Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Chynazz_hole
Amaterasu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,506 Elo+
Solo
Mercury
Mercury
Code IllIlI
Mercury
Level 104
God Stats
0W - 2L
1,315 SR
Queue Stats
382W - 382L
1,467 Elo+
Solo
Tiamat
Tiamat
Zeixe
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,133 Elo+
Solo
Cthulhu
Cthulhu
kmistmulko
Cthulhu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,208 Elo+
Solo
Team Averages
Level 90
1,463 SR
1,363 Elo+

VS

Team Averages
Level 121
1,518 SR
1,474 Elo+
Sun Wukong
Sun Wukong
Creator324
Sun Wukong
Level 69
God Stats
8W - 3L
1,626 SR
Queue Stats
192W - 186L
1,450 Elo+
Solo
Freya
Freya
DaserVeliz
Freya
Level 122
God Stats
2W - 1L
1,539 SR
Queue Stats
132W - 117L
1,411 Elo+
Solo
Nu Wa
Nu Wa
HypnosGreat
Nu Wa
Level 156
God Stats
4W - 1L
1,757 SR
Queue Stats
134W - 137L
1,523 Elo+
Solo
Susano
Susano
RoYL Arcade
Susano
Level 121
God Stats
1W - 1L
1,268 SR
Queue Stats
300W - 303L
1,484 Elo+
Solo
Nemesis
Nemesis
Terraphoenix1
Nemesis
Level 139
God Stats
5W - 4L
1,397 SR
Queue Stats
473W - 491L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 3 / 3
6,283
628
3,336
9,299
9,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Chynazz_hole
Amaterasu
15
1 / 3 / 3
7,314
731
3,899
10,861
12,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Code IllIlI
Mercury
11
1 / 7 / 2
6,553
655
2,475
9,594
3,857
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tiamat
Zeixe
Tiamat
11
1 / 6 / 2
6,587
659
2,344
10,189
4,807
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
kmistmulko
Cthulhu
13
2 / 6 / 2
7,556
756
7,070
13,711
13,094
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Creator324
Sun Wukong
14
4 / 1 / 13
8,731
873
7,079
11,345
9,246
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
15
6 / 1 / 15
9,195
920
13,407
7,535
3,478
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 0 / 15
10,491
1,049
14,690
5,013
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
13
4 / 3 / 11
8,549
855
5,574
7,647
3,192
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis
14
5 / 2 / 12
9,073
907
5,646
8,546
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
91
5
Kills
25
25
Deaths
7
12
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
3
0.5
L
Amaterasu
Chynazz_hole
Amaterasu
1
3
3
0.83
L
Mercury
Code IllIlI
Mercury
1
7
2
0.29
W
Sun Wukong
Creator324
Sun Wukong
4
1
13
10.5
W
Freya
6
1
15
13.5
W
6
0
15
13.5
W
Susano
4
3
11
3.17
W
Nemesis
5
2
12
5.5
L
Tiamat
Zeixe
Tiamat
1
6
2
0.33
L
Cthulhu
kmistmulko
Cthulhu
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,124
Damage
46,396
53,654
Taken
40,086
44,081
Mitigated
24,293
5,364
Healing
17,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,336
805
243
472
9,299
9,608
0
6,012
3,162
8,395
246
L
Amaterasu
Chynazz_hole
Amaterasu
3,899
552
153
2,965
10,861
12,715
0
5,524
5,082
0
13,176
L
Mercury
Code IllIlI
Mercury
2,475
726
0
347
9,594
3,857
0
4,094
5,368
0
7,281
W
Sun Wukong
Creator324
Sun Wukong
7,079
1,317
812
3,122
11,345
9,246
783
2,930
8,192
0
11,813
W
Freya
13,407
3,787
1,912
2,679
7,535
3,478
1,379
2,627
4,641
21,926
0
W
14,690
4,544
965
1,009
5,013
2,325
2,659
2,480
2,408
40,572
0
W
Susano
5,574
469
1,030
1,876
7,647
3,192
691
1,883
5,627
0
10,607
W
Nemesis
5,646
748
818
2,973
8,546
6,052
1,222
1,444
7,004
0
9,429
L
Tiamat
Zeixe
Tiamat
2,344
240
0
994
10,189
4,807
0
5,543
4,646
11,146
0
L
Cthulhu
kmistmulko
Cthulhu
7,070
327
0
190
13,711
13,094
0
6,924
6,502
17,302
789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,293
Gold Earned
46,039
68
Minions Killed
124
0
Camps Cleared
0
753,456
Distance Traveled
1,062,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,283
628
9
1
0
156,211
0
L
Amaterasu
7,314
731
20
2
0
173,644
0
L
Mercury
6,553
655
11
1
0
148,983
0
W
Sun Wukong
8,731
873
5
1
0
205,297
0
W
Freya
9,195
920
18
2
0
215,179
0
W
Nu Wa
10,491
1,049
75
8
0
201,988
0
W
Susano
8,549
855
11
1
0
212,498
0
W
Nemesis
9,073
907
15
2
0
227,352
0
L
Tiamat
6,587
659
8
1
0
112,216
0
L
Cthulhu
7,556
756
20
2
0
162,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role