Player Matchup

Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Captain_Zmoker
Da Ji
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 185L
1,491 Elo+
Solo
Arachne
Arachne
Lyttl3bYgJym30
Arachne
Level 121
God Stats
1W - 0L
1,192 SR
Queue Stats
5W - 10L
1,458 Elo+
Party 2
Chang'e
Chang'e
drew4391
Chang'e
Level 125
God Stats
2W - 1L
1,541 SR
Queue Stats
65W - 69L
1,451 Elo+
Party 2
Skadi
Skadi
lizardbella_
Skadi
Level 18
God Stats
1W - 0L
1,368 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 96
1,420 SR
1,480 Elo+

VS

Team Averages
Level 100
1,441 SR
1,476 Elo+
Medusa
Medusa
DiabloJr666
Medusa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,447 Elo+
Solo
Thor
Thor
FaithedShotz
Thor
Level 133
God Stats
0W - 2L
1,315 SR
Queue Stats
313W - 332L
1,481 Elo+
Solo
Horus
Horus
Olidammora
Horus
Level 106
God Stats
2W - 5L
1,476 SR
Queue Stats
256W - 264L
1,444 Elo+
Solo
Ah Puch
Ah Puch
TruBearsky905
Ah Puch
Level 128
God Stats
12W - 14L
1,391 SR
Queue Stats
596W - 600L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
ghostlymma
Cthulhu
Level 69
God Stats
8W - 8L
1,521 SR
Queue Stats
414W - 427L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
13 / 3 / 15
12,979
865
22,201
22,824
10,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 3 / 21
10,320
688
11,613
27,282
16,625
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
10 / 2 / 17
11,820
788
16,802
20,619
15,568
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
drew4391
Chang'e
19
6 / 1 / 22
10,941
729
13,675
20,020
8,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
1 / 3 / 19
9,879
659
8,159
16,680
6,779
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 6 / 4
8,944
596
15,892
13,489
5,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 10 / 3
9,441
629
10,480
18,176
9,730
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
16
0 / 6 / 4
10,261
684
8,503
20,220
19,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ah Puch
20
9 / 5 / 3
12,311
821
34,546
16,417
7,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
ghostlymma
Cthulhu
18
2 / 6 / 6
10,216
681
21,828
18,889
24,430
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
32
33
Kills
12
12
Deaths
33
94
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
13
3
15
6.83
W
3
3
21
4.5
L
Medusa
0
6
4
0.33
L
1
10
3
0.25
W
10
2
17
9.25
L
Horus
0
6
4
0.33
L
Ah Puch
9
5
3
2.1
W
Chang'e
drew4391
Chang'e
6
1
22
17
L
Cthulhu
ghostlymma
Cthulhu
2
6
6
0.83
W
1
3
19
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,450
Damage
91,249
107,425
Taken
87,191
57,413
Mitigated
66,470
66,419
Healing
20,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
22,201
4,954
4,124
7,249
22,824
10,241
1,361
10,849
11,975
0
37,520
W
11,613
1,968
1,316
7,350
27,282
16,625
820
12,847
14,435
0
17,059
L
Medusa
15,892
5,902
296
591
13,489
5,461
644
2,236
11,253
0
28,951
L
10,480
1,650
416
462
18,176
9,730
0
3,150
15,026
0
18,228
W
16,802
12,995
2,211
3,517
20,619
15,568
1,153
10,710
9,909
0
22,813
L
Horus
8,503
3,506
4,470
4,662
20,220
19,210
20
2,433
17,787
0
18,048
L
Ah Puch
34,546
359
1,589
4,455
16,417
7,639
411
2,355
14,062
66,290
0
W
Chang'e
drew4391
Chang'e
13,675
1,090
25,009
13,219
20,020
8,200
1,027
11,629
8,391
36,021
0
L
Cthulhu
ghostlymma
Cthulhu
21,828
470
1,867
1,258
18,889
24,430
0
3,501
15,388
46,156
0
W
8,159
2,393
413
2,011
16,680
6,779
944
10,339
6,341
0
21,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,939
Gold Earned
51,173
145
Minions Killed
198
0
Camps Cleared
0
1,474,001
Distance Traveled
1,138,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,979
865
44
3
0
327,211
0
W
Da Ji
10,320
688
13
1
0
286,991
0
L
Medusa
8,944
596
29
2
0
198,757
0
L
Thor
9,441
629
22
1
0
197,512
0
W
Arachne
11,820
788
18
1
0
305,318
0
L
Horus
10,261
684
21
1
0
253,755
0
L
Ah Puch
12,311
821
81
5
0
238,253
0
W
Chang'e
10,941
729
32
2
0
315,032
0
L
Cthulhu
10,216
681
45
3
0
250,559
0
W
Skadi
9,879
659
38
3
0
239,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role