Player Matchup

Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
DarkHazael
Charybdis
Level 44
God Stats
2W - 7L
1,288 SR
Queue Stats
96W - 127L
1,413 Elo+
Party 3
Thanatos
Thanatos
LokiOrTrolll
Thanatos
Level 156
God Stats
5W - 4L
1,531 SR
Queue Stats
158W - 152L
1,441 Elo+
Party 1
Bacchus
Bacchus
Prizton
Bacchus
Level 64
God Stats
5W - 2L
1,500 SR
Queue Stats
20W - 25L
1,385 Elo+
Solo
Janus
Janus
blink_OMG
Janus
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 78L
1,430 Elo+
Party 1
Team Averages
Level 110
1,464 SR
1,434 Elo+

VS

Team Averages
Level 73
1,478 SR
1,522 Elo+
Rama
Rama
 
Rama
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Rakzorr
Loki
Level 2
God Stats
0W - 1L
1,247 SR
Queue Stats
10W - 21L
1,699 Elo+
Party 2
Kukulkan
Kukulkan
Ssamu27
Kukulkan
Level 88
God Stats
19W - 14L
1,599 SR
Queue Stats
322W - 331L
1,449 Elo+
Solo
Sylvanus
Sylvanus
TTV-Jambo8619
Sylvanus
Level 62
God Stats
5W - 7L
1,660 SR
Queue Stats
27W - 31L
1,517 Elo+
Party 2
Janus
Janus
thegoku999OMG
Janus
Level 117
God Stats
19W - 28L
1,381 SR
Queue Stats
138W - 137L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 1 / 2
6,565
597
3,737
10,484
5,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
DarkHazael
Charybdis
9
0 / 3 / 3
5,509
501
4,395
8,358
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
LokiOrTrolll
Thanatos
11
6 / 0 / 3
6,707
610
3,495
8,834
4,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Prizton
Bacchus
9
4 / 1 / 3
5,961
542
4,377
7,696
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
blink_OMG
Janus
12
1 / 0 / 4
6,469
588
4,734
2,212
727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
3 / 3 / 1
5,971
543
7,533
8,631
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Rakzorr
Loki
7
0 / 2 / 0
4,710
428
96
5,675
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Ssamu27
Kukulkan
10
1 / 4 / 0
6,437
585
6,127
6,517
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sylvanus
TTV-Jambo8619
Sylvanus
7
1 / 3 / 1
5,019
456
2,292
7,877
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 0
6,551
596
2,360
4,110
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
5
5
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
2
4
L
Rama
 
Rama
3
3
1
1.17
W
Charybdis
DarkHazael
Charybdis
0
3
3
0.5
W
Thanatos
LokiOrTrolll
Thanatos
6
0
3
7.5
W
Bacchus
Prizton
Bacchus
4
1
3
5.5
L
Loki
Rakzorr
Loki
0
2
0
0
L
Kukulkan
Ssamu27
Kukulkan
1
4
0
0.25
L
Sylvanus
TTV-Jambo8619
Sylvanus
1
3
1
0.5
W
Janus
blink_OMG
Janus
1
0
4
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,738
Damage
18,408
37,584
Taken
32,810
18,953
Mitigated
13,970
19,241
Healing
7,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,737
452
0
4,849
10,484
5,165
0
4,593
5,891
0
43,888
L
Rama
 
Rama
7,533
6,791
0
1,735
8,631
2,831
855
2,871
5,734
0
31,074
W
Charybdis
DarkHazael
Charybdis
4,395
2,246
0
2,462
8,358
2,641
768
858
7,460
0
35,212
W
Thanatos
LokiOrTrolll
Thanatos
3,495
775
0
9,796
8,834
4,142
0
2,502
6,244
0
53,432
W
Bacchus
Prizton
Bacchus
4,377
732
0
2,134
7,696
6,278
0
1,731
5,965
18,110
0
L
Loki
Rakzorr
Loki
96
64
0
1,956
5,675
1,734
0
1,626
3,983
0
18,265
L
Kukulkan
Ssamu27
Kukulkan
6,127
822
0
625
6,517
2,382
0
51
6,466
48,836
0
L
Sylvanus
TTV-Jambo8619
Sylvanus
2,292
705
856
1,643
7,877
5,658
0
3,102
4,609
7,515
0
W
Janus
blink_OMG
Janus
4,734
282
0
0
2,212
727
0
907
1,245
39,132
251
L
2,360
0
0
640
4,110
1,365
0
1,045
2,959
55,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,211
Gold Earned
28,688
339
Minions Killed
302
0
Camps Cleared
0
1,169,207
Distance Traveled
1,093,675
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,565
597
87
8
0
249,684
2
L
Rama
5,971
543
40
4
0
191,844
0
W
Charybdis
5,509
501
61
6
0
195,724
2
W
Thanatos
6,707
610
79
7
0
254,002
0
W
Bacchus
5,961
542
27
2
0
232,098
0
L
Loki
4,710
428
43
4
0
272,791
0
L
Kukulkan
6,437
585
87
8
0
202,448
0
L
Sylvanus
5,019
456
13
1
0
203,162
0
W
Janus
6,469
588
85
8
0
237,699
0
L
Janus
6,551
596
119
11
0
223,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role