deaths
16
55
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
6
3
0.25
L
Jing Wei
Atheze0518
Jing Wei
0
4
2
0.25
W
Aphrodite
ElLecheroMOT
Aphrodite
2
0
13
8.5
L
Cernunnos
Fat Ryubusa
Cernunnos
1
3
3
0.83
L
Merlin
Holameng
Merlin
1
2
2
1
W
Cerberus
MilkJagger
Cerberus
1
2
12
3.5
L
Yemoja
Rasboti
Yemoja
3
1
3
4.5
W
Jing Wei
SakuKoivu
Jing Wei
4
3
9
2.83
W
Hun Batz
6
1
9
10.5
W
Achilles
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,076
Damage
41,958
51,216
Taken
43,563
50,453
Mitigated
22,474
27,170
Healing
11,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
3,959
896
429
573
10,796
6,647
0
4,214
6,449
0
4,534
L
Jing Wei
Atheze0518
Jing Wei
6,189
4,650
1,010
934
8,601
3,018
0
2,714
5,714
0
12,458
W
Aphrodite
ElLecheroMOT
Aphrodite
4,698
858
8,580
5,203
6,483
4,491
726
3,700
2,783
23,385
0
L
Cernunnos
Fat Ryubusa
Cernunnos
8,137
3,536
468
804
7,529
2,864
0
1,868
5,514
0
13,038
L
Merlin
Holameng
Merlin
13,934
1,216
397
930
7,610
3,235
0
1,873
5,470
37,492
0
W
Cerberus
MilkJagger
Cerberus
7,246
341
763
3,665
15,032
18,160
93
6,260
8,772
12,078
0
L
Yemoja
Rasboti
Yemoja
9,739
1,003
4,669
1,741
9,027
6,710
0
2,381
6,405
15,783
0
W
Jing Wei
SakuKoivu
Jing Wei
6,955
4,230
848
793
7,366
3,596
1,287
4,227
3,139
0
14,414
W
Hun Batz
13,630
1,512
0
500
8,202
5,412
134
2,723
5,479
0
24,033
W
Achilles
9,547
793
2,466
4,352
14,133
18,794
476
6,763
7,370
1,788
15,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,748
Gold Earned
35,743
132
Minions Killed
92
0
Camps Cleared
0
935,970
Distance Traveled
791,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,295
630
2
0
0
170,616
0
L
Jing Wei
6,433
643
21
2
0
151,566
0
W
Aphrodite
8,978
898
51
5
0
193,234
0
L
Cernunnos
7,097
710
14
1
0
169,824
0
L
Merlin
8,194
819
47
5
0
162,371
0
W
Cerberus
8,385
839
25
3
0
187,797
0
L
Yemoja
7,724
772
8
1
0
136,787
0
W
Jing Wei
8,272
827
28
3
0
188,403
0
W
Hun Batz
8,957
896
23
2
0
165,720
0
W
Achilles
8,156
816
5
1
0
200,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role