Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Muskrattone
Artio
Level 37
God Stats
7W - 7L
1,476 SR
Queue Stats
37W - 46L
1,398 Elo+
Solo
Danzaburou
Danzaburou
MyBlackChild
Danzaburou
Level 129
God Stats
14W - 6L
1,610 SR
Queue Stats
199W - 193L
1,457 Elo+
Solo
Lancelot
Lancelot
Them Racks
Lancelot
Level 129
God Stats
3W - 1L
1,611 SR
Queue Stats
423W - 408L
1,486 Elo+
Party 2
Ares
Ares
Vision7210
Ares
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 160L
1,494 Elo+
Solo
Team Averages
Level 94
1,539 SR
1,467 Elo+

VS

Team Averages
Level 58
1,588 SR
1,476 Elo+
Osiris
Osiris
Aaronheart
Osiris
Level 43
God Stats
8W - 3L
1,682 SR
Queue Stats
149W - 148L
1,536 Elo+
Party 1
Ratatoskr
Ratatoskr
B3ASTG0ALIE22
Ratatoskr
Level 127
God Stats
26W - 20L
1,535 SR
Queue Stats
577W - 545L
1,443 Elo+
Solo
Vulcan
Vulcan
Kids Like Rocks
Vulcan
Level 67
God Stats
3W - 4L
1,715 SR
Queue Stats
113W - 113L
1,424 Elo+
Solo
Sol
Sol
MigsFTW
Sol
Level 26
God Stats
14W - 14L
1,576 SR
Queue Stats
34W - 42L
1,480 Elo+
Party 1
Nemesis
Nemesis
Zephyrite16
Nemesis
Level 28
God Stats
5W - 6L
1,435 SR
Queue Stats
62W - 60L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 0 / 4
6,939
578
6,534
6,019
4,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 0 / 0
6,831
569
5,026
8,783
8,278
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
MyBlackChild
Danzaburou
12
3 / 0 / 3
6,989
582
6,494
7,964
3,248
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
Them Racks
Lancelot
12
4 / 1 / 2
6,737
561
5,395
11,389
4,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 0 / 5
6,597
550
4,470
8,839
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Aaronheart
Osiris
11
0 / 1 / 1
6,130
511
4,618
9,498
9,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
B3ASTG0ALIE22
Ratatoskr
9
0 / 3 / 0
5,891
491
5,155
11,151
4,946
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 0
6,035
503
4,481
6,149
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
10
0 / 3 / 0
6,061
505
6,873
7,052
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Zephyrite16
Nemesis
11
1 / 3 / 0
6,180
515
5,069
11,041
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
13
Kills
1
1
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
4
4
L
Osiris
Aaronheart
Osiris
0
1
1
0.5
L
Ratatoskr
B3ASTG0ALIE22
Ratatoskr
0
3
0
0
L
0
3
0
0
L
Sol
0
3
0
0
W
1
0
0
1
W
Danzaburou
MyBlackChild
Danzaburou
3
0
3
4.5
W
Lancelot
Them Racks
Lancelot
4
1
2
5
W
3
0
5
5.5
L
Nemesis
Zephyrite16
Nemesis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,919
Damage
26,196
42,994
Taken
44,891
26,985
Mitigated
22,126
14,730
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,534
709
0
2,560
6,019
4,431
0
2,446
3,399
39,031
0
L
Osiris
Aaronheart
Osiris
4,618
1,209
0
3,631
9,498
9,173
0
4,523
4,947
0
35,655
L
Ratatoskr
B3ASTG0ALIE22
Ratatoskr
5,155
1,333
0
3,957
11,151
4,946
0
2,697
8,340
0
20,877
L
4,481
1,277
0
420
6,149
2,241
129
3,855
2,048
38,962
0
L
Sol
6,873
3,686
0
2,515
7,052
2,055
0
1,359
5,693
47,248
6,091
W
5,026
187
56
5,275
8,783
8,278
0
0
8,783
40,417
0
W
Danzaburou
MyBlackChild
Danzaburou
6,494
3,558
0
3,055
7,964
3,248
0
3,252
4,712
0
51,634
W
Lancelot
Them Racks
Lancelot
5,395
1,529
0
1,575
11,389
4,763
0
716
10,645
0
52,012
W
4,470
686
0
2,209
8,839
6,265
0
4,546
4,211
13,961
0
L
Nemesis
Zephyrite16
Nemesis
5,069
1,766
0
913
11,041
3,711
0
3,098
7,833
0
53,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
30,297
360
Minions Killed
347
0
Camps Cleared
0
1,280,578
Distance Traveled
1,241,524
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,939
578
96
8
0
246,003
0
L
Osiris
6,130
511
60
5
0
210,463
5
L
Ratatoskr
5,891
491
18
2
0
295,505
2
L
Vulcan
6,035
503
78
7
0
236,280
2
L
Sol
6,061
505
107
9
0
240,425
1
W
Artio
6,831
569
73
6
0
229,432
2
W
Danzaburou
6,989
582
101
8
0
243,371
5
W
Lancelot
6,737
561
71
6
0
296,156
1
W
Ares
6,597
550
19
2
0
265,616
3
L
Nemesis
6,180
515
84
7
0
258,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role