Player Matchup

Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DrSteampnk
Nox
Level 155
God Stats
64W - 51L
1,578 SR
Queue Stats
1,941W - 2,032L
1,549 Elo+
Party 1
Hun Batz
Hun Batz
Harvell
Hun Batz
Level 145
God Stats
10W - 7L
1,501 SR
Queue Stats
217W - 230L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
polloquerendon
Baron Samedi
Level 49
God Stats
5W - 4L
1,497 SR
Queue Stats
28W - 27L
1,505 Elo+
Solo
Horus
Horus
violetexlipse
Horus
Level 129
God Stats
3W - 2L
1,619 SR
Queue Stats
583W - 593L
1,528 Elo+
Party 1
Team Averages
Level 109
1,539 SR
1,513 Elo+

VS

Team Averages
Level 109
1,508 SR
1,552 Elo+
Hercules
Hercules
Buttman31
Hercules
Level 46
God Stats
0W - 2L
1,314 SR
Queue Stats
4W - 11L
1,452 Elo+
Solo
Ra
Ra
DrVironic
Ra
Level 48
God Stats
2W - 4L
1,386 SR
Queue Stats
102W - 112L
1,529 Elo+
Solo
Nemesis
Nemesis
Durlak
Nemesis
Level 120
God Stats
5W - 4L
1,763 SR
Queue Stats
29W - 14L
1,681 Elo+
Solo
Neith
Neith
IKARUZ1508
Neith
Level 144
God Stats
7W - 11L
1,461 SR
Queue Stats
221W - 210L
1,564 Elo+
Solo
Discordia
Discordia
SeekNDestroy-ice
Discordia
Level 187
God Stats
3W - 5L
1,616 SR
Queue Stats
374W - 362L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 0 / 11
8,721
1,246
10,849
4,440
2,295
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 14
8,531
1,219
5,464
2,148
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Harvell
Hun Batz
14
6 / 0 / 10
8,605
1,229
11,714
8,922
4,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
polloquerendon
Baron Samedi
14
3 / 0 / 13
8,559
1,223
7,776
3,783
2,704
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 1 / 14
8,229
1,176
10,303
8,691
8,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

358

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Buttman31
Hercules
12
0 / 5 / 1
6,862
980
6,473
12,629
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 0
7,570
1,081
5,297
10,920
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Durlak
Nemesis
12
0 / 4 / 1
6,936
991
5,099
13,918
6,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
12
0 / 3 / 1
7,163
1,023
2,636
7,163
2,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
12
0 / 0 / 1
6,756
965
5,039
4,459
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
5
18
Kills
1
1
Deaths
18
62
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
11
8.5
L
Hercules
Buttman31
Hercules
0
5
1
0.1
W
3
0
14
10
L
1
6
0
0.17
L
Nemesis
Durlak
Nemesis
0
4
1
0.13
W
Hun Batz
Harvell
Hun Batz
6
0
10
11
L
Neith
0
3
1
0.17
L
Discordia
0
0
1
0.5
W
Baron Samedi
polloquerendon
Baron Samedi
3
0
13
9.5
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,106
Damage
24,544
27,984
Taken
49,089
19,728
Mitigated
23,452
12,954
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,849
242
0
1,938
4,440
2,295
0
1,218
3,222
33,898
0
L
Hercules
Buttman31
Hercules
6,473
1,526
73
1,823
12,629
9,550
0
6,927
5,574
0
10,277
W
5,464
259
0
273
2,148
1,131
0
770
1,378
17,351
0
L
5,297
308
535
638
10,920
3,545
0
5,372
5,424
18,142
0
L
Nemesis
Durlak
Nemesis
5,099
883
0
575
13,918
6,487
0
7,772
5,972
120
12,607
W
Hun Batz
Harvell
Hun Batz
11,714
3,370
0
862
8,922
4,683
0
3,781
4,823
0
20,231
L
Neith
2,636
605
0
970
7,163
2,511
0
2,546
4,617
0
24,653
L
Discordia
5,039
72
0
0
4,459
1,359
0
2,619
1,840
12,530
0
W
Baron Samedi
polloquerendon
Baron Samedi
7,776
592
1,779
2,079
3,783
2,704
0
1,673
2,019
17,540
0
W
10,303
3,376
1,740
4,283
8,691
8,915
0
2,831
5,561
1,573
10,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,645
Gold Earned
35,287
139
Minions Killed
129
7
Camps Cleared
4
769,092
Distance Traveled
654,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,721
1,246
49
7
1
147,109
0
L
Hercules
6,862
980
12
2
1
124,429
0
W
Nox
8,531
1,219
40
6
2
151,796
0
L
Ra
7,570
1,081
31
4
2
144,059
0
L
Nemesis
6,936
991
17
2
0
163,452
0
W
Hun Batz
8,605
1,229
19
3
1
174,671
0
L
Neith
7,163
1,023
53
8
1
103,874
0
L
Discordia
6,756
965
16
2
0
118,376
0
W
Baron Samedi
8,559
1,223
23
3
2
141,838
0
W
Horus
8,229
1,176
8
1
1
153,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role